NotAdam
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2f4ca9b589
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add teleporting back in, remove action targeting for now
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2019-03-07 21:58:12 +11:00 |
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NotAdam
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fc62be84a2
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simplify action interface naming slightly - drops on prefix from vfuncs
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2019-03-07 20:33:29 +11:00 |
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NotAdam
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9d6622b522
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add ref to Data::Action inside action obj, move can cast logic to action
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2019-03-07 20:28:35 +11:00 |
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NotAdam
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36b693fc70
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minor refactoring, fix adventurer actions not working
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2019-02-17 16:55:00 +11:00 |
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NotAdam
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8db5818371
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Add EventActions back in so the opening quests work again
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2019-02-17 15:47:03 +11:00 |
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NotAdam
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7051734b68
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restructure how actionscripts work
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2019-02-10 23:28:15 +11:00 |
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NotAdam
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cc9e1a4275
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refactor transactionId -> sequence
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2019-02-09 22:59:14 +11:00 |
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NotAdam
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c17de516c7
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cleanup unused getClassAsInt function
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2019-02-09 18:01:53 +11:00 |
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NotAdam
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d151caef85
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move effectentry to common, minor refactoring
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2019-02-09 17:07:53 +11:00 |
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NotAdam
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3db83cf716
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cleanup teleport query code
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2019-02-08 21:20:53 +11:00 |
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NotAdam
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259c69c3ca
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remove most code related to the old action implementation
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2019-02-08 21:18:01 +11:00 |
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AriAvery
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2dca8f9f72
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Update BNpc.cpp
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2019-02-06 23:29:51 +01:00 |
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AriAvery
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9dbd53d9c0
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Update BNpc.cpp
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2019-02-06 23:28:17 +01:00 |
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AriAvery
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3db99814c3
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Mostly retial like movement + bnpcs auto attack move delay
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2019-02-06 18:51:51 +01:00 |
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AriAvery
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df56b88cae
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Improved player momvement
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2019-02-06 08:49:57 +01:00 |
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NotAdam
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9f2dee403c
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fix name inconsistency with bnpc kill script callbacks
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2019-02-02 23:32:36 +11:00 |
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NotAdam
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252998c194
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refactor minion to companion and add companion spawning
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2019-02-02 23:06:57 +11:00 |
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Mordred
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412202cc0b
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Temprarly disabling pushing of other bnpcs
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2019-01-31 23:08:43 +01:00 |
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NotAdam
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c349142929
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don't send position updates when pushing bnpcs
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2019-02-01 00:04:19 +11:00 |
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NotAdam
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8c9c98e896
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Revert "fix npcs not facing target after being pushed"
This reverts commit 692c32b934 .
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2019-02-01 00:03:15 +11:00 |
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NotAdam
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692c32b934
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fix npcs not facing target after being pushed
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2019-01-31 23:55:55 +11:00 |
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NotAdam
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31cb9ba97c
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minor cleanup, some improvements to bnpc avoidance
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2019-01-31 23:44:53 +11:00 |
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NotAdam
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dc89f0af10
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slight improvements to bnpc avoidance
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2019-01-31 23:19:25 +11:00 |
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NotAdam
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9fde7918be
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add naive bnpc pushing behaviour
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2019-01-31 22:49:04 +11:00 |
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NotAdam
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b019a1a0c1
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ignore aggro range calc if level difference >= 10
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2019-01-31 21:46:05 +11:00 |
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NotAdam
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085a184ad3
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add deminishing aggro range based on level difference
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2019-01-31 17:53:20 +11:00 |
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NotAdam
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73ceb36d7d
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style fix, type consistency
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2019-01-31 12:46:51 +11:00 |
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Mordred
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d5bb3c847e
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Some more targetId fixes
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2019-01-30 23:48:09 +01:00 |
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Mordred
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223e94e9bd
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#48 - Fixed bnpcs not despawning properly, aswell as not updating cell as they go
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2019-01-30 22:37:58 +01:00 |
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Mordred
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a387f649fa
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Small bnpc fixed. Target / initial state
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2019-01-29 23:54:52 +01:00 |
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mordred
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5605a2227a
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Added onMobKill call for it to actually be forwarded to scripts
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2019-01-29 08:02:39 +01:00 |
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Mordred
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14cbda944e
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Quest mobs will be highlighted as such. Retreating mobs will have the target properly reset. Spawning range slightly decreased
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2019-01-29 00:10:21 +01:00 |
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NotAdam
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44b556c6a6
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log a warning to world log/player in the event an actor wasn't spawned
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2019-01-28 21:02:51 +11:00 |
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NotAdam
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bc1ed29948
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Increase cell size and spawn distance, fix player despawn issue
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2019-01-28 20:30:22 +11:00 |
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NotAdam
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7741acefcd
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manage timer vars and call onTick from Chara update instead of derived classes
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2019-01-28 19:16:44 +11:00 |
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NotAdam
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ac709c5945
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fix formatting and drop MAX_POLYS back down
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2019-01-28 16:35:03 +11:00 |
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NotAdam
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0b9e1fb1ab
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Slightly increase bnpc speed and restore update rate to 250ms
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2019-01-28 15:47:46 +11:00 |
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NotAdam
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9af04e0fb7
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fixed roaming/following speed inconsistency
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2019-01-28 15:44:27 +11:00 |
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NotAdam
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04b7870b11
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add more verbose logging to pathing failures
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2019-01-28 15:40:05 +11:00 |
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NotAdam
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762add95d1
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minor bnpc cleanup, correctly set lastticktime on bnpc entities
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2019-01-28 13:40:03 +11:00 |
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NotAdam
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2011c8ca91
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probably fix stepping past the next step destination
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2019-01-27 23:47:36 +11:00 |
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NotAdam
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c2356b9057
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cap poly length for generated nav paths
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2019-01-27 23:26:34 +11:00 |
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Mordred
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edf682cc00
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cleaned up movement code a bit, roamings mobs can aggro now
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2019-01-27 01:12:31 +01:00 |
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NotAdam
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0915406bd3
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style fix
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2019-01-26 14:59:04 +11:00 |
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NotAdam
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b9520a6c3e
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heal npcs when retreating, set hp to max when retreat finishes, cleanup
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2019-01-26 13:40:02 +11:00 |
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NotAdam
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b1bbfe3acd
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set correct bnpc animation when aggro'd/passive
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2019-01-26 11:39:44 +11:00 |
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Mordred
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f8d4b4f9c0
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Do not crash on zones without navi data
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2019-01-26 00:12:54 +01:00 |
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Mordred
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0c1cef8050
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Initial roaming tests, still very rough and ugly
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2019-01-26 00:06:24 +01:00 |
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mordred
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18f23dbc64
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Navmeshes should now work again using bgpath
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2019-01-25 08:45:00 +01:00 |
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mordred
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039a9662e2
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Slightly simplified path calculation
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2019-01-24 13:15:30 +01:00 |
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