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411 commits

Author SHA1 Message Date
NotAdam
df78389013 pass actionid through to onEObjHit script callback 2019-03-19 00:01:34 +11:00
Mordred
877b8153c2 Merge branch 'develop' of https://github.com/SapphireMordred/Sapphire into develop 2019-03-17 22:26:33 +01:00
Mordred
11e06540b2 Added SubWil020
Changed the way QuestFlags are indexed to directly mimic retail.
This should make implementing new quests more straight forward as
indices can be used as they appear in the decompiled scripts.
2019-03-17 22:25:52 +01:00
NotAdam
6d9ef0e6c3 add missing zonepositions, use move semantics for framework constructor 2019-03-17 13:50:01 +11:00
mordred
65bdba4dfe Refactor -> removal of unnessecary player pointer in eventhandler 2019-03-14 14:08:21 +01:00
Mordred
4eee04156d Plenty more cleanup and code quality adjustments. 2019-03-11 22:48:33 +01:00
mordred
df8a5aacae Renamed GamePacketNew... finally 2019-03-08 15:34:38 +01:00
mordred
3e4964e65c Refactor -> this has been bothering me for a while... 2019-03-08 09:43:56 +01:00
Mordred
e34c4a805c Merge pull request #524 from NotAdam/action_rewrite
WIP action rewrite
2019-03-08 00:08:10 +01:00
NotAdam
dea1f30f8b fix recast time truncated by field size, correctly send actionstart 2019-03-08 00:26:41 +11:00
NotAdam
d948ac942a fix casting stateflag not being unset after finishing a cast 2019-03-07 22:41:05 +11:00
NotAdam
e1ddf27d56 add teleporting back in, remove action targeting for now 2019-03-07 21:58:12 +11:00
NotAdam
6c5fc0b270 simplify action interface naming slightly - drops on prefix from vfuncs 2019-03-07 20:33:29 +11:00
NotAdam
3b670ebe57 add ref to Data::Action inside action obj, move can cast logic to action 2019-03-07 20:28:35 +11:00
Mordred
34b437e16d Improving log readability for client actions 2019-02-24 11:10:55 +01:00
NotAdam
35dfef2079 Merge branch 'develop' into action_rewrite 2019-02-20 23:26:47 +11:00
NotAdam
e23559eec6 pass instancecontent by reference instead of shared ptr 2019-02-20 19:53:54 +11:00
NotAdam
f692c7bccf minor refactoring, fix adventurer actions not working 2019-02-17 16:55:00 +11:00
NotAdam
c5a0b97f33 Add EventActions back in so the opening quests work again 2019-02-17 15:47:03 +11:00
NotAdam
c5f2409234 only allow area aoe actions through the aoe handler 2019-02-11 19:10:42 +11:00
NotAdam
7ecbbd07c7 cleanup some unneeded log output 2019-02-11 14:51:56 +11:00
NotAdam
f9abeee2f7 fix effect packets not showing the action name after the initial cast 2019-02-11 11:47:04 +11:00
NotAdam
9fb1f8c2d5 add players to aggro table when using actions so script callbacks work 2019-02-11 10:36:17 +11:00
NotAdam
4fcef21481 refactor and simplify how actionscripts are called and used 2019-02-11 10:14:14 +11:00
NotAdam
f40f0a30e2 read aspect from exd, correct potency for heavy shot 2019-02-11 10:03:36 +11:00
NotAdam
a60d55250a handle -1 range case for bard/archer 2019-02-11 01:50:41 +11:00
NotAdam
4185ef5f38 cleanup action start behaviour, interrupt any unimplemented actions 2019-02-11 00:40:00 +11:00
NotAdam
b64049a94a send effect packets for single target damage attacks 2019-02-11 00:11:29 +11:00
NotAdam
0c3cdf959e add single target damage to actions 2019-02-10 23:53:44 +11:00
NotAdam
f07a743511 correctly call action script callbacks + some mp debug output 2019-02-10 23:34:15 +11:00
NotAdam
83f6bd247b restructure how actionscripts work 2019-02-10 23:28:15 +11:00
NotAdam
2e9e127f56 add eobj action handling 2019-02-10 22:13:47 +11:00
NotAdam
7ccea66120 refactor ActionInterruptType and move it into common 2019-02-10 21:21:34 +11:00
NotAdam
9fe821c676 minor cleanup in regards to how we handle players who cast actions 2019-02-10 21:18:03 +11:00
NotAdam
ff712cfb0b handle damaged based interrupts versus regular cast interrupts 2019-02-10 21:12:22 +11:00
NotAdam
a23e273182 merge in interrupt behaviour from old branch, calculate cooldown time 2019-02-10 21:01:17 +11:00
NotAdam
5f98d00d48 correctly capture itemaction source slot/container from cast packet 2019-02-10 19:50:28 +11:00
NotAdam
fe5ff1a80f set target correctly on action objs 2019-02-09 23:54:49 +11:00
NotAdam
44a797db71 cleanup cost subtraction code, won't be done inside action object 2019-02-09 23:16:35 +11:00
NotAdam
089712dd9d change action cost system to allow for a variable amount of costs 2019-02-09 23:14:30 +11:00
NotAdam
a6619031f1 fix default damage aspect 2019-02-09 23:07:13 +11:00
NotAdam
087523c72f refactor transactionId -> sequence 2019-02-09 22:59:14 +11:00
NotAdam
2e0d76c50f log invalid itemaction types 2019-02-09 22:45:29 +11:00
NotAdam
4c888aba1b VFX ItemAction handling 2019-02-09 21:48:42 +11:00
NotAdam
f142f8f8d0 add 99.99% accurate (probably) mp calculation 2019-02-09 20:49:22 +11:00
NotAdam
18d5611d11 fix windows build? 2019-02-09 19:43:30 +11:00
NotAdam
5b66b5433f proper action type handling 2019-02-09 19:26:31 +11:00
NotAdam
e16995c997 cleanup incorrect usage of HandleActionType 2019-02-09 19:24:32 +11:00
NotAdam
6a88a6e694 fix actions being interrupted incorrectly 2019-02-09 18:32:10 +11:00
NotAdam
0ceb18a8e1 add classjob check to casting actions 2019-02-09 18:02:11 +11:00