Mordred
48ed9da414
Initial commit of Sapphire for FFXIV 3.0 "light rewrite"
2021-11-27 00:53:57 +01:00
Mordred
dceff7eed6
Merge branch 'develop' of https://github.com/SapphireMordred/Sapphire into develop
...
# Conflicts:
# .appveyor.yml
# .gitmodules
# .travis.yml
# CMakeLists.txt
# CMakeSettings.json
# README.md
# cmake/FindMySQL.cmake
# cmake/paths.cmake
# deps/datReader/Dat.cpp
# deps/datReader/Dat.h
# deps/datReader/DatCat.cpp
# deps/datReader/DatCat.h
# deps/datReader/DatCategories/bg/lgb.h
# deps/datReader/DatCategories/bg/sgb.h
# deps/datReader/Exd.cpp
# deps/datReader/Exd.h
# deps/datReader/ExdCat.cpp
# deps/datReader/ExdCat.h
# deps/datReader/ExdData.cpp
# deps/datReader/ExdData.h
# deps/datReader/Exh.cpp
# deps/datReader/Exh.h
# deps/datReader/File.cpp
# deps/datReader/File.h
# deps/datReader/GameData.cpp
# deps/datReader/GameData.h
# deps/datReader/Index.cpp
# deps/datReader/Index.h
# deps/datReader/SqPack.cpp
# deps/datReader/SqPack.h
# deps/datReader/bparse.cpp
# deps/datReader/bparse.h
# deps/datReader/conv.cpp
# deps/datReader/conv.h
# deps/datReader/crc32.cpp
# deps/datReader/crc32.h
# deps/datReader/stream.cpp
# deps/datReader/stream.h
# deps/datReader/zlib.cpp
# deps/datReader/zlib.h
# deps/mysqlConnector/Connection.cpp
# deps/mysqlConnector/Connection.h
# deps/watchdog/Watchdog.h
# sql/schema/inserts.sql
# sql/schema/schema.sql
# src/api/PlayerMinimal.h
# src/api/SapphireApi.cpp
# src/api/main.cpp
# src/common/Common.h
# src/common/CommonGen.h
# src/common/Config/ConfigMgr.cpp
# src/common/Database/DbCommon.h
# src/common/Database/DbConnection.cpp
# src/common/Database/DbWorkerPool.cpp
# src/common/Exd/ExdDataGenerated.cpp
# src/common/Exd/ExdDataGenerated.h
# src/common/Logging/Logger.cpp
# src/common/Network/CommonActorControl.h
# src/common/Network/Connection.cpp
# src/common/Network/Connection.h
# src/common/Network/PacketDef/Ipcs.h
# src/common/Network/PacketDef/Zone/ClientZoneDef.h
# src/common/Network/PacketDef/Zone/ServerZoneDef.h
# src/common/Util/Util.cpp
# src/common/Util/UtilMath.cpp
# src/common/Util/UtilMath.h
# src/dbm/DbManager.cpp
# src/dbm/main.cpp
# src/lobby/Forwards.h
# src/lobby/GameConnection.cpp
# src/lobby/GameConnection.h
# src/lobby/ServerLobby.cpp
# src/lobby/mainLobbyServer.cpp
# src/scripts/action/common/ActionSprint3.cpp
# src/scripts/common/CmnDefCutSceneReplay.cpp
# src/scripts/common/GilShop.cpp
# src/scripts/common/aethernet/Aetheryte.cpp
# src/scripts/common/aethernet/HousingAethernet.cpp
# src/scripts/common/eobj/HousingEstateEntrance.cpp
# src/scripts/common/housing/CmnDefHousingSignboard.cpp
# src/scripts/common/warptaxi/WarpTaxi.cpp
# src/scripts/instances/questbattles/ChasingShadows.cpp
# src/scripts/quest/ManFst001.cpp
# src/scripts/quest/ManFst002.cpp
# src/scripts/quest/ManFst003.cpp
# src/scripts/quest/ManFst004.cpp
# src/scripts/quest/ManFst005.cpp
# src/scripts/quest/ManSea001.cpp
# src/scripts/quest/ManSea002.cpp
# src/scripts/quest/ManSea003.cpp
# src/scripts/quest/ManWil001.cpp
# src/scripts/quest/ManWil002.cpp
# src/scripts/quest/ManWil003.cpp
# src/scripts/quest/ManWil004.cpp
# src/scripts/quest/subquest/gridania/SubFst001.cpp
# src/scripts/quest/subquest/gridania/SubFst002.cpp
# src/scripts/quest/subquest/gridania/SubFst003.cpp
# src/scripts/quest/subquest/gridania/SubFst004.cpp
# src/scripts/quest/subquest/gridania/SubFst005.cpp
# src/scripts/quest/subquest/gridania/SubFst008.cpp
# src/scripts/quest/subquest/gridania/SubFst009.cpp
# src/scripts/quest/subquest/gridania/SubFst010.cpp
# src/scripts/quest/subquest/gridania/SubFst011.cpp
# src/scripts/quest/subquest/gridania/SubFst013.cpp
# src/scripts/quest/subquest/gridania/SubFst014.cpp
# src/scripts/quest/subquest/gridania/SubFst015.cpp
# src/scripts/quest/subquest/gridania/SubFst019.cpp
# src/scripts/quest/subquest/gridania/SubFst026.cpp
# src/scripts/quest/subquest/gridania/SubFst029.cpp
# src/scripts/quest/subquest/gridania/SubFst030.cpp
# src/scripts/quest/subquest/gridania/SubFst034.cpp
# src/scripts/quest/subquest/gridania/SubFst039.cpp
# src/scripts/quest/subquest/gridania/SubFst041.cpp
# src/scripts/quest/subquest/gridania/SubFst045.cpp
# src/scripts/quest/subquest/limsa/SubSea001.cpp
# src/scripts/quest/subquest/limsa/SubSea012.cpp
# src/scripts/quest/subquest/uldah/SubWil000.cpp
# src/scripts/quest/subquest/uldah/SubWil001.cpp
# src/scripts/quest/subquest/uldah/SubWil002.cpp
# src/scripts/quest/subquest/uldah/SubWil004.cpp
# src/scripts/quest/subquest/uldah/SubWil006.cpp
# src/scripts/quest/subquest/uldah/SubWil007.cpp
# src/scripts/quest/subquest/uldah/SubWil018.cpp
# src/scripts/quest/subquest/uldah/SubWil019.cpp
# src/scripts/quest/subquest/uldah/SubWil020.cpp
# src/scripts/quest/subquest/uldah/SubWil021.cpp
# src/scripts/quest/subquest/uldah/SubWil022.cpp
# src/scripts/quest/subquest/uldah/SubWil027.cpp
# src/scripts/quest/subquest/uldah/SubWil028.cpp
# src/scripts/quest/subquest/uldah/SubWil029.cpp
# src/tools/action_parse/main.cpp
# src/tools/discovery_parser/main.cpp
# src/tools/event_object_parser/instance.tmpl
# src/tools/event_object_parser/main.cpp
# src/tools/event_object_parser/questbattle.tmpl
# src/tools/exd_common_gen/main.cpp
# src/tools/exd_struct_gen/ExdData.cpp.tmpl
# src/tools/exd_struct_gen/ExdData.h.tmpl
# src/tools/exd_struct_gen/main.cpp
# src/tools/exd_struct_test/main.cpp
# src/tools/mob_parse/main.cpp
# src/tools/nav_export/lgb.h
# src/tools/nav_export/main.cpp
# src/tools/nav_export/nav/TiledNavmeshGenerator.cpp
# src/tools/nav_export/navmesh_exporter.h
# src/tools/nav_export/obj_exporter.h
# src/tools/pcb_reader/lgb.h
# src/tools/pcb_reader/main.cpp
# src/tools/pcb_reader/nav/TiledNavmeshGenerator.cpp
# src/tools/pcb_reader/navmesh_exporter.h
# src/tools/pcb_reader/obj_exporter.h
# src/tools/quest_parser/main.cpp
# src/tools/questbattle_bruteforce/main.cpp
# src/world/Action/Action.cpp
# src/world/Action/Action.h
# src/world/Action/ActionLut.h
# src/world/Action/ActionLutData.cpp
# src/world/Action/EffectBuilder.cpp
# src/world/Action/EffectBuilder.h
# src/world/Action/EffectResult.cpp
# src/world/Action/EffectResult.h
# src/world/Action/EventAction.cpp
# src/world/Action/EventAction.h
# src/world/Action/ItemAction.cpp
# src/world/Action/ItemAction.h
# src/world/Actor/Actor.cpp
# src/world/Actor/Actor.h
# src/world/Actor/BNpc.cpp
# src/world/Actor/BNpc.h
# src/world/Actor/Chara.cpp
# src/world/Actor/Chara.h
# src/world/Actor/EventObject.cpp
# src/world/Actor/EventObject.h
# src/world/Actor/Npc.cpp
# src/world/Actor/Npc.h
# src/world/Actor/Player.cpp
# src/world/Actor/Player.h
# src/world/Actor/PlayerEvent.cpp
# src/world/Actor/PlayerInventory.cpp
# src/world/Actor/PlayerQuest.cpp
# src/world/Actor/PlayerSql.cpp
# src/world/Event/Director.cpp
# src/world/Event/Director.h
# src/world/Event/EventHandler.h
# src/world/ForwardsZone.h
# src/world/Inventory/HousingItem.cpp
# src/world/Inventory/HousingItem.h
# src/world/Inventory/Item.cpp
# src/world/Inventory/Item.h
# src/world/Inventory/ItemContainer.cpp
# src/world/Inventory/ItemContainer.h
# src/world/Linkshell/Linkshell.h
# src/world/Manager/ActionMgr.cpp
# src/world/Manager/ActionMgr.h
# src/world/Manager/DebugCommandMgr.cpp
# src/world/Manager/DebugCommandMgr.h
# src/world/Manager/EventMgr.cpp
# src/world/Manager/EventMgr.h
# src/world/Manager/HousingMgr.cpp
# src/world/Manager/HousingMgr.h
# src/world/Manager/InventoryMgr.cpp
# src/world/Manager/InventoryMgr.h
# src/world/Manager/ItemMgr.cpp
# src/world/Manager/ItemMgr.h
# src/world/Manager/LinkshellMgr.cpp
# src/world/Manager/LinkshellMgr.h
# src/world/Manager/MarketMgr.cpp
# src/world/Manager/MarketMgr.h
# src/world/Manager/NaviMgr.cpp
# src/world/Manager/NaviMgr.h
# src/world/Manager/PlayerMgr.cpp
# src/world/Manager/PlayerMgr.h
# src/world/Manager/RNGMgr.cpp
# src/world/Manager/RNGMgr.h
# src/world/Manager/ShopMgr.cpp
# src/world/Manager/ShopMgr.h
# src/world/Manager/TerritoryMgr.cpp
# src/world/Manager/TerritoryMgr.h
# src/world/Math/CalcBattle.cpp
# src/world/Math/CalcStats.cpp
# src/world/Math/CalcStats.h
# src/world/Navi/NaviProvider.cpp
# src/world/Navi/NaviProvider.h
# src/world/Network/GameConnection.cpp
# src/world/Network/GameConnection.h
# src/world/Network/Handlers/ActionHandler.cpp
# src/world/Network/Handlers/CFHandlers.cpp
# src/world/Network/Handlers/ClientTriggerHandler.cpp
# src/world/Network/Handlers/EventHandlers.cpp
# src/world/Network/Handlers/GMCommandHandlers.cpp
# src/world/Network/Handlers/InventoryHandler.cpp
# src/world/Network/Handlers/PacketHandlers.cpp
# src/world/Network/PacketWrappers/ActorControlSelfPacket.h
# src/world/Network/PacketWrappers/EffectPacket.h
# src/world/Network/PacketWrappers/ExaminePacket.h
# src/world/Network/PacketWrappers/NpcSpawnPacket.h
# src/world/Network/PacketWrappers/PlayerSetupPacket.h
# src/world/Network/PacketWrappers/PlayerSpawnPacket.h
# src/world/Network/PacketWrappers/UpdateInventorySlotPacket.h
# src/world/Script/NativeScriptApi.cpp
# src/world/Script/NativeScriptApi.h
# src/world/Script/NativeScriptMgr.cpp
# src/world/Script/NativeScriptMgr.h
# src/world/Script/ScriptLoader.cpp
# src/world/Script/ScriptMgr.cpp
# src/world/Script/ScriptMgr.h
# src/world/ServerMgr.cpp
# src/world/ServerMgr.h
# src/world/Session.cpp
# src/world/Session.h
# src/world/StatusEffect/StatusEffect.cpp
# src/world/StatusEffect/StatusEffect.h
# src/world/Territory/Cell.cpp
# src/world/Territory/House.cpp
# src/world/Territory/House.h
# src/world/Territory/Housing/HousingInteriorTerritory.cpp
# src/world/Territory/Housing/HousingInteriorTerritory.h
# src/world/Territory/HousingZone.cpp
# src/world/Territory/HousingZone.h
# src/world/Territory/InstanceContent.cpp
# src/world/Territory/InstanceContent.h
# src/world/Territory/Land.cpp
# src/world/Territory/Land.h
# src/world/Territory/QuestBattle.cpp
# src/world/Territory/QuestBattle.h
# src/world/Territory/Territory.cpp
# src/world/Territory/Territory.h
# src/world/mainGameServer.cpp
2021-11-22 23:29:45 +01:00
collett
413c69aa41
container db fix
2021-09-17 02:07:15 +09:00
Adam
1689b3fd1a
Merge pull request #730 from collett8192/patch
...
fix the loading of some quest battles
2021-09-15 19:16:20 +10:00
collett
1fa5aadf1c
update proper event type check
2021-09-15 16:55:45 +09:00
collett
0fe75c373e
fix the loading of some quest battles
2021-09-15 01:24:02 +09:00
Skyliegirl33
1f6b31dd4c
Update opcodes and fix CFCommenceHandler
2021-09-13 18:53:53 +02:00
collett
e360dadb95
fix duty info remaining on client after leaving
2021-09-13 05:29:53 +09:00
collett
378e5d75bc
fix wrong value used to determine armory container for swapped out equipment.
2021-09-12 00:18:04 +09:00
Taezen
71b459ba62
fix for previous quest and quest lock check
2021-09-11 14:00:04 +02:00
collett
46ce78aa45
Correctly removes players from their cells when leaving zone, fixes mob-in-city problem.
2021-09-11 00:52:59 +09:00
collett
26f0b7f88f
load quest icon correctly after finishing a quest.
2021-09-10 18:28:39 +09:00
Adam
0ebc900cc4
Merge pull request #721 from Taezen/develop-map
...
Including support for basic map icons
2021-09-08 20:47:31 +10:00
Taezen
322a7bb4c2
better naming
2021-09-08 11:25:16 +02:00
Taezen
774d16667d
little map manager rework
2021-09-07 16:50:13 +02:00
Taezen
55247a41f6
minor changes for the map implementation
2021-09-06 11:39:52 +02:00
コレット
f4d84e0a17
fix /sit rotation on other client ( #722 )
2021-09-01 16:50:45 +10:00
Taezen
e8c7c83197
Map support
2021-08-30 10:16:05 +02:00
コレット
23b7b052a1
PublicContent support. ( #720 )
...
* PublicContent support.
* update code
2021-08-16 18:18:29 +10:00
コレット
b1e430cf39
CF register fix. ( #719 )
...
* CF register fix.
* typo
2021-08-10 16:55:10 +10:00
collett
46aa33cffa
keep the const
2021-07-29 16:54:24 +09:00
collett
245d709566
minor update
2021-07-29 16:42:31 +09:00
collett
602f175912
remove reference from LandIdent param
2021-07-29 16:39:36 +09:00
collett
b014b9265d
housing edit interior
2021-07-29 02:01:02 +09:00
collett
301bd61180
update to 5.55 hotfix
...
Co-authored-by: Jeido Uran <tourais.q@gmail.com>
2021-07-27 07:33:55 +09:00
collett
627cf93b4c
fix performing
2021-02-25 21:28:58 +09:00
collett
f499b53f25
store new mount bytes to db
2021-02-16 23:56:31 +09:00
collett
c4effc7e21
EquipSlotCategory reverted back or I updated the wrong enum last time? Anyway all values are checked manually and better naming.
2021-02-16 23:56:31 +09:00
collett
f5c9e56aa1
bug fixes and implement house exterior editing.
2021-02-06 05:18:26 +09:00
Jeido
0bc38c791c
style
2021-01-25 17:46:28 +01:00
Jeido
de160f96de
Several fixes and improvements
...
-Eobj will keep their animation flag even after respawning
-Using !set classjob properly updates stats and UI
-Using an emote while /changepose is active doesn't immediatly interrupt the emote anymore
-GM2Command Logging moved to info instead of debug to match GM1
-//gm raise doesn't raise the target twice anymore
-Fix modelSubWeapon always being reset to 0 upon logging in
-Added TerritoryIntendedUses
2021-01-25 17:41:45 +01:00
collett
3d4e39846c
implement diving
2020-11-16 17:11:05 +09:00
collett
a006900fba
event battle fix
2020-11-11 20:06:29 +09:00
collett
0ec4c4e4fd
5.35 updates
2020-11-11 02:07:59 +09:00
collett
d887ecdebe
inventory fix
2020-06-28 09:27:44 +09:00
collett
570eb19b18
Add TradeMultipleReturnEventHander, seen in quests where the player trade more than 1 item to an npc.
2020-06-21 19:49:52 +09:00
collett
00f0adf620
typo
2020-06-17 02:30:57 +09:00
collett
031d354bbd
add id check in addItem as well
2020-06-17 02:28:39 +09:00
collett
b43893d560
prevent empty quest reward slot (id == 0) being added as items
2020-06-17 02:19:34 +09:00
collett
e97165eaac
clean up
2020-06-15 08:40:55 +09:00
collett
ecd8adf21b
implement "/sit" on world obj
2020-06-15 08:36:27 +09:00
collett
104f554a40
fix adding crystal also adds gil.
2020-06-14 23:32:56 +09:00
Sophie Hamilton
0902d31980
Fix quest completion for questId > 2047 (67583)
...
It's currently impossible to permanently store quest completion flags
for quests beyond questId 2047 (67583) due to the code using a type
that's too small. This manifests in the correct quest completion packet
being sent, but as soon as you move to another zone the quest disappears
from the journal (and is probably replaced by another quest you didn't
ask for).
This fixes the issue by using an appropriately-sized index variable, and
also increases the flag storage so that all currently-available quests
can be stored.
2020-05-28 05:55:22 +01:00
collett
3ae54d3db0
fix build
2020-05-16 06:13:07 +09:00
collett
d5677b2a5a
greater than 65535 effect entry value.
2020-05-16 02:46:51 +09:00
Mordred
fb8d4e9794
Merge pull request #672 from collett8192/shop_update
...
delete sold item from db
2020-05-12 00:18:19 +02:00
Mordred
54ea88ffdd
Merge pull request #671 from collett8192/get_item_icon_fix
...
Add LootMessage packet to fix old ItemObtainIcon.
2020-05-12 00:17:59 +02:00
collett
228f9b0ef4
should silent the sound effect as well
2020-05-12 04:15:52 +09:00
Flawed
5f4d87cd7b
Fill in other known EventHandlerTypes
2020-05-11 12:12:12 -07:00
collett
302d06c038
also when logout
2020-05-12 03:06:04 +09:00