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36 commits

Author SHA1 Message Date
Mordred
67c2cb7971 Improved timing on instance starting 2018-02-24 23:53:32 +01:00
Mordred
f9722b5e2e EventObjects are not properly spawned and initialized 2018-02-23 23:47:21 +01:00
Mordred
692ca9d56e More stuff moved over to actor baseclass 2018-02-22 18:12:36 +01:00
Mordred
6e5737f401 Actors are now used as base for any entity 2018-02-22 15:31:10 +01:00
Mordred
29918f5807 Fixed an issue with teleport not picking the correct target position, eventaction unlocks player now 2018-02-21 23:30:35 +01:00
Mordred
c1fb728a05 In range restructuring 2018-02-21 18:06:52 +01:00
Mordred
f12c431173 Removed battlenpc for cleanup work 2018-02-21 12:48:27 +01:00
Mordred
9a4e7533c6 Renaming classes in preperation of actor rework 2018-02-20 22:46:44 +01:00
Mordred
ba511a23e2 Revert "Changeing base access type of actors to gameobject"
This reverts commit 7d916f7
2018-02-19 22:00:32 +01:00
Mordred
7d916f7d86 Changeing base access type of actors to gameobject 2018-02-18 23:48:51 +01:00
Mordred
883916aa48 More cleanup of actionhandler 2018-02-18 01:50:20 +01:00
Mordred
1f37416202 Actionhandler cleaned up a bit 2018-02-17 01:20:40 +01:00
Mordred
b8cbdf3fa5 removed all unused state flags, mapped more client actions 2018-02-15 23:50:28 +01:00
Mordred Admin
c54ebbe53c Cleaned up generated exd stuff 2018-02-14 12:31:47 +01:00
Mordred
607143ea7c updated submodule 2018-02-13 19:37:04 +01:00
Mordred
1f415a0d05 Majorly refactored usage of shared_ptr also added GameObject into Actor inheritance chain 2018-02-10 01:21:31 +01:00
Mordred
4e1c82c2be More preparational director logic, state inside can be modified with !instance <instanceId> <varIdx> <value> 2018-02-07 00:00:48 +01:00
Mordred
9b1940d0a5 Call onEnter event after zone init packet have been sent 2018-02-04 23:58:45 +01:00
Mordred
7a75b40ce6 Added events to zone for inheritance handling 2018-02-04 23:35:16 +01:00
Mordred
21a39a09eb Disabled betweenarea state flags until we fix it 2018-02-04 18:53:19 +01:00
Mordred
c36dec91d5 Reconnecting during an instance now possible 2018-02-04 17:46:46 +01:00
Mordred
f017389ad1 Marked GCaffiliation as outdated for the time being 2018-02-04 14:16:09 +01:00
Adam
d196795545 fix exd_struct_gen and teleporting 2018-02-04 01:39:05 +11:00
Adam
586ec3a039
Merge branch 'master' into master 2018-02-03 02:12:35 +11:00
Adam
c156ee2d57 add festival support 2018-02-03 02:11:29 +11:00
goaaats
6793cccaa0
Style 2018-01-31 11:58:29 +01:00
goaaats
8a5d497c21 zone, api: Removed old EXD reader 2018-01-31 11:43:22 +01:00
Adam
1550414983 return players to last zone if the instance doesnt exist 2018-01-29 20:41:24 +11:00
Adam
56c6b38966 createInstanceContent and some minor refactoring 2018-01-29 19:40:27 +11:00
Adam
20ee459e26 instance zoning and returning implemented
instancecontent uses instancecontent class instead of zone too
2018-01-29 13:05:33 +11:00
Mordred
ad88a058c2 Cleaning up zoneing code 2018-01-28 22:36:43 +01:00
Mordred
35a2c6db09 Replacement of old ZoneMgr 2018-01-27 23:52:49 +01:00
Mordred Admin
f3d5bf5fa6 Simplified handling of state flags 2018-01-11 14:59:39 +01:00
Mordred
bafc511db2 Another approach at event improvements 2018-01-09 23:50:54 +01:00
Adam
3a05770330 Merge remote-tracking branch 'upstream/native_scripting' into fix/set-classjob 2017-12-27 12:52:23 +11:00
Mordred Admin
0f3f51c304 #182 - Renamed targets to be less ambigious 2017-12-19 09:27:22 +01:00
Renamed from src/servers/Server_Zone/Actor/Player.cpp (Browse further)