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56 commits

Author SHA1 Message Date
NotAdam
527a93d97c Revert "fix npcs not facing target after being pushed"
This reverts commit e7ad1da1dc.
2019-02-01 00:03:15 +11:00
NotAdam
e7ad1da1dc fix npcs not facing target after being pushed 2019-01-31 23:55:55 +11:00
NotAdam
e6c59935e6 minor cleanup, some improvements to bnpc avoidance 2019-01-31 23:44:53 +11:00
NotAdam
12e09da3ca slight improvements to bnpc avoidance 2019-01-31 23:19:25 +11:00
NotAdam
8bb5f9737d add naive bnpc pushing behaviour 2019-01-31 22:49:04 +11:00
NotAdam
f3722be358 ignore aggro range calc if level difference >= 10 2019-01-31 21:46:05 +11:00
NotAdam
166074a559 add deminishing aggro range based on level difference 2019-01-31 17:53:20 +11:00
NotAdam
faf39e8942 style fix, type consistency 2019-01-31 12:46:51 +11:00
Mordred
ace1d043ac Some more targetId fixes 2019-01-30 23:48:09 +01:00
Mordred
c5882e0ed9 #48 - Fixed bnpcs not despawning properly, aswell as not updating cell as they go 2019-01-30 22:37:58 +01:00
Mordred
972a5ae806 Small bnpc fixed. Target / initial state 2019-01-29 23:54:52 +01:00
mordred
99a02d8c9b Added onMobKill call for it to actually be forwarded to scripts 2019-01-29 08:02:39 +01:00
Mordred
0ea201fd5e Quest mobs will be highlighted as such. Retreating mobs will have the target properly reset. Spawning range slightly decreased 2019-01-29 00:10:21 +01:00
NotAdam
1bbc01f04f manage timer vars and call onTick from Chara update instead of derived classes 2019-01-28 19:16:44 +11:00
NotAdam
49e86e22ac fix formatting and drop MAX_POLYS back down 2019-01-28 16:35:03 +11:00
NotAdam
e12ff7e7da Slightly increase bnpc speed and restore update rate to 250ms 2019-01-28 15:47:46 +11:00
NotAdam
0cb0b5bc23 fixed roaming/following speed inconsistency 2019-01-28 15:44:27 +11:00
NotAdam
f0d28bf30f add more verbose logging to pathing failures 2019-01-28 15:40:05 +11:00
NotAdam
fcd934034d minor bnpc cleanup, correctly set lastticktime on bnpc entities 2019-01-28 13:40:03 +11:00
NotAdam
82489de201 probably fix stepping past the next step destination 2019-01-27 23:47:36 +11:00
NotAdam
549542efe5 cap poly length for generated nav paths 2019-01-27 23:26:34 +11:00
Mordred
956b115e58 cleaned up movement code a bit, roamings mobs can aggro now 2019-01-27 01:12:31 +01:00
NotAdam
edd050ece9 heal npcs when retreating, set hp to max when retreat finishes, cleanup 2019-01-26 13:40:02 +11:00
NotAdam
7cef77e2eb set correct bnpc animation when aggro'd/passive 2019-01-26 11:39:44 +11:00
Mordred
a7e070556b Do not crash on zones without navi data 2019-01-26 00:12:54 +01:00
Mordred
7e935df56f Initial roaming tests, still very rough and ugly 2019-01-26 00:06:24 +01:00
mordred
b319d5501f Navmeshes should now work again using bgpath 2019-01-25 08:45:00 +01:00
mordred
6eb1ebaa0a Slightly simplified path calculation 2019-01-24 13:15:30 +01:00
mordred
e54d546b56 Fixing code for consistency, const correctness, include tree and style. 2019-01-24 12:10:31 +01:00
goaaats
45399ae709 Fix logging, Linux 2019-01-23 23:50:31 +01:00
goaaats
39c1282d6f Spaces 2019-01-23 21:36:26 +01:00
goaaats
54e60107e9 Style 2019-01-23 21:26:48 +01:00
goaaats
6894996fba Merge branch 'develop' into pathfinding 2019-01-23 23:09:02 +01:00
Mordred
b0649858fa Despawn and respawn dead bnpcs 2019-01-23 22:37:55 +01:00
goaaats
b0cf8c5158 Cleanup 2019-01-23 21:10:53 +01:00
goaaats
0c6755565d Add NaviMgr 2019-01-23 19:23:49 +01:00
goaaats
48d0836c29 Handle steps better 2019-01-23 17:42:09 +01:00
goaaats
06ee4daf69 change movement in BNpc 2019-01-23 17:07:40 +01:00
goaaats
ba1f8bb6f3 it works 2019-01-22 00:41:18 +01:00
goaaats
a1720bd179 More pathfinding 2019-01-21 18:25:22 +01:00
goaaats
78a2dc08d0 More pathing 2019-01-21 15:15:28 +01:00
goaaats
4116e0202c More pathing 2019-01-21 14:02:47 +01:00
goaaats
ee662ba15d path things 2019-01-21 02:42:47 +01:00
Mordred
813ad98c5f Fixed bnpc movement 2019-01-20 23:49:43 +01:00
Mordred
46205e9db4 BNpcs will now also initiate combat when being attacked, Death should reset them properly. 2019-01-20 13:36:34 +01:00
NotAdam
ed63c819bd fix dead mobs following you around and beating you to death 2019-01-20 19:14:35 +11:00
Mordred
092825c42c Fixed mobs not being killable and spawning will use the correct state 2019-01-20 00:20:35 +01:00
Mordred
f18dae441b Hate list is now displayed for players 2019-01-19 22:56:07 +01:00
NotAdam
603604b28d fix bnpcs not despawning, stop passive mobs from aggroing the player 2019-01-19 17:50:33 +11:00
Mordred
83a8fc4456 Cleaned up bnppc code, fixed effect packet 2019-01-19 01:15:17 +01:00