Mordred
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5c13f51042
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Fixed an issue with one hit kills not registering on kill events.
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2017-12-08 23:05:25 +01:00 |
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Mordred Admin
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a77772bc9d
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Massive chunk of refactoring. Mainly includes and namespaces
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2017-12-08 15:38:25 +01:00 |
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Mordred Admin
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55c49b0bc4
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Removed statusEffectContainer, now directly part of Actor
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2017-12-05 11:21:56 +01:00 |
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Mordred
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aa2cfb5685
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Moved rotation funciton, not inlined anymore
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2017-12-03 18:11:56 +01:00 |
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Mordred
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2a3fd0ff96
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Even more refactoring for cleaner code
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2017-11-28 17:43:00 +01:00 |
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Mordred
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4c71428dc2
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renamed type in actors to ObjKind as thats what it is called internally, also less ambugious to modelType which i also added an enum for
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2017-11-26 01:12:26 +01:00 |
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Mordred
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cfc8373f5d
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Simplification of packet templates
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2017-11-21 18:43:09 +01:00 |
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Maru
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2392f50497
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Reorganize math classes; Fix crash on spawning actor; Style;
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2017-11-21 03:19:08 -02:00 |
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GokuWeedLord
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c79affb137
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fix a compile warning
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2017-10-21 22:23:28 +11:00 |
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Maru
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d28c023456
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Fix issue with aggro when mob dies instantly from skill; Align cast interrupt packet with retail;
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2017-10-04 22:50:11 -03:00 |
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Mordred
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8f50a444a7
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Merge branch 'master' into master
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2017-10-02 10:43:09 +02:00 |
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Mordred
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fb62f4ae77
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Merge pull request #115 from amibu01/master
Basic invincibility, StatusUpdate ( hp update packets ) need more investigation sending of em is situational
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2017-10-02 10:40:05 +02:00 |
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Maru
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7de2ce2fcd
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Merge branch 'master'
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2017-10-01 21:52:00 -03:00 |
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Maru
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ac752ab524
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ActionCollision implementation work; More definitions for actionInfo; Fix compiler warnings;
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2017-10-01 21:50:09 -03:00 |
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Mordred
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57a1c2e8a6
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More refactoring, clean up
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2017-10-01 18:43:18 +02:00 |
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amibu
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c8216f0528
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Style fixes
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2017-10-01 01:20:36 +02:00 |
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amibu
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606f6e126f
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Forgot a comment
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2017-10-01 01:19:41 +02:00 |
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amibu
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15278c593f
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Basic invincibility
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2017-10-01 01:14:43 +02:00 |
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Maru
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64caa88872
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Action Collision class (AoE, filtering); Refactoring script handler; Sorted action field + aoe_width property;
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2017-09-27 04:31:41 -03:00 |
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Maru
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f2b486dbde
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Adjustments to new definitions of action effect packet;
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2017-09-19 00:42:27 -03:00 |
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Maru
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d620f0763d
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Status effect source reference; ActionCast battle log work; Cleaning compiler warnings;
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2017-09-15 00:56:29 -03:00 |
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amibu
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dea2cc1507
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Make players spawn with StatusEffects
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2017-09-06 20:25:58 +02:00 |
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Maru
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68e862d95b
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Redefining: ActionModel and ActionAspect; Action for removing status effect off from HUD;
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2017-09-04 01:36:19 -03:00 |
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Maru
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2779d00c6b
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Fix issue #68 (Wrong cast time info sent when multiple players are in a zone)
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2017-08-29 20:28:51 -03:00 |
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Maru
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43917a6273
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CalcBattle stuff;
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2017-08-20 19:20:37 -03:00 |
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Mordred
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0e8a5c3820
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Overhaul of packet system to allow for an arbitrary amount of packet definition sets
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2017-08-20 22:31:23 +02:00 |
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Mordred
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3ecc1e6f14
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more restructuring
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2017-08-19 00:18:40 +02:00 |
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Mordred
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d3f6fc9a67
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Massivly modified project structure in server_zone
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2017-08-18 17:16:15 +02:00 |
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