Adam
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6d6c3c0f90
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eobj state cmd and some ontalk fixes
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2018-02-27 23:05:42 +11:00 |
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Mordred Admin
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d068e24476
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Build fix by excluding pcb_reader and event_object_dumper for now
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2018-02-27 09:32:50 +01:00 |
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Mordred Admin
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2d45e32b08
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Build fix by excluding pcb_reader and event_object_dumper for now
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2018-02-27 09:32:50 +01:00 |
|
Adam
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737a3a12f9
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restructure instance script folder
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2018-02-27 17:08:38 +11:00 |
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Adam
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7a7674b943
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restructure instance script folder
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2018-02-27 17:08:38 +11:00 |
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Mordred
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e15c34a74d
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Added instance script dumper
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2018-02-26 23:50:50 +01:00 |
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Mordred
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a7bef9e244
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Added instance script dumper
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2018-02-26 23:50:50 +01:00 |
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Mordred
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8e41e35a4e
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Added all barebone scripts
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2018-02-26 23:43:19 +01:00 |
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Mordred
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b9da9eed66
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Added all barebone scripts
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2018-02-26 23:43:19 +01:00 |
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Mordred
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cc1614c04b
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Merge pull request #255 from GokuWeedLord/actor_rewrite
fix possible null pointer access & eobj state update
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2018-02-26 22:06:31 +01:00 |
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Mordred
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c4cbf256e3
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Merge pull request #255 from GokuWeedLord/actor_rewrite
fix possible null pointer access & eobj state update
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2018-02-26 22:06:31 +01:00 |
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Mordred
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699a9fac8f
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Update Sastasha.cpp
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2018-02-26 19:33:31 +01:00 |
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Mordred
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0e64bf76d2
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Update Sastasha.cpp
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2018-02-26 19:33:31 +01:00 |
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Adam
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efd00c719f
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eobj interaction callbacks, eobj spawning fixed, sastasha instance eobjs
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2018-02-27 02:13:01 +11:00 |
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Adam
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4afc9e91b7
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eobj interaction callbacks, eobj spawning fixed, sastasha instance eobjs
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2018-02-27 02:13:01 +11:00 |
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Adam
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60def9134d
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fix possible null pointer access & eobj state update
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2018-02-25 21:46:34 +11:00 |
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Adam
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4137379853
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fix possible null pointer access & eobj state update
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2018-02-25 21:46:34 +11:00 |
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Mordred
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d98ad3b315
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Merge pull request #254 from GokuWeedLord/actor_rewrite
opcodes, ontalk handling in instances, build fix (maybe)
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2018-02-25 09:41:27 +01:00 |
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Mordred
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3257522d31
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Merge pull request #254 from GokuWeedLord/actor_rewrite
opcodes, ontalk handling in instances, build fix (maybe)
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2018-02-25 09:41:27 +01:00 |
|
Adam
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6b089af4af
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cmake test
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2018-02-25 17:24:00 +11:00 |
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Adam
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c210b5ebef
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cmake test
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2018-02-25 17:24:00 +11:00 |
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Adam
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3cf0a233b1
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redirect ontalk events inside instances to instancecontent ptr
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2018-02-25 17:23:52 +11:00 |
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Adam
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8a3ed93fbc
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redirect ontalk events inside instances to instancecontent ptr
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2018-02-25 17:23:52 +11:00 |
|
Adam
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1235ce264b
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more opcodes
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2018-02-25 15:16:42 +11:00 |
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Adam
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b6cfa339d6
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more opcodes
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2018-02-25 15:16:42 +11:00 |
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Mordred
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8504ee7e12
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Simplified syntax for eobj registering, added test script for thousand maws
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2018-02-25 01:23:40 +01:00 |
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Mordred
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e548e148e5
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Simplified syntax for eobj registering, added test script for thousand maws
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2018-02-25 01:23:40 +01:00 |
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Mordred
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2ce7d91096
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Improved timing on instance starting
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2018-02-24 23:53:32 +01:00 |
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Mordred
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67c2cb7971
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Improved timing on instance starting
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2018-02-24 23:53:32 +01:00 |
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Mordred
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2b3512ad64
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Fixed eventObject not using correct object id
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2018-02-24 15:21:18 +01:00 |
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Mordred
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8cf15061d0
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Fixed eventObject not using correct object id
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2018-02-24 15:21:18 +01:00 |
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Mordred
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c6c2210471
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Added onEnterTerritory for IC, also changed the way IC is called
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2018-02-24 15:19:32 +01:00 |
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Mordred
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65242d2dee
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Added onEnterTerritory for IC, also changed the way IC is called
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2018-02-24 15:19:32 +01:00 |
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Mordred
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1a1349b33c
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Use make shared in instance scripts for eobjs
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2018-02-24 09:40:44 +01:00 |
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Mordred
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c7e15bf52a
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Use make shared in instance scripts for eobjs
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2018-02-24 09:40:44 +01:00 |
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Mordred
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7bf58b315a
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EObjects are now given a name and can be retrieved using it
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2018-02-24 00:07:07 +01:00 |
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Mordred
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acee4d4b51
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EObjects are now given a name and can be retrieved using it
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2018-02-24 00:07:07 +01:00 |
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Mordred
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0a177c3470
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EventObjects are not properly spawned and initialized
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2018-02-23 23:47:21 +01:00 |
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Mordred
|
f9722b5e2e
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EventObjects are not properly spawned and initialized
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2018-02-23 23:47:21 +01:00 |
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Mordred
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20f87d7236
|
Warrior of light in init ui
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2018-02-22 23:13:31 +01:00 |
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Mordred
|
c53642bf7d
|
Warrior of light in init ui
|
2018-02-22 23:13:31 +01:00 |
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Mordred
|
d05f523eb9
|
More transitional work towards actors as base
|
2018-02-22 22:15:32 +01:00 |
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Mordred
|
99520f4923
|
More transitional work towards actors as base
|
2018-02-22 22:15:32 +01:00 |
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Mordred
|
8b5d30802d
|
More stuff moved over to actor baseclass
|
2018-02-22 18:12:36 +01:00 |
|
Mordred
|
692ca9d56e
|
More stuff moved over to actor baseclass
|
2018-02-22 18:12:36 +01:00 |
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Mordred
|
9fd3d59488
|
Added type checks for possibly object kinds
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2018-02-22 17:06:30 +01:00 |
|
Mordred
|
cb9a93db6c
|
Added type checks for possibly object kinds
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2018-02-22 17:06:30 +01:00 |
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Mordred
|
dc1a7e4ae1
|
Actors are now used as base for any entity
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2018-02-22 15:31:10 +01:00 |
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Mordred
|
6e5737f401
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Actors are now used as base for any entity
|
2018-02-22 15:31:10 +01:00 |
|
Mordred
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b806535f11
|
Fixed an issue with teleport not picking the correct target position, eventaction unlocks player now
|
2018-02-21 23:30:35 +01:00 |
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