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6109 commits

Author SHA1 Message Date
Adam
6d6c3c0f90 eobj state cmd and some ontalk fixes 2018-02-27 23:05:42 +11:00
Mordred Admin
d068e24476 Build fix by excluding pcb_reader and event_object_dumper for now 2018-02-27 09:32:50 +01:00
Mordred Admin
2d45e32b08 Build fix by excluding pcb_reader and event_object_dumper for now 2018-02-27 09:32:50 +01:00
Adam
737a3a12f9 restructure instance script folder 2018-02-27 17:08:38 +11:00
Adam
7a7674b943 restructure instance script folder 2018-02-27 17:08:38 +11:00
Mordred
e15c34a74d Added instance script dumper 2018-02-26 23:50:50 +01:00
Mordred
a7bef9e244 Added instance script dumper 2018-02-26 23:50:50 +01:00
Mordred
8e41e35a4e Added all barebone scripts 2018-02-26 23:43:19 +01:00
Mordred
b9da9eed66 Added all barebone scripts 2018-02-26 23:43:19 +01:00
Mordred
cc1614c04b Merge pull request #255 from GokuWeedLord/actor_rewrite
fix possible null pointer access & eobj state update
2018-02-26 22:06:31 +01:00
Mordred
c4cbf256e3
Merge pull request #255 from GokuWeedLord/actor_rewrite
fix possible null pointer access & eobj state update
2018-02-26 22:06:31 +01:00
Mordred
699a9fac8f Update Sastasha.cpp 2018-02-26 19:33:31 +01:00
Mordred
0e64bf76d2
Update Sastasha.cpp 2018-02-26 19:33:31 +01:00
Adam
efd00c719f eobj interaction callbacks, eobj spawning fixed, sastasha instance eobjs 2018-02-27 02:13:01 +11:00
Adam
4afc9e91b7 eobj interaction callbacks, eobj spawning fixed, sastasha instance eobjs 2018-02-27 02:13:01 +11:00
Adam
60def9134d fix possible null pointer access & eobj state update 2018-02-25 21:46:34 +11:00
Adam
4137379853 fix possible null pointer access & eobj state update 2018-02-25 21:46:34 +11:00
Mordred
d98ad3b315 Merge pull request #254 from GokuWeedLord/actor_rewrite
opcodes, ontalk handling in instances, build fix (maybe)
2018-02-25 09:41:27 +01:00
Mordred
3257522d31
Merge pull request #254 from GokuWeedLord/actor_rewrite
opcodes, ontalk handling in instances, build fix (maybe)
2018-02-25 09:41:27 +01:00
Adam
6b089af4af cmake test 2018-02-25 17:24:00 +11:00
Adam
c210b5ebef cmake test 2018-02-25 17:24:00 +11:00
Adam
3cf0a233b1 redirect ontalk events inside instances to instancecontent ptr 2018-02-25 17:23:52 +11:00
Adam
8a3ed93fbc redirect ontalk events inside instances to instancecontent ptr 2018-02-25 17:23:52 +11:00
Adam
1235ce264b more opcodes 2018-02-25 15:16:42 +11:00
Adam
b6cfa339d6 more opcodes 2018-02-25 15:16:42 +11:00
Mordred
8504ee7e12 Simplified syntax for eobj registering, added test script for thousand maws 2018-02-25 01:23:40 +01:00
Mordred
e548e148e5 Simplified syntax for eobj registering, added test script for thousand maws 2018-02-25 01:23:40 +01:00
Mordred
2ce7d91096 Improved timing on instance starting 2018-02-24 23:53:32 +01:00
Mordred
67c2cb7971 Improved timing on instance starting 2018-02-24 23:53:32 +01:00
Mordred
2b3512ad64 Fixed eventObject not using correct object id 2018-02-24 15:21:18 +01:00
Mordred
8cf15061d0 Fixed eventObject not using correct object id 2018-02-24 15:21:18 +01:00
Mordred
c6c2210471 Added onEnterTerritory for IC, also changed the way IC is called 2018-02-24 15:19:32 +01:00
Mordred
65242d2dee Added onEnterTerritory for IC, also changed the way IC is called 2018-02-24 15:19:32 +01:00
Mordred
1a1349b33c Use make shared in instance scripts for eobjs 2018-02-24 09:40:44 +01:00
Mordred
c7e15bf52a Use make shared in instance scripts for eobjs 2018-02-24 09:40:44 +01:00
Mordred
7bf58b315a EObjects are now given a name and can be retrieved using it 2018-02-24 00:07:07 +01:00
Mordred
acee4d4b51 EObjects are now given a name and can be retrieved using it 2018-02-24 00:07:07 +01:00
Mordred
0a177c3470 EventObjects are not properly spawned and initialized 2018-02-23 23:47:21 +01:00
Mordred
f9722b5e2e EventObjects are not properly spawned and initialized 2018-02-23 23:47:21 +01:00
Mordred
20f87d7236 Warrior of light in init ui 2018-02-22 23:13:31 +01:00
Mordred
c53642bf7d Warrior of light in init ui 2018-02-22 23:13:31 +01:00
Mordred
d05f523eb9 More transitional work towards actors as base 2018-02-22 22:15:32 +01:00
Mordred
99520f4923 More transitional work towards actors as base 2018-02-22 22:15:32 +01:00
Mordred
8b5d30802d More stuff moved over to actor baseclass 2018-02-22 18:12:36 +01:00
Mordred
692ca9d56e More stuff moved over to actor baseclass 2018-02-22 18:12:36 +01:00
Mordred
9fd3d59488 Added type checks for possibly object kinds 2018-02-22 17:06:30 +01:00
Mordred
cb9a93db6c Added type checks for possibly object kinds 2018-02-22 17:06:30 +01:00
Mordred
dc1a7e4ae1 Actors are now used as base for any entity 2018-02-22 15:31:10 +01:00
Mordred
6e5737f401 Actors are now used as base for any entity 2018-02-22 15:31:10 +01:00
Mordred
b806535f11 Fixed an issue with teleport not picking the correct target position, eventaction unlocks player now 2018-02-21 23:30:35 +01:00