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100 commits

Author SHA1 Message Date
Biscuit Boy
54be80a26b add isActingAsGm in Player 2018-07-01 21:31:49 +10:00
Biscuit Boy
6a6f5b4349 How did I not notice that.... 2018-04-20 02:22:09 +10:00
Biscuit Boy
c78e33c53f Spacing should go back here 2018-04-19 23:04:31 +10:00
Biscuit Boy
e4b9db8853 Must be a fire type 2018-04-19 23:02:24 +10:00
Biscuit Boy
77cb5d7d50 Digital Monsters? 2018-04-19 22:50:17 +10:00
Biscuit Boy
168cc7409b I love me some style and wording fixes 2018-04-19 22:34:45 +10:00
Biscuit Boy
10eec1f954 Use that Gminvis yo 2018-04-19 22:30:23 +10:00
Biscuit Boy
51a1c020a1 Fixed Shitty commit mistake 2018-04-19 22:27:57 +10:00
Biscuit Boy
f815e3e3d2 Added status priority and made the invis check better 2018-04-19 22:22:20 +10:00
Biscuit Boy
22abaf9d23 Added a whole lot of GM Stuff
Added Icons, Added Invis, Added Chat Types for what we have now
2018-04-18 21:00:20 +10:00
Adam
a1c531932c fix infinite callback loop 2018-03-20 23:56:06 +11:00
Adam
dd8ed62430 eventPlay -> playScene, added playSceneChain 2018-03-20 22:08:25 +11:00
Adam
d7006574ac proper festival handling (woah) 2018-03-20 20:30:05 +11:00
Adam
093f23c5c4 bgm is set correctly for instances 2018-03-15 20:48:35 +11:00
Mordred
855ae3e961 Instance join cutscene will no longer mess up the player, removed wrong field from event start, cotire server_zone only when using linux 2018-03-12 23:51:17 +01:00
Mordred
83cb17610c WiP - implementing new framework 2018-03-09 00:06:44 +01:00
Mordred Admin
b91e711834 Cleanup of cmake files 2018-03-06 22:22:19 +01:00
Mordred
ec0335b64a Merge remote-tracking branch 'origin/master' into actor_rewrite 2018-03-06 00:10:36 +01:00
Mordred
22402651e9 Basic event play for directors, still buggy. Also some small fixes all around 2018-03-05 23:01:55 +01:00
Adam
0de9fb05cf better handling of EventStart IPC for instances 2018-03-05 22:40:11 +11:00
Adam
8fd1a2e3df fix onEnterTerritory events 2018-03-05 22:10:14 +11:00
Adam
6255df16f2 fix rotation in objectspawn ipc and send it too 2018-03-04 17:41:17 +11:00
Maru
b7f2ed462e 🗣 💩 2018-03-02 08:13:45 -03:00
Maru
a61aef2c1e Framework; Refactors, styling, other minor stuff; 2018-03-02 07:22:25 -03:00
Mordred
78d660a1ce Object despawning added 2018-03-01 23:17:35 +01:00
Adam
810d71f262 move eobj/player spawnindex generation to common manager 2018-03-02 02:55:02 +11:00
Adam
af8cfeeb58 note to self 2018-02-28 23:58:11 +11:00
Adam
d024f0a396 fix eobj out of bounds allocation client crash 2018-02-28 23:53:20 +11:00
Mordred Admin
083a3aa239 Rearranged includes for potential speed increases 2018-02-28 10:26:03 +01:00
Mordred
e4d6711ad4 Fixed eobjects getting incorrect ids, fixed actors not properly removing from cells 2018-02-28 00:03:26 +01:00
Adam
6d6c3c0f90 eobj state cmd and some ontalk fixes 2018-02-27 23:05:42 +11:00
Adam
4afc9e91b7 eobj interaction callbacks, eobj spawning fixed, sastasha instance eobjs 2018-02-27 02:13:01 +11:00
Adam
4137379853 fix possible null pointer access & eobj state update 2018-02-25 21:46:34 +11:00
Adam
8a3ed93fbc redirect ontalk events inside instances to instancecontent ptr 2018-02-25 17:23:52 +11:00
Mordred
67c2cb7971 Improved timing on instance starting 2018-02-24 23:53:32 +01:00
Mordred
8cf15061d0 Fixed eventObject not using correct object id 2018-02-24 15:21:18 +01:00
Mordred
65242d2dee Added onEnterTerritory for IC, also changed the way IC is called 2018-02-24 15:19:32 +01:00
Mordred
acee4d4b51 EObjects are now given a name and can be retrieved using it 2018-02-24 00:07:07 +01:00
Mordred
f9722b5e2e EventObjects are not properly spawned and initialized 2018-02-23 23:47:21 +01:00
Mordred
692ca9d56e More stuff moved over to actor baseclass 2018-02-22 18:12:36 +01:00
Mordred
cb9a93db6c Added type checks for possibly object kinds 2018-02-22 17:06:30 +01:00
Mordred
6e5737f401 Actors are now used as base for any entity 2018-02-22 15:31:10 +01:00
Mordred
29918f5807 Fixed an issue with teleport not picking the correct target position, eventaction unlocks player now 2018-02-21 23:30:35 +01:00
Mordred
c1fb728a05 In range restructuring 2018-02-21 18:06:52 +01:00
Mordred
f12c431173 Removed battlenpc for cleanup work 2018-02-21 12:48:27 +01:00
Mordred
7073211411 Started stripping actors - readding after rewrite 2018-02-20 23:42:09 +01:00
Mordred
9a4e7533c6 Renaming classes in preperation of actor rework 2018-02-20 22:46:44 +01:00
Mordred
ba511a23e2 Revert "Changeing base access type of actors to gameobject"
This reverts commit 7d916f7
2018-02-19 22:00:32 +01:00
Mordred
7d916f7d86 Changeing base access type of actors to gameobject 2018-02-18 23:48:51 +01:00
Mordred
c4206ee9bc Simplified in range logic 2018-02-18 22:53:12 +01:00