Biscuit Boy
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54be80a26b
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add isActingAsGm in Player
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2018-07-01 21:31:49 +10:00 |
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Biscuit Boy
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6a6f5b4349
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How did I not notice that....
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2018-04-20 02:22:09 +10:00 |
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Biscuit Boy
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c78e33c53f
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Spacing should go back here
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2018-04-19 23:04:31 +10:00 |
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Biscuit Boy
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e4b9db8853
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Must be a fire type
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2018-04-19 23:02:24 +10:00 |
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Biscuit Boy
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77cb5d7d50
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Digital Monsters?
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2018-04-19 22:50:17 +10:00 |
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Biscuit Boy
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168cc7409b
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I love me some style and wording fixes
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2018-04-19 22:34:45 +10:00 |
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Biscuit Boy
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10eec1f954
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Use that Gminvis yo
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2018-04-19 22:30:23 +10:00 |
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Biscuit Boy
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51a1c020a1
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Fixed Shitty commit mistake
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2018-04-19 22:27:57 +10:00 |
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Biscuit Boy
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f815e3e3d2
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Added status priority and made the invis check better
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2018-04-19 22:22:20 +10:00 |
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Biscuit Boy
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22abaf9d23
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Added a whole lot of GM Stuff
Added Icons, Added Invis, Added Chat Types for what we have now
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2018-04-18 21:00:20 +10:00 |
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Adam
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a1c531932c
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fix infinite callback loop
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2018-03-20 23:56:06 +11:00 |
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Adam
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dd8ed62430
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eventPlay -> playScene, added playSceneChain
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2018-03-20 22:08:25 +11:00 |
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Adam
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d7006574ac
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proper festival handling (woah)
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2018-03-20 20:30:05 +11:00 |
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Adam
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093f23c5c4
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bgm is set correctly for instances
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2018-03-15 20:48:35 +11:00 |
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Mordred
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855ae3e961
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Instance join cutscene will no longer mess up the player, removed wrong field from event start, cotire server_zone only when using linux
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2018-03-12 23:51:17 +01:00 |
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Mordred
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83cb17610c
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WiP - implementing new framework
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2018-03-09 00:06:44 +01:00 |
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Mordred Admin
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b91e711834
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Cleanup of cmake files
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2018-03-06 22:22:19 +01:00 |
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Mordred
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ec0335b64a
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Merge remote-tracking branch 'origin/master' into actor_rewrite
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2018-03-06 00:10:36 +01:00 |
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Mordred
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22402651e9
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Basic event play for directors, still buggy. Also some small fixes all around
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2018-03-05 23:01:55 +01:00 |
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Adam
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0de9fb05cf
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better handling of EventStart IPC for instances
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2018-03-05 22:40:11 +11:00 |
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Adam
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8fd1a2e3df
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fix onEnterTerritory events
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2018-03-05 22:10:14 +11:00 |
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Adam
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6255df16f2
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fix rotation in objectspawn ipc and send it too
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2018-03-04 17:41:17 +11:00 |
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Maru
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b7f2ed462e
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🗣 💩
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2018-03-02 08:13:45 -03:00 |
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Maru
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a61aef2c1e
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Framework; Refactors, styling, other minor stuff;
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2018-03-02 07:22:25 -03:00 |
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Mordred
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78d660a1ce
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Object despawning added
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2018-03-01 23:17:35 +01:00 |
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Adam
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810d71f262
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move eobj/player spawnindex generation to common manager
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2018-03-02 02:55:02 +11:00 |
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Adam
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af8cfeeb58
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note to self
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2018-02-28 23:58:11 +11:00 |
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Adam
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d024f0a396
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fix eobj out of bounds allocation client crash
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2018-02-28 23:53:20 +11:00 |
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Mordred Admin
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083a3aa239
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Rearranged includes for potential speed increases
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2018-02-28 10:26:03 +01:00 |
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Mordred
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e4d6711ad4
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Fixed eobjects getting incorrect ids, fixed actors not properly removing from cells
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2018-02-28 00:03:26 +01:00 |
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Adam
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6d6c3c0f90
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eobj state cmd and some ontalk fixes
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2018-02-27 23:05:42 +11:00 |
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Adam
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4afc9e91b7
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eobj interaction callbacks, eobj spawning fixed, sastasha instance eobjs
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2018-02-27 02:13:01 +11:00 |
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Adam
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4137379853
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fix possible null pointer access & eobj state update
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2018-02-25 21:46:34 +11:00 |
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Adam
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8a3ed93fbc
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redirect ontalk events inside instances to instancecontent ptr
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2018-02-25 17:23:52 +11:00 |
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Mordred
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67c2cb7971
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Improved timing on instance starting
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2018-02-24 23:53:32 +01:00 |
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Mordred
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8cf15061d0
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Fixed eventObject not using correct object id
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2018-02-24 15:21:18 +01:00 |
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Mordred
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65242d2dee
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Added onEnterTerritory for IC, also changed the way IC is called
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2018-02-24 15:19:32 +01:00 |
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Mordred
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acee4d4b51
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EObjects are now given a name and can be retrieved using it
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2018-02-24 00:07:07 +01:00 |
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Mordred
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f9722b5e2e
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EventObjects are not properly spawned and initialized
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2018-02-23 23:47:21 +01:00 |
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Mordred
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692ca9d56e
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More stuff moved over to actor baseclass
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2018-02-22 18:12:36 +01:00 |
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Mordred
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cb9a93db6c
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Added type checks for possibly object kinds
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2018-02-22 17:06:30 +01:00 |
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Mordred
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6e5737f401
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Actors are now used as base for any entity
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2018-02-22 15:31:10 +01:00 |
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Mordred
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29918f5807
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Fixed an issue with teleport not picking the correct target position, eventaction unlocks player now
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2018-02-21 23:30:35 +01:00 |
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Mordred
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c1fb728a05
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In range restructuring
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2018-02-21 18:06:52 +01:00 |
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Mordred
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f12c431173
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Removed battlenpc for cleanup work
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2018-02-21 12:48:27 +01:00 |
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Mordred
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7073211411
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Started stripping actors - readding after rewrite
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2018-02-20 23:42:09 +01:00 |
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Mordred
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9a4e7533c6
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Renaming classes in preperation of actor rework
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2018-02-20 22:46:44 +01:00 |
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Mordred
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ba511a23e2
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Revert "Changeing base access type of actors to gameobject"
This reverts commit 7d916f7
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2018-02-19 22:00:32 +01:00 |
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Mordred
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7d916f7d86
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Changeing base access type of actors to gameobject
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2018-02-18 23:48:51 +01:00 |
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Mordred
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c4206ee9bc
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Simplified in range logic
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2018-02-18 22:53:12 +01:00 |
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