NotAdam
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83f6bd247b
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restructure how actionscripts work
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2019-02-10 23:28:15 +11:00 |
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NotAdam
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2e9e127f56
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add eobj action handling
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2019-02-10 22:13:47 +11:00 |
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NotAdam
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7ccea66120
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refactor ActionInterruptType and move it into common
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2019-02-10 21:21:34 +11:00 |
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NotAdam
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9fe821c676
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minor cleanup in regards to how we handle players who cast actions
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2019-02-10 21:18:03 +11:00 |
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NotAdam
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ff712cfb0b
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handle damaged based interrupts versus regular cast interrupts
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2019-02-10 21:12:22 +11:00 |
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NotAdam
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a23e273182
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merge in interrupt behaviour from old branch, calculate cooldown time
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2019-02-10 21:01:17 +11:00 |
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NotAdam
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5f98d00d48
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correctly capture itemaction source slot/container from cast packet
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2019-02-10 19:50:28 +11:00 |
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NotAdam
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fe5ff1a80f
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set target correctly on action objs
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2019-02-09 23:54:49 +11:00 |
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NotAdam
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caa5220f2d
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formatting consistency
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2019-02-09 23:36:37 +11:00 |
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NotAdam
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aa63953da2
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map more action cost types
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2019-02-09 23:36:07 +11:00 |
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NotAdam
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44a797db71
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cleanup cost subtraction code, won't be done inside action object
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2019-02-09 23:16:35 +11:00 |
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NotAdam
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089712dd9d
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change action cost system to allow for a variable amount of costs
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2019-02-09 23:14:30 +11:00 |
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NotAdam
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a6619031f1
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fix default damage aspect
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2019-02-09 23:07:13 +11:00 |
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NotAdam
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087523c72f
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refactor transactionId -> sequence
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2019-02-09 22:59:14 +11:00 |
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NotAdam
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2e0d76c50f
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log invalid itemaction types
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2019-02-09 22:45:29 +11:00 |
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NotAdam
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4c888aba1b
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VFX ItemAction handling
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2019-02-09 21:48:42 +11:00 |
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NotAdam
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f142f8f8d0
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add 99.99% accurate (probably) mp calculation
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2019-02-09 20:49:22 +11:00 |
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NotAdam
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18d5611d11
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fix windows build?
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2019-02-09 19:43:30 +11:00 |
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NotAdam
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5b66b5433f
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proper action type handling
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2019-02-09 19:26:31 +11:00 |
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NotAdam
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e16995c997
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cleanup incorrect usage of HandleActionType
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2019-02-09 19:24:32 +11:00 |
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NotAdam
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6a88a6e694
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fix actions being interrupted incorrectly
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2019-02-09 18:32:10 +11:00 |
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NotAdam
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0ceb18a8e1
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add classjob check to casting actions
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2019-02-09 18:02:11 +11:00 |
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NotAdam
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3099189cf2
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cleanup unused getClassAsInt function
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2019-02-09 18:01:53 +11:00 |
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NotAdam
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399f75bb75
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add (some) cost types and cost data to action obj
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2019-02-09 18:01:39 +11:00 |
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NotAdam
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c8c66b0003
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damage/heal helpers for actions
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2019-02-09 17:36:44 +11:00 |
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NotAdam
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274a591fed
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move effectentry to common, minor refactoring
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2019-02-09 17:07:53 +11:00 |
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NotAdam
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a19a9c5bd4
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fix incorrect type used for action object
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2019-02-09 16:58:16 +11:00 |
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NotAdam
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3b18c97f93
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fix some build directories not being ignored
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2019-02-09 16:50:55 +11:00 |
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NotAdam
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f0efe62e65
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remove scriptloader files from git
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2019-02-09 16:50:04 +11:00 |
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NotAdam
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d53fd384e3
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fix a crash where m_pTarget was invalid
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2019-02-09 15:45:02 +11:00 |
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NotAdam
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370261591e
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basic action sanity checking, partial casting support, some cleanup
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2019-02-09 15:39:05 +11:00 |
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NotAdam
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2cf1b5aaf7
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ignore invalid actions and pass action data into manager
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2019-02-09 14:45:28 +11:00 |
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NotAdam
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6f5591220b
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fix dependency on packetcontainer when gameconnection handlers are split into another file
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2019-02-09 14:44:57 +11:00 |
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NotAdam
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f0bf242621
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move the old actioncast code into base action class
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2019-02-08 22:09:48 +11:00 |
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NotAdam
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125e877409
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remove old actioncast setup
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2019-02-08 22:07:49 +11:00 |
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NotAdam
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98cf33851e
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cleanup forward defs
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2019-02-08 21:53:13 +11:00 |
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NotAdam
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37f71da03c
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cleanup teleport query code
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2019-02-08 21:20:53 +11:00 |
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NotAdam
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a90dfca45f
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remove most code related to the old action implementation
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2019-02-08 21:18:01 +11:00 |
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NotAdam
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c12348a52e
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skeleton action handling inside actionmgr, packet fixes
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2019-02-08 21:04:48 +11:00 |
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NotAdam
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cfb3e68d7e
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fix SkillHandler packet size and add AoESkillHandler packet
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2019-02-08 21:04:48 +11:00 |
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Adam
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0728658115
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Merge pull request #523 from XeAri/develop
Mostly retail like movement + bnpcs auto attack move delay
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2019-02-07 10:04:17 +11:00 |
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AriAvery
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382af071da
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Update BNpc.cpp
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2019-02-06 23:29:51 +01:00 |
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AriAvery
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cd88426d7d
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Update BNpc.cpp
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2019-02-06 23:28:17 +01:00 |
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AriAvery
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cbae2c7a69
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small fix
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2019-02-06 19:03:24 +01:00 |
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AriAvery
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64c814157b
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Mostly retial like movement + bnpcs auto attack move delay
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2019-02-06 18:51:51 +01:00 |
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Adam
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674f71d204
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Merge pull request #522 from XeAri/develop
Improved player momvement
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2019-02-06 22:26:52 +11:00 |
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AriAvery
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87927b3713
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changed back to old comparing
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2019-02-06 12:01:33 +01:00 |
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AriAvery
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6a60b3a59a
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fix travis
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2019-02-06 11:38:29 +01:00 |
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AriAvery
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12aa28bc1d
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using memcmp instead of comparing each float
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2019-02-06 11:23:16 +01:00 |
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AriAvery
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434b8d421e
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moved vec3 pos into his own files
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2019-02-06 11:12:29 +01:00 |
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