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281 commits

Author SHA1 Message Date
NotAdam
527a93d97c Revert "fix npcs not facing target after being pushed"
This reverts commit e7ad1da1dc.
2019-02-01 00:03:15 +11:00
NotAdam
e7ad1da1dc fix npcs not facing target after being pushed 2019-01-31 23:55:55 +11:00
NotAdam
e6c59935e6 minor cleanup, some improvements to bnpc avoidance 2019-01-31 23:44:53 +11:00
NotAdam
12e09da3ca slight improvements to bnpc avoidance 2019-01-31 23:19:25 +11:00
NotAdam
8bb5f9737d add naive bnpc pushing behaviour 2019-01-31 22:49:04 +11:00
NotAdam
f3722be358 ignore aggro range calc if level difference >= 10 2019-01-31 21:46:05 +11:00
NotAdam
166074a559 add deminishing aggro range based on level difference 2019-01-31 17:53:20 +11:00
NotAdam
290587592a cleanup tellhandler and allow GMs to send messages to busy players 2019-01-31 13:13:46 +11:00
NotAdam
faf39e8942 style fix, type consistency 2019-01-31 12:46:51 +11:00
Adam
b0f3e51f79 Merge pull request #515 from JeidoUran/gmtells
GM Tells fixed
2019-01-31 10:06:03 +11:00
Mordred
ace1d043ac Some more targetId fixes 2019-01-30 23:48:09 +01:00
Mordred
c5882e0ed9 #48 - Fixed bnpcs not despawning properly, aswell as not updating cell as they go 2019-01-30 22:37:58 +01:00
JeidoUran
9a4c8b3253 Fixed GM Tells 2019-01-30 18:29:11 +01:00
Mordred
972a5ae806 Small bnpc fixed. Target / initial state 2019-01-29 23:54:52 +01:00
NotAdam
688b189958 fix bnpc kill events not being called in scripts 2019-01-29 19:04:24 +11:00
mordred
99a02d8c9b Added onMobKill call for it to actually be forwarded to scripts 2019-01-29 08:02:39 +01:00
Mordred
0ea201fd5e Quest mobs will be highlighted as such. Retreating mobs will have the target properly reset. Spawning range slightly decreased 2019-01-29 00:10:21 +01:00
NotAdam
2478b0b264 log a warning to world log/player in the event an actor wasn't spawned 2019-01-28 21:02:51 +11:00
NotAdam
ebec29563f Make in range distance configurable 2019-01-28 20:48:33 +11:00
NotAdam
2f7a304303 slightly decrease cell size and inrange distance 2019-01-28 20:37:51 +11:00
NotAdam
93e8c5359a Increase cell size and spawn distance, fix player despawn issue 2019-01-28 20:30:22 +11:00
NotAdam
1bbc01f04f manage timer vars and call onTick from Chara update instead of derived classes 2019-01-28 19:16:44 +11:00
NotAdam
1380db037a fix UB caused by invalid GC id, set GC rank when changing gc if one isnt set - fixes #472 2019-01-28 18:58:02 +11:00
NotAdam
49e86e22ac fix formatting and drop MAX_POLYS back down 2019-01-28 16:35:03 +11:00
NotAdam
e12ff7e7da Slightly increase bnpc speed and restore update rate to 250ms 2019-01-28 15:47:46 +11:00
NotAdam
0cb0b5bc23 fixed roaming/following speed inconsistency 2019-01-28 15:44:27 +11:00
NotAdam
f0d28bf30f add more verbose logging to pathing failures 2019-01-28 15:40:05 +11:00
NotAdam
fcd934034d minor bnpc cleanup, correctly set lastticktime on bnpc entities 2019-01-28 13:40:03 +11:00
NotAdam
82489de201 probably fix stepping past the next step destination 2019-01-27 23:47:36 +11:00
NotAdam
549542efe5 cap poly length for generated nav paths 2019-01-27 23:26:34 +11:00
Mordred
956b115e58 cleaned up movement code a bit, roamings mobs can aggro now 2019-01-27 01:12:31 +01:00
NotAdam
83eeacb1ce style fix 2019-01-26 14:59:04 +11:00
NotAdam
e72b031d82 only run bnpc update in active cells 2019-01-26 13:40:22 +11:00
NotAdam
edd050ece9 heal npcs when retreating, set hp to max when retreat finishes, cleanup 2019-01-26 13:40:02 +11:00
NotAdam
7cef77e2eb set correct bnpc animation when aggro'd/passive 2019-01-26 11:39:44 +11:00
Mordred
a7e070556b Do not crash on zones without navi data 2019-01-26 00:12:54 +01:00
Mordred
7e935df56f Initial roaming tests, still very rough and ugly 2019-01-26 00:06:24 +01:00
NotAdam
bdf4eb2f04 only create naviproviders if one doesn't exist for the map 2019-01-25 22:47:50 +11:00
NotAdam
912a97b92e remove exceptions and handle error cases inside initMesh 2019-01-25 22:43:04 +11:00
NotAdam
91abe63598 add customisable log level to config 2019-01-25 19:00:21 +11:00
mordred
0988b3abac Renamed params for clearity 2019-01-25 08:50:44 +01:00
mordred
b319d5501f Navmeshes should now work again using bgpath 2019-01-25 08:45:00 +01:00
mordred
176ae00c08 Changed navigation to use meshes named by bg path instead of teriinfo name# 2019-01-25 08:31:20 +01:00
NotAdam
145e0dea5b bit of cleanup and consistent startup log formatting 2019-01-25 12:34:21 +11:00
NotAdam
1252390c2d fix config reading, alter territory loading output slightly 2019-01-25 12:23:38 +11:00
goaaats
557ffcfcb2 Add navi mesh folder to world config 2019-01-24 22:24:45 +01:00
mordred
1b1fcfc09b Build fix 2019-01-24 13:33:30 +01:00
mordred
27668368cc Merge branch 'develop' of https://github.com/SapphireMordred/Sapphire into develop 2019-01-24 13:15:41 +01:00
mordred
6eb1ebaa0a Slightly simplified path calculation 2019-01-24 13:15:30 +01:00
NotAdam
009455884b cleanup some unnecessary static members 2019-01-24 22:34:15 +11:00