NotAdam
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527a93d97c
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Revert "fix npcs not facing target after being pushed"
This reverts commit e7ad1da1dc .
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2019-02-01 00:03:15 +11:00 |
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NotAdam
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e7ad1da1dc
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fix npcs not facing target after being pushed
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2019-01-31 23:55:55 +11:00 |
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NotAdam
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e6c59935e6
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minor cleanup, some improvements to bnpc avoidance
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2019-01-31 23:44:53 +11:00 |
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NotAdam
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12e09da3ca
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slight improvements to bnpc avoidance
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2019-01-31 23:19:25 +11:00 |
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NotAdam
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8bb5f9737d
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add naive bnpc pushing behaviour
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2019-01-31 22:49:04 +11:00 |
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NotAdam
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f3722be358
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ignore aggro range calc if level difference >= 10
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2019-01-31 21:46:05 +11:00 |
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NotAdam
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166074a559
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add deminishing aggro range based on level difference
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2019-01-31 17:53:20 +11:00 |
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NotAdam
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290587592a
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cleanup tellhandler and allow GMs to send messages to busy players
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2019-01-31 13:13:46 +11:00 |
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NotAdam
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faf39e8942
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style fix, type consistency
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2019-01-31 12:46:51 +11:00 |
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Adam
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b0f3e51f79
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Merge pull request #515 from JeidoUran/gmtells
GM Tells fixed
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2019-01-31 10:06:03 +11:00 |
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Mordred
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ace1d043ac
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Some more targetId fixes
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2019-01-30 23:48:09 +01:00 |
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Mordred
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c5882e0ed9
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#48 - Fixed bnpcs not despawning properly, aswell as not updating cell as they go
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2019-01-30 22:37:58 +01:00 |
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JeidoUran
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9a4c8b3253
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Fixed GM Tells
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2019-01-30 18:29:11 +01:00 |
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Mordred
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972a5ae806
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Small bnpc fixed. Target / initial state
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2019-01-29 23:54:52 +01:00 |
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NotAdam
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688b189958
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fix bnpc kill events not being called in scripts
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2019-01-29 19:04:24 +11:00 |
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mordred
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99a02d8c9b
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Added onMobKill call for it to actually be forwarded to scripts
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2019-01-29 08:02:39 +01:00 |
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Mordred
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0ea201fd5e
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Quest mobs will be highlighted as such. Retreating mobs will have the target properly reset. Spawning range slightly decreased
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2019-01-29 00:10:21 +01:00 |
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NotAdam
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2478b0b264
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log a warning to world log/player in the event an actor wasn't spawned
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2019-01-28 21:02:51 +11:00 |
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NotAdam
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ebec29563f
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Make in range distance configurable
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2019-01-28 20:48:33 +11:00 |
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NotAdam
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2f7a304303
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slightly decrease cell size and inrange distance
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2019-01-28 20:37:51 +11:00 |
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NotAdam
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93e8c5359a
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Increase cell size and spawn distance, fix player despawn issue
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2019-01-28 20:30:22 +11:00 |
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NotAdam
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1bbc01f04f
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manage timer vars and call onTick from Chara update instead of derived classes
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2019-01-28 19:16:44 +11:00 |
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NotAdam
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1380db037a
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fix UB caused by invalid GC id, set GC rank when changing gc if one isnt set - fixes #472
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2019-01-28 18:58:02 +11:00 |
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NotAdam
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49e86e22ac
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fix formatting and drop MAX_POLYS back down
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2019-01-28 16:35:03 +11:00 |
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NotAdam
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e12ff7e7da
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Slightly increase bnpc speed and restore update rate to 250ms
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2019-01-28 15:47:46 +11:00 |
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NotAdam
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0cb0b5bc23
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fixed roaming/following speed inconsistency
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2019-01-28 15:44:27 +11:00 |
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NotAdam
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f0d28bf30f
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add more verbose logging to pathing failures
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2019-01-28 15:40:05 +11:00 |
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NotAdam
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fcd934034d
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minor bnpc cleanup, correctly set lastticktime on bnpc entities
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2019-01-28 13:40:03 +11:00 |
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NotAdam
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82489de201
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probably fix stepping past the next step destination
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2019-01-27 23:47:36 +11:00 |
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NotAdam
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549542efe5
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cap poly length for generated nav paths
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2019-01-27 23:26:34 +11:00 |
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Mordred
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956b115e58
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cleaned up movement code a bit, roamings mobs can aggro now
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2019-01-27 01:12:31 +01:00 |
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NotAdam
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83eeacb1ce
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style fix
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2019-01-26 14:59:04 +11:00 |
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NotAdam
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e72b031d82
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only run bnpc update in active cells
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2019-01-26 13:40:22 +11:00 |
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NotAdam
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edd050ece9
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heal npcs when retreating, set hp to max when retreat finishes, cleanup
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2019-01-26 13:40:02 +11:00 |
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NotAdam
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7cef77e2eb
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set correct bnpc animation when aggro'd/passive
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2019-01-26 11:39:44 +11:00 |
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Mordred
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a7e070556b
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Do not crash on zones without navi data
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2019-01-26 00:12:54 +01:00 |
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Mordred
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7e935df56f
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Initial roaming tests, still very rough and ugly
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2019-01-26 00:06:24 +01:00 |
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NotAdam
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bdf4eb2f04
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only create naviproviders if one doesn't exist for the map
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2019-01-25 22:47:50 +11:00 |
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NotAdam
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912a97b92e
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remove exceptions and handle error cases inside initMesh
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2019-01-25 22:43:04 +11:00 |
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NotAdam
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91abe63598
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add customisable log level to config
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2019-01-25 19:00:21 +11:00 |
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mordred
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0988b3abac
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Renamed params for clearity
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2019-01-25 08:50:44 +01:00 |
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mordred
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b319d5501f
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Navmeshes should now work again using bgpath
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2019-01-25 08:45:00 +01:00 |
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mordred
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176ae00c08
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Changed navigation to use meshes named by bg path instead of teriinfo name#
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2019-01-25 08:31:20 +01:00 |
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NotAdam
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145e0dea5b
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bit of cleanup and consistent startup log formatting
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2019-01-25 12:34:21 +11:00 |
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NotAdam
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1252390c2d
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fix config reading, alter territory loading output slightly
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2019-01-25 12:23:38 +11:00 |
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goaaats
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557ffcfcb2
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Add navi mesh folder to world config
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2019-01-24 22:24:45 +01:00 |
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mordred
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1b1fcfc09b
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Build fix
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2019-01-24 13:33:30 +01:00 |
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mordred
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27668368cc
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Merge branch 'develop' of https://github.com/SapphireMordred/Sapphire into develop
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2019-01-24 13:15:41 +01:00 |
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mordred
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6eb1ebaa0a
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Slightly simplified path calculation
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2019-01-24 13:15:30 +01:00 |
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NotAdam
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009455884b
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cleanup some unnecessary static members
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2019-01-24 22:34:15 +11:00 |
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