NotAdam
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813836b1f1
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base implementation of moving housing items back to player inventory
only works for internal items atm
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2018-12-28 02:17:29 +11:00 |
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NotAdam
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c86371ac56
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fix issue where yard items couldn't be moved properly
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2018-12-27 23:49:20 +11:00 |
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NotAdam
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33bd3a7ad6
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a bit of refactoring, partially working yard item movement
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2018-12-27 22:28:31 +11:00 |
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NotAdam
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bda8acdf2c
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internal item rotation/movement done
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2018-12-27 17:12:01 +11:00 |
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NotAdam
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46924ccdd5
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fix container handling issue where they were created incorrectly
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2018-12-27 15:52:48 +11:00 |
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NotAdam
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9ebc2b342d
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cleanup container lists in housingmgr
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2018-12-27 13:33:29 +11:00 |
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NotAdam
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643e2c1259
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correctly send inventories when using internal furnishings menu
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2018-12-27 01:09:33 +11:00 |
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NotAdam
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9f4648efa8
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add internal housing item placement
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2018-12-27 00:36:47 +11:00 |
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NotAdam
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9c7d0262e0
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spawn internal house items from db
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2018-12-26 22:39:00 +11:00 |
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NotAdam
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1f26eb9627
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handle item positions better & some minor cleanup/refactoring
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2018-12-26 19:34:43 +11:00 |
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NotAdam
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d3301b0b9f
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add external housing object placing
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2018-12-26 18:11:18 +11:00 |
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NotAdam
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27e631d546
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yard object spawning (mostly) working
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2018-12-26 00:43:27 +11:00 |
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NotAdam
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7a15179f5a
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spawn housing objects on zone in
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2018-12-25 23:43:46 +11:00 |
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NotAdam
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95862a4fac
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force stack to 1 for housing items
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2018-12-25 22:59:18 +11:00 |
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NotAdam
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c6232f2395
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Fix items being created incorrectly for small plots
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2018-12-25 21:40:02 +11:00 |
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NotAdam
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52c35e0ccb
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create all estate inventories on launch
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2018-12-25 21:05:13 +11:00 |
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NotAdam
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3d469b3f1c
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minor refactoring, move some more stuff out of land and into housingmgr
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2018-12-25 20:12:24 +11:00 |
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NotAdam
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99c9d5edf8
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use HousingItem instead of Item for housing inventories
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2018-12-23 22:43:35 +11:00 |
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NotAdam
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abb3771b86
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save a newly created house to the db correctly
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2018-12-23 21:00:00 +11:00 |
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NotAdam
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b124ae06b1
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more refactoring + sql
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2018-12-23 20:54:21 +11:00 |
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NotAdam
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2dd08e1551
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housing inventories work, parts are loaded from db now
plus a shitload of cleanup and refactoring
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2018-12-23 19:13:30 +11:00 |
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NotAdam
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478d8fe238
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cleanup and simplify model cache logic for houses
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2018-12-23 15:23:22 +11:00 |
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Mordred
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d03e7a43a6
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Added BaseManager and moved DebugCommandHandler to Manager
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2018-12-22 22:25:03 +01:00 |
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NotAdam
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32a8cccb12
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refactor housepart to housemodel
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2018-12-22 23:33:38 +11:00 |
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NotAdam
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f29e72942b
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show error messages in the event of an invalid house appearance inv
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2018-12-22 21:20:24 +11:00 |
|
Adam
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517b0912f0
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fix autism
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2018-12-22 17:54:56 +11:00 |
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NotAdam
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c345ac2c4e
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correctly load appearance from db
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2018-12-22 17:25:30 +11:00 |
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NotAdam
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ca62581dfb
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partially fix inventory loading fuckery
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2018-12-22 17:22:24 +11:00 |
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NotAdam
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e52127fd91
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load housing invs correctly
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2018-12-22 15:58:54 +11:00 |
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NotAdam
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8b70f79108
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fix house init, some refactoring and base inventory impl
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2018-12-22 14:35:42 +11:00 |
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NotAdam
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8cd4b690a8
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init houses from land cache instead of territory based queries
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2018-12-22 12:00:34 +11:00 |
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NotAdam
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ab35d2075d
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cache all houses on startup
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2018-12-22 11:33:21 +11:00 |
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NotAdam
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1c59eb8f98
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more ident cleanup
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2018-12-21 22:23:49 +11:00 |
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NotAdam
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419a61f8ff
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Move land/house to use LandIdent instead of storing terri/plot/ward
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2018-12-21 22:08:05 +11:00 |
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NotAdam
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68db0d0e0c
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fix lambda type and remove testing code
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2018-12-20 22:31:57 +11:00 |
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NotAdam
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332456ffd0
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handle inventory packet sequencing properly for items & containers
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2018-12-20 20:41:16 +11:00 |
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NotAdam
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d465875318
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change getPlayerOwner to getOwnerId
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2018-12-19 16:03:35 +11:00 |
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NotAdam
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ab3c3a91cd
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fix this stupid inconsistency where its sometimes 2 u8s, sometimes u16s
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2018-12-19 01:03:41 +11:00 |
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NotAdam
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ebda186553
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minor cleanup and fix ward/landid being read incorrectly
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2018-12-19 00:54:25 +11:00 |
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mordred
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ea64b65331
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Restructured project slightly
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2018-12-13 12:40:42 +01:00 |
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