Mordred
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89dbbab066
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Properly use new classes... at least let this compile
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2018-08-29 22:03:10 +02:00 |
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Mordred
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e745bd0329
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Code style adjusted for 2 spaces and various other small things, checkout CodeStyle.xml for details
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2018-08-29 21:40:59 +02:00 |
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Mordred
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eb5a567730
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Simplified actorcontrol creation
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2018-08-28 19:05:52 +02:00 |
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NotAdam
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7131c254ea
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EquipSlot -> GearSetSlot
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2018-08-25 22:56:46 +10:00 |
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Mordred
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d80753a657
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Merge remote-tracking branch 'origin/inventory_rework' into develop
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2018-07-26 23:43:27 +02:00 |
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Mordred Admin
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cdb30f1f9c
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Inventory code cleanup number 2, packetWrapper for slot update
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2018-07-26 14:09:09 +02:00 |
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Mordred
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b85c1c244e
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Not compilable atm, still moving stuff around
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2018-07-24 23:58:08 +02:00 |
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NotAdam
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1594171b16
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remove const constraint
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2018-07-22 19:10:52 +10:00 |
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NotAdam
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b54ff95388
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move common effect struct members into a shared struct for single target/aoe
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2018-07-22 16:54:23 +10:00 |
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NotAdam
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778de8f154
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replace old inline generation of effects packet with a wrapper
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2018-07-21 23:32:10 +10:00 |
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Mordred
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6579a5d841
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First step of inventory cleanup, moving defs to common
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2018-07-20 22:39:10 +02:00 |
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Maru
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3032d9dc31
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InitUI pose def + set val;
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2018-07-14 19:32:50 -03:00 |
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Mordred
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b5bee7cfcb
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fixes #122 - Searchmessages wont be overwritten anymore
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2018-07-12 20:01:38 +02:00 |
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Maru
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a52b6803fd
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Emote stuff, launcher;
Please don't look
Emote stuff;
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2018-07-09 01:29:16 -03:00 |
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Mordred
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e9c9eaa53a
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Packet rework of server_zone
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2018-06-28 00:07:07 +02:00 |
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Mordred
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88a512e8b2
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More initui adjustments
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2018-05-27 16:21:52 +02:00 |
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Mordred
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6a784921d5
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Initial initui fixes ( still alot to do ) and inventory fix
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2018-05-27 01:28:43 +02:00 |
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goaaats
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251ecf6d28
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Added SQL field for EquipDisplayFlags, fixed Legacy Mark
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2018-05-17 20:46:11 +02:00 |
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Biscuit Boy
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b89ac35227
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Added a whole lot of GM Stuff
Added Icons, Added Invis, Added Chat Types for what we have now
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2018-04-18 21:00:20 +10:00 |
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Adam
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797f5ee8ff
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enable df and all df content
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2018-03-16 20:54:03 +11:00 |
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Adam
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84fc705101
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initui updates
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2018-03-16 20:22:21 +11:00 |
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Adam
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9789faaf17
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packet doc
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2018-03-15 03:05:49 +11:00 |
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Mordred
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c501a62916
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Instance join cutscene will no longer mess up the player, removed wrong field from event start, cotire server_zone only when using linux
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2018-03-12 23:51:17 +01:00 |
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Mordred Admin
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c2165e5f33
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Cleanup of cmake files
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2018-03-06 22:22:19 +01:00 |
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Mordred
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37e7c2e51b
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Basic event play for directors, still buggy. Also some small fixes all around
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2018-03-05 23:01:55 +01:00 |
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Adam
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33429a0284
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better handling of EventStart IPC for instances
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2018-03-05 22:40:11 +11:00 |
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Adam
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416269dc63
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move eobj/player spawnindex generation to common manager
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2018-03-02 02:55:02 +11:00 |
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Mordred
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8b5d30802d
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More stuff moved over to actor baseclass
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2018-02-22 18:12:36 +01:00 |
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Mordred
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dc1a7e4ae1
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Actors are now used as base for any entity
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2018-02-22 15:31:10 +01:00 |
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Mordred
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c664c5de90
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Renaming classes in preperation of actor rework
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2018-02-20 22:46:44 +01:00 |
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Mordred
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5d8b5786d6
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removed all unused state flags, mapped more client actions
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2018-02-15 23:50:28 +01:00 |
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Mordred
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2000d5d2f8
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Majorly refactored usage of shared_ptr also added GameObject into Actor inheritance chain
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2018-02-10 01:21:31 +01:00 |
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goaaats
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2383fb4321
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Implement correct handling for private areas
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2018-02-08 15:05:29 +01:00 |
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goaaats
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235f3cc8c8
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zone: Add EventNpc + logic
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2018-01-20 22:03:41 +01:00 |
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Mordred Admin
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2382f72184
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#182 - Renamed targets to be less ambigious
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2017-12-19 09:27:22 +01:00 |
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