Mordred
8d1b25eaa1
Questbattle instances can be created and joined.
2019-03-31 23:45:03 +02:00
Mordred
d55ae2c8c0
More groundwork for questbattles
2019-03-31 11:27:11 +02:00
Mordred
38701d647c
Claimed mobs will now display in the correct color. Red if owned by self, purple if owned by others
2019-03-29 17:12:22 +01:00
Mordred
920ab52508
Re-added setOwner method to BNpc, not working yet though
2019-03-28 23:57:58 +01:00
Mordred
988ab5b020
Hunting log now implemented for classes. GC still to come
2019-03-28 22:58:40 +01:00
Mordred
4c35a7e1a7
Merge branch 'develop' of https://github.com/SapphireMordred/Sapphire into develop
2019-03-28 16:27:41 +01:00
mordred
d6bc118ee8
Repaired quest rewards
2019-03-28 11:59:02 +01:00
Mordred
52c451d274
Properly initialize hunt data from db
2019-03-26 23:08:34 +01:00
mordred
8cd18d6a33
Fixed quest complete size, db reinit needed
2019-03-26 09:27:48 +01:00
Mordred
5d3ae12a26
Merge pull request #535 from NotAdam/develop
...
more stat calc functions, combo length validation
2019-03-26 08:17:22 +01:00
Mordred
b10aa85080
Update PlayerSql.cpp
2019-03-26 08:13:45 +01:00
NotAdam
142b5571b6
move m_bonusStats to std::array and zero it out on init
2019-03-26 17:33:00 +11:00
NotAdam
68cc187cc6
validate the time since the last combo action and ignore any old combos
2019-03-26 17:33:00 +11:00
Mordred
6e52a63526
Load hunting log data
2019-03-26 00:04:27 +01:00
NotAdam
789b5dfd9e
add rudimentary action comboing, doesn't highlight actions on the hotbar
2019-03-23 20:59:51 +11:00
Mordred
8cacf35e4b
Pieity bonus applies to mp and vitality to hp now
2019-03-21 18:53:32 +01:00
Mordred
35d859d57a
Gear matters!
...
Gear stats are applied now, excluding materia.
2019-03-21 18:06:48 +01:00
Mordred
2c4b4127c8
Preload defense / block values into items
2019-03-20 22:16:02 +01:00
Mordred
986a692fcd
Calculate and display character stats correctly
2019-03-20 21:29:34 +01:00
Mordred
11e06540b2
Added SubWil020
...
Changed the way QuestFlags are indexed to directly mimic retail.
This should make implementing new quests more straight forward as
indices can be used as they appear in the decompiled scripts.
2019-03-17 22:25:52 +01:00
mordred
65bdba4dfe
Refactor -> removal of unnessecary player pointer in eventhandler
2019-03-14 14:08:21 +01:00
Mordred
4eee04156d
Plenty more cleanup and code quality adjustments.
2019-03-11 22:48:33 +01:00
mordred
df8a5aacae
Renamed GamePacketNew... finally
2019-03-08 15:34:38 +01:00
NotAdam
e1ddf27d56
add teleporting back in, remove action targeting for now
2019-03-07 21:58:12 +11:00
NotAdam
6c5fc0b270
simplify action interface naming slightly - drops on prefix from vfuncs
2019-03-07 20:33:29 +11:00
NotAdam
3b670ebe57
add ref to Data::Action inside action obj, move can cast logic to action
2019-03-07 20:28:35 +11:00
NotAdam
f692c7bccf
minor refactoring, fix adventurer actions not working
2019-02-17 16:55:00 +11:00
NotAdam
c5a0b97f33
Add EventActions back in so the opening quests work again
2019-02-17 15:47:03 +11:00
NotAdam
83f6bd247b
restructure how actionscripts work
2019-02-10 23:28:15 +11:00
NotAdam
087523c72f
refactor transactionId -> sequence
2019-02-09 22:59:14 +11:00
NotAdam
3099189cf2
cleanup unused getClassAsInt function
2019-02-09 18:01:53 +11:00
NotAdam
274a591fed
move effectentry to common, minor refactoring
2019-02-09 17:07:53 +11:00
NotAdam
37f71da03c
cleanup teleport query code
2019-02-08 21:20:53 +11:00
NotAdam
a90dfca45f
remove most code related to the old action implementation
2019-02-08 21:18:01 +11:00
AriAvery
382af071da
Update BNpc.cpp
2019-02-06 23:29:51 +01:00
AriAvery
cd88426d7d
Update BNpc.cpp
2019-02-06 23:28:17 +01:00
AriAvery
64c814157b
Mostly retial like movement + bnpcs auto attack move delay
2019-02-06 18:51:51 +01:00
AriAvery
baedbf6e71
Improved player momvement
2019-02-06 08:49:57 +01:00
NotAdam
5d965493e9
fix name inconsistency with bnpc kill script callbacks
2019-02-02 23:32:36 +11:00
NotAdam
b777f24195
refactor minion to companion and add companion spawning
2019-02-02 23:06:57 +11:00
Mordred
858ae86075
Temprarly disabling pushing of other bnpcs
2019-01-31 23:08:43 +01:00
NotAdam
8c8dc18ffa
don't send position updates when pushing bnpcs
2019-02-01 00:04:19 +11:00
NotAdam
527a93d97c
Revert "fix npcs not facing target after being pushed"
...
This reverts commit e7ad1da1dc
.
2019-02-01 00:03:15 +11:00
NotAdam
e7ad1da1dc
fix npcs not facing target after being pushed
2019-01-31 23:55:55 +11:00
NotAdam
e6c59935e6
minor cleanup, some improvements to bnpc avoidance
2019-01-31 23:44:53 +11:00
NotAdam
12e09da3ca
slight improvements to bnpc avoidance
2019-01-31 23:19:25 +11:00
NotAdam
8bb5f9737d
add naive bnpc pushing behaviour
2019-01-31 22:49:04 +11:00
NotAdam
f3722be358
ignore aggro range calc if level difference >= 10
2019-01-31 21:46:05 +11:00
NotAdam
166074a559
add deminishing aggro range based on level difference
2019-01-31 17:53:20 +11:00
NotAdam
faf39e8942
style fix, type consistency
2019-01-31 12:46:51 +11:00