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184 commits

Author SHA1 Message Date
NotAdam
6d9ef0e6c3 add missing zonepositions, use move semantics for framework constructor 2019-03-17 13:50:01 +11:00
mordred
df8a5aacae Renamed GamePacketNew... finally 2019-03-08 15:34:38 +01:00
NotAdam
e1ddf27d56 add teleporting back in, remove action targeting for now 2019-03-07 21:58:12 +11:00
NotAdam
6c5fc0b270 simplify action interface naming slightly - drops on prefix from vfuncs 2019-03-07 20:33:29 +11:00
NotAdam
3b670ebe57 add ref to Data::Action inside action obj, move can cast logic to action 2019-03-07 20:28:35 +11:00
NotAdam
f692c7bccf minor refactoring, fix adventurer actions not working 2019-02-17 16:55:00 +11:00
NotAdam
c5f2409234 only allow area aoe actions through the aoe handler 2019-02-11 19:10:42 +11:00
NotAdam
7ecbbd07c7 cleanup some unneeded log output 2019-02-11 14:51:56 +11:00
NotAdam
4185ef5f38 cleanup action start behaviour, interrupt any unimplemented actions 2019-02-11 00:40:00 +11:00
NotAdam
2e9e127f56 add eobj action handling 2019-02-10 22:13:47 +11:00
NotAdam
5f98d00d48 correctly capture itemaction source slot/container from cast packet 2019-02-10 19:50:28 +11:00
NotAdam
fe5ff1a80f set target correctly on action objs 2019-02-09 23:54:49 +11:00
NotAdam
2e0d76c50f log invalid itemaction types 2019-02-09 22:45:29 +11:00
NotAdam
4c888aba1b VFX ItemAction handling 2019-02-09 21:48:42 +11:00
NotAdam
5b66b5433f proper action type handling 2019-02-09 19:26:31 +11:00
NotAdam
6a88a6e694 fix actions being interrupted incorrectly 2019-02-09 18:32:10 +11:00
NotAdam
0ceb18a8e1 add classjob check to casting actions 2019-02-09 18:02:11 +11:00
NotAdam
274a591fed move effectentry to common, minor refactoring 2019-02-09 17:07:53 +11:00
NotAdam
d53fd384e3 fix a crash where m_pTarget was invalid 2019-02-09 15:45:02 +11:00
NotAdam
370261591e basic action sanity checking, partial casting support, some cleanup 2019-02-09 15:39:05 +11:00
NotAdam
2cf1b5aaf7 ignore invalid actions and pass action data into manager 2019-02-09 14:45:28 +11:00
NotAdam
c12348a52e skeleton action handling inside actionmgr, packet fixes 2019-02-08 21:04:48 +11:00
NotAdam
cfb3e68d7e fix SkillHandler packet size and add AoESkillHandler packet 2019-02-08 21:04:48 +11:00
NotAdam
ebec29563f Make in range distance configurable 2019-01-28 20:48:33 +11:00
NotAdam
bdf4eb2f04 only create naviproviders if one doesn't exist for the map 2019-01-25 22:47:50 +11:00
mordred
0988b3abac Renamed params for clearity 2019-01-25 08:50:44 +01:00
mordred
b319d5501f Navmeshes should now work again using bgpath 2019-01-25 08:45:00 +01:00
mordred
176ae00c08 Changed navigation to use meshes named by bg path instead of teriinfo name# 2019-01-25 08:31:20 +01:00
NotAdam
145e0dea5b bit of cleanup and consistent startup log formatting 2019-01-25 12:34:21 +11:00
NotAdam
1252390c2d fix config reading, alter territory loading output slightly 2019-01-25 12:23:38 +11:00
goaaats
557ffcfcb2 Add navi mesh folder to world config 2019-01-24 22:24:45 +01:00
mordred
e54d546b56 Fixing code for consistency, const correctness, include tree and style. 2019-01-24 12:10:31 +01:00
goaaats
39c1282d6f Spaces 2019-01-23 21:36:26 +01:00
goaaats
54e60107e9 Style 2019-01-23 21:26:48 +01:00
goaaats
0c6755565d Add NaviMgr 2019-01-23 19:23:49 +01:00
goaaats
a1720bd179 More pathfinding 2019-01-21 18:25:22 +01:00
goaaats
4116e0202c More pathing 2019-01-21 14:02:47 +01:00
goaaats
b200204ee3 pathing things? 2019-01-20 16:10:48 +01:00
Maru
98f2720fa2 RNGManager PoC, fix overuse of static cast 2019-01-19 21:20:23 -02:00
Mordred
79daa7ac56 Make sure to reinit DB -> Various small fixes and refactors 2019-01-17 23:54:47 +01:00
Mordred
a230a2ca2a Cleaned up some zoning code. Secondly, alot more bnpcs will spawn now 2019-01-14 22:29:52 +01:00
NotAdam
0e138e5e5f Move housingmgr to u8s for inv slots instead of u16s 2019-01-14 21:37:32 +11:00
Mordred
f468949df2 Temporary fix for resetting directors. Eventually zoning needs to be streamlined 2019-01-13 17:32:43 +01:00
Mordred
06e214956c Mobs spawn with randomized rotation and are actually targetable now 2019-01-13 00:51:31 +01:00
NotAdam
d3e6514af1 change itemcontainer back to use u8s for slots, some cleanup 2019-01-10 22:01:58 +11:00
NotAdam
a1b4f98032 slightly change behaviour for items that can't be loaded for a house 2019-01-10 21:08:19 +11:00
NotAdam
c1f7d9ddef cleanup old setrot calls using float -> u16 2019-01-10 20:50:16 +11:00
NotAdam
6e6ffc7cf3 fix housing object init structure, game no longer crashes/doesn't load 2019-01-10 20:38:27 +11:00
NotAdam
c03dc6dc80 initial pass to fix housing issues 2019-01-10 15:03:25 +11:00
Mordred
da67f6cae8 Very rudementary spawn implementation and db fix 2019-01-08 17:08:48 +01:00