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914 commits

Author SHA1 Message Date
Mordred
7deb52dac0
Merge pull request #877 from collett8192/service_workaround
Service locator workaround for Visual Studio.
2023-02-09 07:56:48 +01:00
collett
eb30d66788 Service locator workaround for Visual Studio. 2023-02-07 06:39:42 +09:00
Skyliegirl33
ea27ff3a55 Gearset handler, mount item action, some GLA starting quests.
This is #732 with 25eaa62fa0 merged, cleaned up and slightly modified to avoid client desync.
2023-02-07 06:10:10 +09:00
collett
14860047b6 First batch of 5.58 updates:
- Common defs, ActorControls and packet updates (more to come later).
  - Haste added to chara base stats for later use.
  - Acquiring HQ items support (HQ status not yet saved to db, need table modification).
  - Event item support.
  - Load more default zones.
  - Quest related debug commands.
2023-02-06 02:32:21 +09:00
Mordred
ba1b8aadfb Added layerset parsing 2023-02-05 07:18:30 +09:00
Maple
95897dffc2 Add more client side opcodes, new characters can progress past opening now. 2023-01-27 20:55:25 -03:00
Maple
2c5c403172 Add partial client opcodes for 6.31, client can login 2023-01-27 18:47:24 -03:00
Maple
7dfbe76436 Update server opcodes to 6.31 (Thanks Flawed!) 2023-01-27 00:33:31 -03:00
Maple
206b98e1df Actually update exd to 6.31 2023-01-26 23:59:41 -03:00
collett
1e7176b3d8 minor fix 2023-01-26 22:30:42 +09:00
collett
3624b4374f Handle house removing.
Also restored the house building scene, might still crash sound device though.
2023-01-26 20:06:27 +09:00
Maple
79f58a36aa Add missing OnlineStatus.exd to CommonGen.h 2023-01-26 07:11:41 -03:00
Maple
81bbe690a8 Fix Oodle on Linux (todo:: make this not suck) 2023-01-26 07:10:45 -03:00
Maple
5b63cfb023 Re-add CountdownCancel opcode 2023-01-26 04:45:38 -03:00
Maple
8220d90ed6 Update CommonGen.h for Patch 6.31 2023-01-26 04:42:45 -03:00
Maple
a2bdb4e347 Update Network definitions to 6.30hf1 (Thanks Moydow, Reyli, Guaiguaijun) 2023-01-26 04:25:51 -03:00
Moydow
432cdc0de8 added a short form oodle2net.h
Custom short version of oodle2net.h that only sets up the functions we need here. Still need oo2net_9_win64.dll and oo2net_9_win64.lib which won't be added here
2023-01-26 04:22:44 -03:00
Moydow
064851ff2e don't need SetWindow here 2023-01-26 04:21:54 -03:00
Moydow
7449d16c7e Oodle support for 6.15
Requires the oodle2base.h and oodle2net.h header files, and oo2net_9_win64.dll, to be placed in /deps/Oodle/ - they are not included here
2023-01-26 04:21:11 -03:00
Maple
4c473969ca Bump more constants for 6.x 2023-01-26 03:15:07 -03:00
Maple
4c0087e09a Bump Expac and Player Level 2023-01-26 03:11:50 -03:00
Maple
41423b431a Fix ExdData for Patch 6.31 2023-01-26 03:08:54 -03:00
Adam
a87572de2b
Merge pull request #729 from Skyliegirl33/develop
Update opcodes for 5.58 hotfix and fix CFCommenceHandler
2021-09-15 09:51:38 +10:00
Skyliegirl33
b0022f149e
Fix whitespaces 2021-09-14 00:18:37 +00:00
Taezen
b771630fd3 fix InitZone packet 2021-09-13 20:01:52 +02:00
Skyliegirl33
1f6b31dd4c Update opcodes and fix CFCommenceHandler 2021-09-13 18:53:53 +02:00
Taezen
7f983bbf67 exd parser optimizations 2021-09-13 16:30:32 +02:00
Taezen
774d16667d little map manager rework 2021-09-07 16:50:13 +02:00
Taezen
55247a41f6 minor changes for the map implementation 2021-09-06 11:39:52 +02:00
Taezen
e8c7c83197 Map support 2021-08-30 10:16:05 +02:00
Taezen
475f560982 Eorzean time fix 2021-08-30 09:56:37 +02:00
コレット
23b7b052a1
PublicContent support. (#720)
* PublicContent support.

* update code
2021-08-16 18:18:29 +10:00
コレット
b1e430cf39
CF register fix. (#719)
* CF register fix.

* typo
2021-08-10 16:55:10 +10:00
collett
b014b9265d housing edit interior 2021-07-29 02:01:02 +09:00
collett
ca663de5ed update to 5.58, part of the opcodes are from github.com/Taezen
Co-authored-by: Taezen <Taezen>
2021-07-27 21:08:23 +09:00
collett
301bd61180 update to 5.55 hotfix
Co-authored-by: Jeido Uran <tourais.q@gmail.com>
2021-07-27 07:33:55 +09:00
collett
627cf93b4c fix performing 2021-02-25 21:28:58 +09:00
collett
2b8a25837e a little bit more 2021-02-23 05:20:35 +09:00
Jeido Uran
39e898ad8f manual opcodes update 2021-02-23 05:20:35 +09:00
collett
0ea81c094d pickup correct PlayTime opcode 2021-02-19 02:40:27 +09:00
collett
bc4f7f490d opcode part 2 2021-02-19 02:38:01 +09:00
collett
c4effc7e21 EquipSlotCategory reverted back or I updated the wrong enum last time? Anyway all values are checked manually and better naming. 2021-02-16 23:56:31 +09:00
collett
e976abd586 failed to count bytes 2021-02-16 23:56:31 +09:00
collett
9e9a0f80f9 merge known opcode from https://github.com/karashiiro/FFXIVOpcodes & discord, adding new opcode defines from them as well. 2021-02-16 23:56:30 +09:00
collett
f4b5c99c88 manual opcode & packet updates 2021-02-16 23:56:30 +09:00
collett
a2ef0832bc 5.45 exd update 2021-02-16 23:55:56 +09:00
collett
f5c9e56aa1 bug fixes and implement house exterior editing. 2021-02-06 05:18:26 +09:00
Adam
a5c15f321f Merge pull request #706 from JeidoUran/opcodes
5.35 hotfix opcodes
2021-01-26 10:47:02 +11:00
Jeido
de160f96de Several fixes and improvements
-Eobj will keep their animation flag even after respawning
-Using !set classjob properly updates stats and UI
-Using an emote while /changepose is active doesn't immediatly interrupt the emote anymore
-GM2Command Logging moved to info instead of debug to match GM1
-//gm raise doesn't raise the target twice anymore
-Fix modelSubWeapon always being reset to 0 upon logging in
-Added TerritoryIntendedUses
2021-01-25 17:41:45 +01:00
Jeido
e71becf2e3 5.35 hotfix opcodes 2021-01-23 17:17:39 +01:00