Adam
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0ff4acf8c8
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note to self
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2018-02-28 23:58:11 +11:00 |
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Adam
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439eeaaaf9
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fix eobj out of bounds allocation client crash
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2018-02-28 23:53:20 +11:00 |
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Adam
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56af490008
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ignore cotire generated files
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2018-02-28 22:25:34 +11:00 |
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Adam
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841e292e9b
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director sequence/branch setters & debug command
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2018-02-28 22:25:18 +11:00 |
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Mordred Admin
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e0f0414a75
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Use precompiled headers for scripts and some libraries
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2018-02-28 11:51:44 +01:00 |
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Mordred Admin
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6934df80f2
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More include improvements
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2018-02-28 11:14:25 +01:00 |
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Mordred Admin
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72e8fa36e8
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Rearranged includes for potential speed increases
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2018-02-28 10:26:03 +01:00 |
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Mordred
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fae163eafa
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Fixed eobjects getting incorrect ids, fixed actors not properly removing from cells
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2018-02-28 00:03:26 +01:00 |
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Mordred
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40797f425e
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Merge pull request #256 from GokuWeedLord/actor_rewrite
restructure instance script folder
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2018-02-27 17:41:48 +01:00 |
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Adam
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a299b9f7e6
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Merge remote-tracking branch 'upstream/actor_rewrite' into actor_rewrite
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2018-02-27 23:05:52 +11:00 |
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Adam
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d4c3250ab0
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eobj state cmd and some ontalk fixes
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2018-02-27 23:05:42 +11:00 |
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Mordred Admin
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d068e24476
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Build fix by excluding pcb_reader and event_object_dumper for now
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2018-02-27 09:32:50 +01:00 |
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Adam
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737a3a12f9
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restructure instance script folder
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2018-02-27 17:08:38 +11:00 |
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Mordred
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e15c34a74d
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Added instance script dumper
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2018-02-26 23:50:50 +01:00 |
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Mordred
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8e41e35a4e
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Added all barebone scripts
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2018-02-26 23:43:19 +01:00 |
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Mordred
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cc1614c04b
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Merge pull request #255 from GokuWeedLord/actor_rewrite
fix possible null pointer access & eobj state update
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2018-02-26 22:06:31 +01:00 |
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Mordred
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699a9fac8f
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Update Sastasha.cpp
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2018-02-26 19:33:31 +01:00 |
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Adam
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efd00c719f
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eobj interaction callbacks, eobj spawning fixed, sastasha instance eobjs
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2018-02-27 02:13:01 +11:00 |
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Adam
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60def9134d
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fix possible null pointer access & eobj state update
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2018-02-25 21:46:34 +11:00 |
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Mordred
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d98ad3b315
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Merge pull request #254 from GokuWeedLord/actor_rewrite
opcodes, ontalk handling in instances, build fix (maybe)
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2018-02-25 09:41:27 +01:00 |
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Adam
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6b089af4af
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cmake test
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2018-02-25 17:24:00 +11:00 |
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Adam
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3cf0a233b1
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redirect ontalk events inside instances to instancecontent ptr
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2018-02-25 17:23:52 +11:00 |
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Adam
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1235ce264b
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more opcodes
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2018-02-25 15:16:42 +11:00 |
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Mordred
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8504ee7e12
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Simplified syntax for eobj registering, added test script for thousand maws
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2018-02-25 01:23:40 +01:00 |
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Mordred
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2ce7d91096
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Improved timing on instance starting
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2018-02-24 23:53:32 +01:00 |
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Mordred
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2b3512ad64
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Fixed eventObject not using correct object id
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2018-02-24 15:21:18 +01:00 |
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Mordred
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c6c2210471
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Added onEnterTerritory for IC, also changed the way IC is called
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2018-02-24 15:19:32 +01:00 |
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Mordred
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1a1349b33c
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Use make shared in instance scripts for eobjs
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2018-02-24 09:40:44 +01:00 |
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Mordred
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7bf58b315a
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EObjects are now given a name and can be retrieved using it
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2018-02-24 00:07:07 +01:00 |
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Mordred
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0a177c3470
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EventObjects are not properly spawned and initialized
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2018-02-23 23:47:21 +01:00 |
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Mordred
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20f87d7236
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Warrior of light in init ui
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2018-02-22 23:13:31 +01:00 |
|
Mordred
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d05f523eb9
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More transitional work towards actors as base
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2018-02-22 22:15:32 +01:00 |
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Mordred
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8b5d30802d
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More stuff moved over to actor baseclass
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2018-02-22 18:12:36 +01:00 |
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Mordred
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9fd3d59488
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Added type checks for possibly object kinds
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2018-02-22 17:06:30 +01:00 |
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Mordred
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dc1a7e4ae1
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Actors are now used as base for any entity
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2018-02-22 15:31:10 +01:00 |
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Mordred
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b806535f11
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Fixed an issue with teleport not picking the correct target position, eventaction unlocks player now
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2018-02-21 23:30:35 +01:00 |
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Mordred
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c2a95a2d7e
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In range restructuring
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2018-02-21 18:06:52 +01:00 |
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Mordred
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b8a366fb29
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Removed battlenpc for cleanup work
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2018-02-21 12:48:27 +01:00 |
|
Mordred
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8e38ffdb56
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Build fix
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2018-02-21 11:28:34 +01:00 |
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Mordred
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322dce393d
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Started stripping actors - readding after rewrite
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2018-02-20 23:42:09 +01:00 |
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Mordred
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c664c5de90
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Renaming classes in preperation of actor rework
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2018-02-20 22:46:44 +01:00 |
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Mordred
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6ec8601214
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Revert "Changeing base access type of actors to gameobject"
This reverts commit 4457a45
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2018-02-19 22:00:32 +01:00 |
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Mordred
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4457a45aa3
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Changeing base access type of actors to gameobject
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2018-02-18 23:48:51 +01:00 |
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Mordred
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7fddb75c46
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Simplified in range logic
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2018-02-18 22:53:12 +01:00 |
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Mordred
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e99cfbe787
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Added comment to spawn packet indicating field meaning of type
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2018-02-18 02:12:15 +01:00 |
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Mordred
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48658ede62
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Added Waymarks trigger to enum, fixed initial array sizes for new chars
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2018-02-18 02:05:25 +01:00 |
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Mordred
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a69ccd33df
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More cleanup of actionhandler
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2018-02-18 01:50:20 +01:00 |
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Mordred
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c09ec03921
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Actionhandler cleaned up a bit
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2018-02-17 01:20:40 +01:00 |
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Mordred
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8c1835437f
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Merge branch 'develop' of https://github.com/SapphireMordred/Sapphire into develop
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2018-02-15 23:50:40 +01:00 |
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Mordred
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5d8b5786d6
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removed all unused state flags, mapped more client actions
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2018-02-15 23:50:28 +01:00 |
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