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1194 commits

Author SHA1 Message Date
Adam
0ff4acf8c8 note to self 2018-02-28 23:58:11 +11:00
Adam
439eeaaaf9 fix eobj out of bounds allocation client crash 2018-02-28 23:53:20 +11:00
Adam
56af490008 ignore cotire generated files 2018-02-28 22:25:34 +11:00
Adam
841e292e9b director sequence/branch setters & debug command 2018-02-28 22:25:18 +11:00
Mordred Admin
e0f0414a75 Use precompiled headers for scripts and some libraries 2018-02-28 11:51:44 +01:00
Mordred Admin
6934df80f2 More include improvements 2018-02-28 11:14:25 +01:00
Mordred Admin
72e8fa36e8 Rearranged includes for potential speed increases 2018-02-28 10:26:03 +01:00
Mordred
fae163eafa Fixed eobjects getting incorrect ids, fixed actors not properly removing from cells 2018-02-28 00:03:26 +01:00
Mordred
40797f425e Merge pull request #256 from GokuWeedLord/actor_rewrite
restructure instance script folder
2018-02-27 17:41:48 +01:00
Adam
a299b9f7e6 Merge remote-tracking branch 'upstream/actor_rewrite' into actor_rewrite 2018-02-27 23:05:52 +11:00
Adam
d4c3250ab0 eobj state cmd and some ontalk fixes 2018-02-27 23:05:42 +11:00
Mordred Admin
d068e24476 Build fix by excluding pcb_reader and event_object_dumper for now 2018-02-27 09:32:50 +01:00
Adam
737a3a12f9 restructure instance script folder 2018-02-27 17:08:38 +11:00
Mordred
e15c34a74d Added instance script dumper 2018-02-26 23:50:50 +01:00
Mordred
8e41e35a4e Added all barebone scripts 2018-02-26 23:43:19 +01:00
Mordred
cc1614c04b Merge pull request #255 from GokuWeedLord/actor_rewrite
fix possible null pointer access & eobj state update
2018-02-26 22:06:31 +01:00
Mordred
699a9fac8f Update Sastasha.cpp 2018-02-26 19:33:31 +01:00
Adam
efd00c719f eobj interaction callbacks, eobj spawning fixed, sastasha instance eobjs 2018-02-27 02:13:01 +11:00
Adam
60def9134d fix possible null pointer access & eobj state update 2018-02-25 21:46:34 +11:00
Mordred
d98ad3b315 Merge pull request #254 from GokuWeedLord/actor_rewrite
opcodes, ontalk handling in instances, build fix (maybe)
2018-02-25 09:41:27 +01:00
Adam
6b089af4af cmake test 2018-02-25 17:24:00 +11:00
Adam
3cf0a233b1 redirect ontalk events inside instances to instancecontent ptr 2018-02-25 17:23:52 +11:00
Adam
1235ce264b more opcodes 2018-02-25 15:16:42 +11:00
Mordred
8504ee7e12 Simplified syntax for eobj registering, added test script for thousand maws 2018-02-25 01:23:40 +01:00
Mordred
2ce7d91096 Improved timing on instance starting 2018-02-24 23:53:32 +01:00
Mordred
2b3512ad64 Fixed eventObject not using correct object id 2018-02-24 15:21:18 +01:00
Mordred
c6c2210471 Added onEnterTerritory for IC, also changed the way IC is called 2018-02-24 15:19:32 +01:00
Mordred
1a1349b33c Use make shared in instance scripts for eobjs 2018-02-24 09:40:44 +01:00
Mordred
7bf58b315a EObjects are now given a name and can be retrieved using it 2018-02-24 00:07:07 +01:00
Mordred
0a177c3470 EventObjects are not properly spawned and initialized 2018-02-23 23:47:21 +01:00
Mordred
20f87d7236 Warrior of light in init ui 2018-02-22 23:13:31 +01:00
Mordred
d05f523eb9 More transitional work towards actors as base 2018-02-22 22:15:32 +01:00
Mordred
8b5d30802d More stuff moved over to actor baseclass 2018-02-22 18:12:36 +01:00
Mordred
9fd3d59488 Added type checks for possibly object kinds 2018-02-22 17:06:30 +01:00
Mordred
dc1a7e4ae1 Actors are now used as base for any entity 2018-02-22 15:31:10 +01:00
Mordred
b806535f11 Fixed an issue with teleport not picking the correct target position, eventaction unlocks player now 2018-02-21 23:30:35 +01:00
Mordred
c2a95a2d7e In range restructuring 2018-02-21 18:06:52 +01:00
Mordred
b8a366fb29 Removed battlenpc for cleanup work 2018-02-21 12:48:27 +01:00
Mordred
8e38ffdb56 Build fix 2018-02-21 11:28:34 +01:00
Mordred
322dce393d Started stripping actors - readding after rewrite 2018-02-20 23:42:09 +01:00
Mordred
c664c5de90 Renaming classes in preperation of actor rework 2018-02-20 22:46:44 +01:00
Mordred
6ec8601214 Revert "Changeing base access type of actors to gameobject"
This reverts commit 4457a45
2018-02-19 22:00:32 +01:00
Mordred
4457a45aa3 Changeing base access type of actors to gameobject 2018-02-18 23:48:51 +01:00
Mordred
7fddb75c46 Simplified in range logic 2018-02-18 22:53:12 +01:00
Mordred
e99cfbe787 Added comment to spawn packet indicating field meaning of type 2018-02-18 02:12:15 +01:00
Mordred
48658ede62 Added Waymarks trigger to enum, fixed initial array sizes for new chars 2018-02-18 02:05:25 +01:00
Mordred
a69ccd33df More cleanup of actionhandler 2018-02-18 01:50:20 +01:00
Mordred
c09ec03921 Actionhandler cleaned up a bit 2018-02-17 01:20:40 +01:00
Mordred
8c1835437f Merge branch 'develop' of https://github.com/SapphireMordred/Sapphire into develop 2018-02-15 23:50:40 +01:00
Mordred
5d8b5786d6 removed all unused state flags, mapped more client actions 2018-02-15 23:50:28 +01:00