Tahir Akhlaq
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43caa4e70b
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style fixes in ManFst004
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2017-12-20 14:23:45 +00:00 |
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Tahir Akhlaq
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9a931baf39
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Merge branch 'native_scripting' of https://github.com/SapphireMordred/Sapphire into native_scripting
# Conflicts:
# scripts/native/CMakeLists.txt
# src/tools/quest_parser/main.cpp
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2017-12-20 13:23:49 +00:00 |
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Mordred Admin
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2382f72184
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#182 - Renamed targets to be less ambigious
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2017-12-19 09:27:22 +01:00 |
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Tahir Akhlaq
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3396bbbc7b
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added close to home quest
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2017-12-18 12:01:38 +00:00 |
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Tahir Akhlaq
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83f88102f9
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update quest_parser for c++ scripting
- fixed pcb_reader path
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2017-12-17 09:56:35 +00:00 |
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GokuWeedLord
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77c6557391
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fix compile warning
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2017-12-16 19:05:14 +11:00 |
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GokuWeedLord
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feddeec418
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opening quests done, still missing some functionality but you teleport into the real zones
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2017-12-16 14:45:40 +11:00 |
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GokuWeedLord
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78c636b4b1
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add some gridania quests and move some constants into ScriptObject
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2017-12-16 12:13:45 +11:00 |
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GokuWeedLord
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89b6ac76df
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improve script reloading and fix openinggridania
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2017-12-15 00:19:30 +11:00 |
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GokuWeedLord
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6e345a265b
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automagically reload rebuilt scripts
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2017-12-14 22:30:06 +11:00 |
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GokuWeedLord
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75202b0782
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hopefully it'll build properly on windows/linux
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2017-12-13 23:08:02 +11:00 |
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GokuWeedLord
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10d32a0e36
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copy scripts to a cache before loading, update config, implement all scriptmanager functionality
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2017-12-13 22:19:00 +11:00 |
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GokuWeedLord
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f33c59a102
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use precompiled headers for script compilation on msvc
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2017-12-13 14:20:11 +11:00 |
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GokuWeedLord
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d9f744e97d
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use defines for fixed script ids
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2017-12-13 14:05:50 +11:00 |
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GokuWeedLord
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8a3c653ccd
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cleanup aetheryte code, refactor aetheryte/aethernet scriptid
also revert changes in regards to debugcommandptr, out of scope of this PR
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2017-12-12 20:28:57 +11:00 |
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GokuWeedLord
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f2a7745dcd
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add aetheryte functionality back
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2017-12-12 18:03:06 +11:00 |
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GokuWeedLord
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1afefc3d79
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aethernet works again
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2017-12-12 17:29:31 +11:00 |
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GokuWeedLord
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ed8958fb43
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simplify script exporting, fix invalid indenting
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2017-12-12 14:57:13 +11:00 |
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GokuWeedLord
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d58994fe9b
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script debug command, switch script info to a class
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2017-12-12 01:45:24 +11:00 |
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GokuWeedLord
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0b63e6a0bf
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use references to actor in script, name scripts better
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2017-12-11 22:21:37 +11:00 |
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GokuWeedLord
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de1964907b
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loading works, sprint works
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2017-12-11 21:10:54 +11:00 |
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GokuWeedLord
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7c2a97804f
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rename sprint status/action script
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2017-12-11 21:05:02 +11:00 |
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GokuWeedLord
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1bf33c8027
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base scripts init code, call init before zone init for onZoneInit callback
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2017-12-10 23:51:06 +11:00 |
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GokuWeedLord
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3aecf8dc5d
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scripts build to their own libs now
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2017-12-10 22:04:46 +11:00 |
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GokuWeedLord
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e5f7c2c9d3
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fix actionscript export macro
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2017-12-10 21:43:54 +11:00 |
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GokuWeedLord
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7e6136e48a
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scripts now link properly with server_zone
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2017-12-10 21:43:35 +11:00 |
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GokuWeedLord
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a4453a378e
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refactor script api, base script loading impl
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2017-12-10 15:31:48 +11:00 |
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GokuWeedLord
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076b2591d4
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refactoring and export define fix
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2017-12-10 03:01:21 +11:00 |
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GokuWeedLord
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0f962abe09
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building finally works 💦 💦 💦
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2017-12-10 02:49:22 +11:00 |
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GokuWeedLord
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17daf26aa0
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script api changes, fix indenting, some broken cmake shit
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2017-12-10 02:13:54 +11:00 |
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