Maru
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7d1c77b8b3
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Build succeeded.
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2018-03-02 10:11:03 -03:00 |
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Maru
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834978ad7f
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Fix Travis Build
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2018-03-02 09:55:03 -03:00 |
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Maru
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2856353dd6
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More style stuff;
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2018-03-02 08:25:48 -03:00 |
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Maru
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77c044cd9d
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🗣 💩
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2018-03-02 08:13:45 -03:00 |
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Maru
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92bb6187cd
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🚮
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2018-03-02 07:39:38 -03:00 |
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Maru
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b3318f14a3
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Framework; Refactors, styling, other minor stuff;
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2018-03-02 07:22:25 -03:00 |
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Adam
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9a0041e093
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set weatheroverride debug command and assert fix in spawnindexallocator
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2018-03-02 15:29:48 +11:00 |
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Adam
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facba12fed
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fix stupid return type mistake
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2018-03-02 11:39:52 +11:00 |
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Mordred
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f1121b52b2
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Object despawning added
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2018-03-01 23:17:35 +01:00 |
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Adam
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edebe804f1
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Merge remote-tracking branch 'upstream/actor_rewrite' into actor_rewrite
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2018-03-02 02:55:08 +11:00 |
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Adam
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416269dc63
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move eobj/player spawnindex generation to common manager
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2018-03-02 02:55:02 +11:00 |
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Mordred
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78b5ed525d
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Merge branch 'actor_rewrite' of https://github.com/SapphireMordred/Sapphire into actor_rewrite
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2018-03-01 16:32:28 +01:00 |
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Mordred
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99bbfa0eb3
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More include stuff
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2018-03-01 16:31:58 +01:00 |
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Adam
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0ff4acf8c8
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note to self
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2018-02-28 23:58:11 +11:00 |
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Adam
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439eeaaaf9
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fix eobj out of bounds allocation client crash
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2018-02-28 23:53:20 +11:00 |
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Adam
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841e292e9b
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director sequence/branch setters & debug command
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2018-02-28 22:25:18 +11:00 |
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Mordred Admin
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e0f0414a75
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Use precompiled headers for scripts and some libraries
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2018-02-28 11:51:44 +01:00 |
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Mordred Admin
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6934df80f2
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More include improvements
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2018-02-28 11:14:25 +01:00 |
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Mordred Admin
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72e8fa36e8
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Rearranged includes for potential speed increases
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2018-02-28 10:26:03 +01:00 |
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Mordred
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fae163eafa
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Fixed eobjects getting incorrect ids, fixed actors not properly removing from cells
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2018-02-28 00:03:26 +01:00 |
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Adam
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d4c3250ab0
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eobj state cmd and some ontalk fixes
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2018-02-27 23:05:42 +11:00 |
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Adam
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737a3a12f9
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restructure instance script folder
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2018-02-27 17:08:38 +11:00 |
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Mordred
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e15c34a74d
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Added instance script dumper
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2018-02-26 23:50:50 +01:00 |
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Mordred
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8e41e35a4e
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Added all barebone scripts
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2018-02-26 23:43:19 +01:00 |
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Mordred
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699a9fac8f
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Update Sastasha.cpp
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2018-02-26 19:33:31 +01:00 |
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Adam
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efd00c719f
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eobj interaction callbacks, eobj spawning fixed, sastasha instance eobjs
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2018-02-27 02:13:01 +11:00 |
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Adam
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60def9134d
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fix possible null pointer access & eobj state update
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2018-02-25 21:46:34 +11:00 |
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Adam
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6b089af4af
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cmake test
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2018-02-25 17:24:00 +11:00 |
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Adam
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3cf0a233b1
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redirect ontalk events inside instances to instancecontent ptr
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2018-02-25 17:23:52 +11:00 |
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Adam
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1235ce264b
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more opcodes
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2018-02-25 15:16:42 +11:00 |
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Mordred
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8504ee7e12
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Simplified syntax for eobj registering, added test script for thousand maws
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2018-02-25 01:23:40 +01:00 |
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Mordred
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2ce7d91096
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Improved timing on instance starting
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2018-02-24 23:53:32 +01:00 |
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Mordred
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2b3512ad64
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Fixed eventObject not using correct object id
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2018-02-24 15:21:18 +01:00 |
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Mordred
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c6c2210471
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Added onEnterTerritory for IC, also changed the way IC is called
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2018-02-24 15:19:32 +01:00 |
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Mordred
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1a1349b33c
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Use make shared in instance scripts for eobjs
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2018-02-24 09:40:44 +01:00 |
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Mordred
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7bf58b315a
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EObjects are now given a name and can be retrieved using it
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2018-02-24 00:07:07 +01:00 |
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Mordred
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0a177c3470
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EventObjects are not properly spawned and initialized
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2018-02-23 23:47:21 +01:00 |
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Mordred
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20f87d7236
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Warrior of light in init ui
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2018-02-22 23:13:31 +01:00 |
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Mordred
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d05f523eb9
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More transitional work towards actors as base
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2018-02-22 22:15:32 +01:00 |
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Mordred
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8b5d30802d
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More stuff moved over to actor baseclass
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2018-02-22 18:12:36 +01:00 |
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Mordred
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9fd3d59488
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Added type checks for possibly object kinds
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2018-02-22 17:06:30 +01:00 |
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Mordred
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dc1a7e4ae1
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Actors are now used as base for any entity
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2018-02-22 15:31:10 +01:00 |
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Mordred
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b806535f11
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Fixed an issue with teleport not picking the correct target position, eventaction unlocks player now
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2018-02-21 23:30:35 +01:00 |
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Mordred
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c2a95a2d7e
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In range restructuring
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2018-02-21 18:06:52 +01:00 |
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Mordred
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b8a366fb29
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Removed battlenpc for cleanup work
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2018-02-21 12:48:27 +01:00 |
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Mordred
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8e38ffdb56
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Build fix
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2018-02-21 11:28:34 +01:00 |
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Mordred
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322dce393d
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Started stripping actors - readding after rewrite
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2018-02-20 23:42:09 +01:00 |
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Mordred
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c664c5de90
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Renaming classes in preperation of actor rework
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2018-02-20 22:46:44 +01:00 |
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Mordred
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6ec8601214
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Revert "Changeing base access type of actors to gameobject"
This reverts commit 4457a45
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2018-02-19 22:00:32 +01:00 |
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Mordred
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4457a45aa3
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Changeing base access type of actors to gameobject
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2018-02-18 23:48:51 +01:00 |
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