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61 commits

Author SHA1 Message Date
JeidoUran
c4d8117743 NpcSpawn findings and added info on actrl 0x73A 2019-04-17 00:50:36 +02:00
JeidoUran
ae103131bd ActorControl and OpCode findings 2019-04-17 00:29:04 +02:00
NotAdam
457d2fa04c remove questbattle prefix from eobj actor control 2019-04-09 00:03:20 +10:00
NotAdam
799588114e fix debug commands not working for questbattles, map another actrl 2019-04-08 23:36:02 +10:00
mordred
b7c3731d9d Merge remote-tracking branch 'origin/master' into develop 2019-04-02 12:00:46 +02:00
Fürst
b1ee5bbc28 found the actor control for the total number of caught fish from the fishing log 2019-03-31 06:48:19 +02:00
Mordred
c2ca32592c Hunting log now implemented for classes. GC still to come 2019-03-28 22:58:40 +01:00
NotAdam
bcbbca056a fix recast time truncated by field size, correctly send actionstart 2019-03-08 00:26:41 +11:00
NotAdam
af59013dbe merge in interrupt behaviour from old branch, calculate cooldown time 2019-02-10 21:01:17 +11:00
NotAdam
252998c194 refactor minion to companion and add companion spawning 2019-02-02 23:06:57 +11:00
NotAdam
4ed379d4aa potentially fix shifted dutyrecorder actorcontrols 2019-01-15 20:10:35 +11:00
NotAdam
82bcea0419 fix dismount actrl 2019-01-15 19:13:36 +11:00
Mordred
87dcbd87fd Fixed tell, fixed examine, fixed equipping gear, fixed itemlevel 2019-01-12 22:53:16 +01:00
Mordred
cfabc721dd Fixed black screen on new character, fixed servernotice size, initial initui adjustments. 2019-01-09 23:57:49 +01:00
NotAdam
fc9f33dd78 hide additional quarters door in private housing 2018-12-30 23:25:52 +11:00
NotAdam
4e9fadcdbb update estate guest access client trigger handler 2018-12-29 19:20:47 +11:00
NotAdam
dd5a899c1d add internal/external estate remodelling menus 2018-12-28 18:45:08 +11:00
NotAdam
3b37d14d64 maybe fix an issue where a container wouldn't get read properly
also some extra item crap
2018-12-28 17:12:24 +11:00
NotAdam
49c6049531 items can be removed from the estate and moved to storeroom/inventory 2018-12-28 11:49:36 +11:00
NotAdam
298b31512c base implementation of moving housing items back to player inventory
only works for internal items atm
2018-12-28 02:17:29 +11:00
NotAdam
e4513a3243 fix issue where yard items couldn't be moved properly 2018-12-27 23:49:20 +11:00
NotAdam
851446f4d8 a bit of refactoring, partially working yard item movement 2018-12-27 22:28:31 +11:00
NotAdam
858b243e3b internal item rotation/movement done 2018-12-27 17:12:01 +11:00
NotAdam
8da5ae47db correctly send exterior placed items/storeroom inventories 2018-12-20 21:52:18 +11:00
NotAdam
50c262d11b new and improved™️ naming convention has been rejected 2018-12-07 23:38:45 +11:00
NotAdam
6af13f39a3 LandIdent now uses signed ints, rename housing clienttriggers, fix formatting 2018-12-07 23:34:45 +11:00
NotAdam
899b4aead3 handle internal/external housing storeroom inventory requests 2018-12-07 18:22:00 +11:00
NotAdam
c13a0b14ed cleanup and document storeroom status actrl 2018-12-02 16:42:46 +11:00
NotAdam
d0dc247d64 fix zoning in/out of houses 2018-12-02 14:59:33 +11:00
Mordred
2d1a70a4ce No more namespace Core, renamed to Sapphire 2018-11-29 16:55:48 +01:00
NotAdam
f0856949bd save & load house state 2018-11-26 23:32:22 +11:00
NotAdam
523a198241 broken housing 2018-11-25 01:55:53 +11:00
NotAdam
5607afee06 buying from gilshops now works 2018-11-24 15:17:18 +11:00
NotAdam
692e6acaf8 FFXIVIpcHousingEstateGreeting added 2018-11-22 15:34:17 +11:00
NotAdam
7cf925d1c3 Add ward selection, ward info & some script cleanup 2018-11-20 22:52:57 +11:00
Mordred
6f8abf951b Use the right packet to update permission + cleanup + new clienttrigger 2018-11-15 22:30:59 +01:00
Mordred
c1b52da7ab Started moveing more housing code into HousingMgr 2018-11-13 23:46:10 +01:00
AriAvery
ac2dcaec93 rename trigger (working) + build preset (starting) 2018-11-12 08:32:30 +01:00
AriAvery
aa9e1e2450 Signs + rename 2018-11-11 14:27:39 +01:00
Mordred
3cb4e79211 Cleanup and errorhandling 2018-11-10 23:47:19 +01:00
AriAvery
7b5057f99b added housing item UI 2018-11-07 09:05:03 +01:00
Mordred
0f6ac74f15 Houseing data initializing and signs 2018-11-04 23:47:10 +01:00
mordred
55c42035f3 More boost removed from common 2018-10-24 17:58:57 +02:00
Biscuit Boy
5051c7a2de Add Shared Estate Settings PacketDef and ClientTrigger 2018-09-26 03:22:42 +10:00
Biscuit Boy
ef87b9b36d Examine works correctly again / Handles errors for GM's and diff zones 2018-09-25 01:11:14 +10:00
Tahir Akhlaq
8d6ec91757 added equip models for examine (todo: main/sub/accessories)
- added stub for item crafter name request
2018-09-11 17:46:04 +01:00
Tahir Akhlaq
afc4d89d22 added basic examine functionality
- todo: fix gear models not displaying
2018-09-10 14:34:24 +01:00
NotAdam
e0d6c1024e item handin collection & fix quest abandon 2018-08-31 22:57:33 +10:00
Mordred
89a9b16555 Code style adjusted for 2 spaces and various other small things, checkout CodeStyle.xml for details 2018-08-29 21:40:59 +02:00
Biscuit Boy
cf3ad7628f Added wireframe rendering actorcontrol type and gm wireframe command 2018-08-28 15:02:59 +10:00