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82 commits

Author SHA1 Message Date
NotAdam
c84beee30a replace old inline generation of effects packet with a wrapper 2018-07-21 23:32:10 +10:00
NotAdam
9d7896043c fix builds with new effect packet 2018-07-21 15:54:37 +10:00
Mordred
dbf0ce5284 First step of inventory cleanup, moving defs to common 2018-07-20 22:39:10 +02:00
Maru
b15cd4948a InitUI pose def + set val; 2018-07-14 19:32:50 -03:00
Mordred
c12c0b1d99 Groundwork for pose, still needs to be added to spawn / initui 2018-07-11 23:52:24 +02:00
NotAdam
467bcf4163 persist emotes now persist through logout/login 2018-07-11 18:07:48 +10:00
Maru
542541b1f6 Emote stuff, launcher;
Please don't look

Emote stuff;
2018-07-09 01:29:16 -03:00
Mordred
f6d387c161 Emotes can now be interrupted, getting in and out of persistant emotes including /sit should work fine, too #329 2018-07-08 23:44:37 +02:00
Mordred
a5191c2b4f emotes with motion only added #329 2018-07-08 23:25:27 +02:00
Mordred
5bd6e94a16 Walking displays correctly 2018-07-08 00:43:03 +02:00
Mordred
ac9845f827 Some movement improvements, still not perfect.. baby steps... 2018-07-07 00:10:16 +02:00
NotAdam
92cfe1e2a5 unlockAction now takes u16 param, unlockAction debug command added 2018-07-04 19:28:54 +10:00
Mordred Admin
a3d5dc8c26 Merge remote-tracking branch 'origin/develop' into packet_work
Conflicts:
	src/servers/sapphire_zone/Action/EventAction.cpp
	src/servers/sapphire_zone/Actor/Chara.cpp
	src/servers/sapphire_zone/Actor/EventObject.cpp
	src/servers/sapphire_zone/Actor/Player.cpp
	src/servers/sapphire_zone/Actor/PlayerInventory.cpp
	src/servers/sapphire_zone/Network/Handlers/ClientTriggerHandler.cpp
	src/servers/sapphire_zone/Network/Handlers/PacketHandlers.cpp
	src/servers/sapphire_zone/Zone/Zone.cpp
2018-07-03 15:01:13 +02:00
Mordred
b28a4e6776
Merge pull request #323 from goaaats/actor_control_redo
common, zone: Streamline ActorControlTypes, refactor ActionHandler/ClientTrigger to ClientActorControl
2018-07-03 14:38:57 +02:00
Mordred Admin
b2aeed0f8a Merge remote-tracking branch 'origin/develop' into packet_work
Conflicts:
	src/servers/sapphire_zone/Network/Handlers/GMCommandHandlers.cpp
	src/servers/sapphire_zone/Network/Handlers/PacketHandlers.cpp
2018-07-03 09:32:14 +02:00
Mordred Admin
50ba02ed27 Removed old GamePacket 2018-07-03 09:20:09 +02:00
Mordred
b784c9e311 More packet conversion for lobby and zone 2018-07-03 00:01:26 +02:00
Mordred
d4133f19d9
Merge pull request #287 from AcedArmy/actor_rewrite
Fixed making new zones and done some more gm stuff
2018-07-02 11:34:47 +02:00
Biscuit Boy
062566f848 change isActingAsGm const location and add const to getOnlineStatus 2018-07-02 07:31:23 +10:00
Biscuit Boy
667ab110b9 Update isActingAsGm so we don't call getOnlineStatus 3 times 2018-07-01 21:43:50 +10:00
Biscuit Boy
54be80a26b add isActingAsGm in Player 2018-07-01 21:31:49 +10:00
Mordred
671576b861 Packet rework of server_zone 2018-06-28 00:07:07 +02:00
goaaats
3b9811ef17 Streamline ActorControlTypes, refactor ActionHandler/ClientTrigger to ClientActorControl 2018-06-23 21:38:04 +02:00
NotAdam
463d56e76e remove old XMLConfig completely and implement new ConfigMgr 2018-06-11 02:34:26 +10:00
Mordred
738b09d5c5 More cleanup yet 2018-06-02 15:52:35 +02:00
Mordred
06b5113d78 Zone-Server should now start up fine again 2018-05-22 17:42:50 +02:00
Adam
24a2de55e1 shouldn't default to a nonexistant onlinestatus... 2018-04-24 20:36:06 +10:00
Adam
7a64e5f33f biscuit didn't copy my code correctly 😢 2018-04-24 20:34:36 +10:00
Biscuit Boy
6a6f5b4349 How did I not notice that.... 2018-04-20 02:22:09 +10:00
Biscuit Boy
c78e33c53f Spacing should go back here 2018-04-19 23:04:31 +10:00
Biscuit Boy
e4b9db8853 Must be a fire type 2018-04-19 23:02:24 +10:00
Biscuit Boy
77cb5d7d50 Digital Monsters? 2018-04-19 22:50:17 +10:00
Biscuit Boy
168cc7409b I love me some style and wording fixes 2018-04-19 22:34:45 +10:00
Biscuit Boy
10eec1f954 Use that Gminvis yo 2018-04-19 22:30:23 +10:00
Biscuit Boy
f815e3e3d2 Added status priority and made the invis check better 2018-04-19 22:22:20 +10:00
Biscuit Boy
22abaf9d23 Added a whole lot of GM Stuff
Added Icons, Added Invis, Added Chat Types for what we have now
2018-04-18 21:00:20 +10:00
Mordred
83cb17610c WiP - implementing new framework 2018-03-09 00:06:44 +01:00
Mordred Admin
b91e711834 Cleanup of cmake files 2018-03-06 22:22:19 +01:00
Mordred
ec0335b64a Merge remote-tracking branch 'origin/master' into actor_rewrite 2018-03-06 00:10:36 +01:00
Mordred
22402651e9 Basic event play for directors, still buggy. Also some small fixes all around 2018-03-05 23:01:55 +01:00
Adam
8fd1a2e3df fix onEnterTerritory events 2018-03-05 22:10:14 +11:00
Maru
a61aef2c1e Framework; Refactors, styling, other minor stuff; 2018-03-02 07:22:25 -03:00
Mordred
78d660a1ce Object despawning added 2018-03-01 23:17:35 +01:00
Adam
810d71f262 move eobj/player spawnindex generation to common manager 2018-03-02 02:55:02 +11:00
Adam
af8cfeeb58 note to self 2018-02-28 23:58:11 +11:00
Adam
d024f0a396 fix eobj out of bounds allocation client crash 2018-02-28 23:53:20 +11:00
Mordred
67c2cb7971 Improved timing on instance starting 2018-02-24 23:53:32 +01:00
Mordred
f9722b5e2e EventObjects are not properly spawned and initialized 2018-02-23 23:47:21 +01:00
Mordred
692ca9d56e More stuff moved over to actor baseclass 2018-02-22 18:12:36 +01:00
Mordred
6e5737f401 Actors are now used as base for any entity 2018-02-22 15:31:10 +01:00