NotAdam
|
c84beee30a
|
replace old inline generation of effects packet with a wrapper
|
2018-07-21 23:32:10 +10:00 |
|
NotAdam
|
9d7896043c
|
fix builds with new effect packet
|
2018-07-21 15:54:37 +10:00 |
|
Mordred
|
dbf0ce5284
|
First step of inventory cleanup, moving defs to common
|
2018-07-20 22:39:10 +02:00 |
|
Maru
|
b15cd4948a
|
InitUI pose def + set val;
|
2018-07-14 19:32:50 -03:00 |
|
Mordred
|
c12c0b1d99
|
Groundwork for pose, still needs to be added to spawn / initui
|
2018-07-11 23:52:24 +02:00 |
|
NotAdam
|
467bcf4163
|
persist emotes now persist through logout/login
|
2018-07-11 18:07:48 +10:00 |
|
Maru
|
542541b1f6
|
Emote stuff, launcher;
Please don't look
Emote stuff;
|
2018-07-09 01:29:16 -03:00 |
|
Mordred
|
f6d387c161
|
Emotes can now be interrupted, getting in and out of persistant emotes including /sit should work fine, too #329
|
2018-07-08 23:44:37 +02:00 |
|
Mordred
|
a5191c2b4f
|
emotes with motion only added #329
|
2018-07-08 23:25:27 +02:00 |
|
Mordred
|
5bd6e94a16
|
Walking displays correctly
|
2018-07-08 00:43:03 +02:00 |
|
Mordred
|
ac9845f827
|
Some movement improvements, still not perfect.. baby steps...
|
2018-07-07 00:10:16 +02:00 |
|
NotAdam
|
92cfe1e2a5
|
unlockAction now takes u16 param, unlockAction debug command added
|
2018-07-04 19:28:54 +10:00 |
|
Mordred Admin
|
a3d5dc8c26
|
Merge remote-tracking branch 'origin/develop' into packet_work
Conflicts:
src/servers/sapphire_zone/Action/EventAction.cpp
src/servers/sapphire_zone/Actor/Chara.cpp
src/servers/sapphire_zone/Actor/EventObject.cpp
src/servers/sapphire_zone/Actor/Player.cpp
src/servers/sapphire_zone/Actor/PlayerInventory.cpp
src/servers/sapphire_zone/Network/Handlers/ClientTriggerHandler.cpp
src/servers/sapphire_zone/Network/Handlers/PacketHandlers.cpp
src/servers/sapphire_zone/Zone/Zone.cpp
|
2018-07-03 15:01:13 +02:00 |
|
Mordred
|
b28a4e6776
|
Merge pull request #323 from goaaats/actor_control_redo
common, zone: Streamline ActorControlTypes, refactor ActionHandler/ClientTrigger to ClientActorControl
|
2018-07-03 14:38:57 +02:00 |
|
Mordred Admin
|
b2aeed0f8a
|
Merge remote-tracking branch 'origin/develop' into packet_work
Conflicts:
src/servers/sapphire_zone/Network/Handlers/GMCommandHandlers.cpp
src/servers/sapphire_zone/Network/Handlers/PacketHandlers.cpp
|
2018-07-03 09:32:14 +02:00 |
|
Mordred Admin
|
50ba02ed27
|
Removed old GamePacket
|
2018-07-03 09:20:09 +02:00 |
|
Mordred
|
b784c9e311
|
More packet conversion for lobby and zone
|
2018-07-03 00:01:26 +02:00 |
|
Mordred
|
d4133f19d9
|
Merge pull request #287 from AcedArmy/actor_rewrite
Fixed making new zones and done some more gm stuff
|
2018-07-02 11:34:47 +02:00 |
|
Biscuit Boy
|
062566f848
|
change isActingAsGm const location and add const to getOnlineStatus
|
2018-07-02 07:31:23 +10:00 |
|
Biscuit Boy
|
667ab110b9
|
Update isActingAsGm so we don't call getOnlineStatus 3 times
|
2018-07-01 21:43:50 +10:00 |
|
Biscuit Boy
|
54be80a26b
|
add isActingAsGm in Player
|
2018-07-01 21:31:49 +10:00 |
|
Mordred
|
671576b861
|
Packet rework of server_zone
|
2018-06-28 00:07:07 +02:00 |
|
goaaats
|
3b9811ef17
|
Streamline ActorControlTypes, refactor ActionHandler/ClientTrigger to ClientActorControl
|
2018-06-23 21:38:04 +02:00 |
|
NotAdam
|
463d56e76e
|
remove old XMLConfig completely and implement new ConfigMgr
|
2018-06-11 02:34:26 +10:00 |
|
Mordred
|
738b09d5c5
|
More cleanup yet
|
2018-06-02 15:52:35 +02:00 |
|
Mordred
|
06b5113d78
|
Zone-Server should now start up fine again
|
2018-05-22 17:42:50 +02:00 |
|
Adam
|
24a2de55e1
|
shouldn't default to a nonexistant onlinestatus...
|
2018-04-24 20:36:06 +10:00 |
|
Adam
|
7a64e5f33f
|
biscuit didn't copy my code correctly 😢
|
2018-04-24 20:34:36 +10:00 |
|
Biscuit Boy
|
6a6f5b4349
|
How did I not notice that....
|
2018-04-20 02:22:09 +10:00 |
|
Biscuit Boy
|
c78e33c53f
|
Spacing should go back here
|
2018-04-19 23:04:31 +10:00 |
|
Biscuit Boy
|
e4b9db8853
|
Must be a fire type
|
2018-04-19 23:02:24 +10:00 |
|
Biscuit Boy
|
77cb5d7d50
|
Digital Monsters?
|
2018-04-19 22:50:17 +10:00 |
|
Biscuit Boy
|
168cc7409b
|
I love me some style and wording fixes
|
2018-04-19 22:34:45 +10:00 |
|
Biscuit Boy
|
10eec1f954
|
Use that Gminvis yo
|
2018-04-19 22:30:23 +10:00 |
|
Biscuit Boy
|
f815e3e3d2
|
Added status priority and made the invis check better
|
2018-04-19 22:22:20 +10:00 |
|
Biscuit Boy
|
22abaf9d23
|
Added a whole lot of GM Stuff
Added Icons, Added Invis, Added Chat Types for what we have now
|
2018-04-18 21:00:20 +10:00 |
|
Mordred
|
83cb17610c
|
WiP - implementing new framework
|
2018-03-09 00:06:44 +01:00 |
|
Mordred Admin
|
b91e711834
|
Cleanup of cmake files
|
2018-03-06 22:22:19 +01:00 |
|
Mordred
|
ec0335b64a
|
Merge remote-tracking branch 'origin/master' into actor_rewrite
|
2018-03-06 00:10:36 +01:00 |
|
Mordred
|
22402651e9
|
Basic event play for directors, still buggy. Also some small fixes all around
|
2018-03-05 23:01:55 +01:00 |
|
Adam
|
8fd1a2e3df
|
fix onEnterTerritory events
|
2018-03-05 22:10:14 +11:00 |
|
Maru
|
a61aef2c1e
|
Framework; Refactors, styling, other minor stuff;
|
2018-03-02 07:22:25 -03:00 |
|
Mordred
|
78d660a1ce
|
Object despawning added
|
2018-03-01 23:17:35 +01:00 |
|
Adam
|
810d71f262
|
move eobj/player spawnindex generation to common manager
|
2018-03-02 02:55:02 +11:00 |
|
Adam
|
af8cfeeb58
|
note to self
|
2018-02-28 23:58:11 +11:00 |
|
Adam
|
d024f0a396
|
fix eobj out of bounds allocation client crash
|
2018-02-28 23:53:20 +11:00 |
|
Mordred
|
67c2cb7971
|
Improved timing on instance starting
|
2018-02-24 23:53:32 +01:00 |
|
Mordred
|
f9722b5e2e
|
EventObjects are not properly spawned and initialized
|
2018-02-23 23:47:21 +01:00 |
|
Mordred
|
692ca9d56e
|
More stuff moved over to actor baseclass
|
2018-02-22 18:12:36 +01:00 |
|
Mordred
|
6e5737f401
|
Actors are now used as base for any entity
|
2018-02-22 15:31:10 +01:00 |
|