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38 commits

Author SHA1 Message Date
NotAdam
c86371ac56 fix issue where yard items couldn't be moved properly 2018-12-27 23:49:20 +11:00
NotAdam
33bd3a7ad6 a bit of refactoring, partially working yard item movement 2018-12-27 22:28:31 +11:00
NotAdam
bda8acdf2c internal item rotation/movement done 2018-12-27 17:12:01 +11:00
NotAdam
46924ccdd5 fix container handling issue where they were created incorrectly 2018-12-27 15:52:48 +11:00
NotAdam
9ebc2b342d cleanup container lists in housingmgr 2018-12-27 13:33:29 +11:00
NotAdam
643e2c1259 correctly send inventories when using internal furnishings menu 2018-12-27 01:09:33 +11:00
NotAdam
9f4648efa8 add internal housing item placement 2018-12-27 00:36:47 +11:00
NotAdam
9c7d0262e0 spawn internal house items from db 2018-12-26 22:39:00 +11:00
NotAdam
1f26eb9627 handle item positions better & some minor cleanup/refactoring 2018-12-26 19:34:43 +11:00
NotAdam
d3301b0b9f add external housing object placing 2018-12-26 18:11:18 +11:00
NotAdam
27e631d546 yard object spawning (mostly) working 2018-12-26 00:43:27 +11:00
NotAdam
7a15179f5a spawn housing objects on zone in 2018-12-25 23:43:46 +11:00
NotAdam
95862a4fac force stack to 1 for housing items 2018-12-25 22:59:18 +11:00
NotAdam
c6232f2395 Fix items being created incorrectly for small plots 2018-12-25 21:40:02 +11:00
NotAdam
52c35e0ccb create all estate inventories on launch 2018-12-25 21:05:13 +11:00
NotAdam
3d469b3f1c minor refactoring, move some more stuff out of land and into housingmgr 2018-12-25 20:12:24 +11:00
NotAdam
99c9d5edf8 use HousingItem instead of Item for housing inventories 2018-12-23 22:43:35 +11:00
NotAdam
abb3771b86 save a newly created house to the db correctly 2018-12-23 21:00:00 +11:00
NotAdam
b124ae06b1 more refactoring + sql 2018-12-23 20:54:21 +11:00
NotAdam
2dd08e1551 housing inventories work, parts are loaded from db now
plus a shitload of cleanup and refactoring
2018-12-23 19:13:30 +11:00
NotAdam
478d8fe238 cleanup and simplify model cache logic for houses 2018-12-23 15:23:22 +11:00
NotAdam
32a8cccb12 refactor housepart to housemodel 2018-12-22 23:33:38 +11:00
NotAdam
f29e72942b show error messages in the event of an invalid house appearance inv 2018-12-22 21:20:24 +11:00
Adam
517b0912f0 fix autism 2018-12-22 17:54:56 +11:00
NotAdam
c345ac2c4e correctly load appearance from db 2018-12-22 17:25:30 +11:00
NotAdam
ca62581dfb partially fix inventory loading fuckery 2018-12-22 17:22:24 +11:00
NotAdam
e52127fd91 load housing invs correctly 2018-12-22 15:58:54 +11:00
NotAdam
8b70f79108 fix house init, some refactoring and base inventory impl 2018-12-22 14:35:42 +11:00
NotAdam
8cd4b690a8 init houses from land cache instead of territory based queries 2018-12-22 12:00:34 +11:00
NotAdam
ab35d2075d cache all houses on startup 2018-12-22 11:33:21 +11:00
NotAdam
1c59eb8f98 more ident cleanup 2018-12-21 22:23:49 +11:00
NotAdam
419a61f8ff Move land/house to use LandIdent instead of storing terri/plot/ward 2018-12-21 22:08:05 +11:00
NotAdam
68db0d0e0c fix lambda type and remove testing code 2018-12-20 22:31:57 +11:00
NotAdam
332456ffd0 handle inventory packet sequencing properly for items & containers 2018-12-20 20:41:16 +11:00
NotAdam
d465875318 change getPlayerOwner to getOwnerId 2018-12-19 16:03:35 +11:00
NotAdam
ab3c3a91cd fix this stupid inconsistency where its sometimes 2 u8s, sometimes u16s 2018-12-19 01:03:41 +11:00
NotAdam
ebda186553 minor cleanup and fix ward/landid being read incorrectly 2018-12-19 00:54:25 +11:00
mordred
ea64b65331 Restructured project slightly 2018-12-13 12:40:42 +01:00
Renamed from src/servers/sapphire_zone/Manager/HousingMgr.cpp (Browse further)