NotAdam
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d11fa5a6a5
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kinda working effect packets
|
2019-08-09 17:50:31 +10:00 |
|
NotAdam
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537b640bbc
|
minor zone -> territory refactoring
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2019-08-09 17:49:40 +10:00 |
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NotAdam
|
317d16e3ed
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rename some getters and zonechannelpacket -> worldchannelpacket
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2019-08-09 17:49:40 +10:00 |
|
NotAdam
|
9c3fba263e
|
rename zone to territory
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2019-08-09 17:49:40 +10:00 |
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NotAdam
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1f4b2dafbb
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rename InitUI -> PlayerSetup, AddStatusEffect -> EffectResult
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2019-06-20 14:48:24 +10:00 |
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NotAdam
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ccb83bec5d
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move itemaction to own class, perchbird's effect command
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2019-06-02 20:45:18 +10:00 |
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NotAdam
|
86517c53ea
|
somewhat working action lut stuff
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2019-06-02 02:30:54 +10:00 |
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NotAdam
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f892257aa5
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refactor Util -> Common::Util & Action to World::Action
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2019-06-02 00:35:00 +10:00 |
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NotAdam
|
b3edc9d2a2
|
remove the code restricting ic territories from being created
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2019-05-07 22:16:18 +10:00 |
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NotAdam
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bd8192f4f0
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fix a crash where !instance bind is used incorrectly, better getter name
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2019-05-07 22:10:55 +10:00 |
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NotAdam
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44ae1cb641
|
gracefully crash the server if no navmeshes exist with a useful error
|
2019-04-29 19:59:54 +10:00 |
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Mordred
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b4b5c59bfa
|
Some naming changes for actions
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2019-04-28 23:34:43 +02:00 |
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NotAdam
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b68e1b7876
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fix naviprovider not being set on instances
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2019-04-19 18:52:55 +10:00 |
|
Mordred
|
61e0b0c013
|
Detour crowd experiments
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2019-04-19 00:39:42 +02:00 |
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NotAdam
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8ffd81248f
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use prepared statement for item loading, network item stain
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2019-04-13 22:42:02 +10:00 |
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Mordred
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13ce1b47d0
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QuestBattles can now be started from scripts, see ManFst005
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2019-04-11 00:16:04 +02:00 |
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NotAdam
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799588114e
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fix debug commands not working for questbattles, map another actrl
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2019-04-08 23:36:02 +10:00 |
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NotAdam
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a0ee37d9db
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Merge remote-tracking branch 'upstream/develop' into develop
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2019-04-08 08:02:50 +10:00 |
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Mordred
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e4f18a0850
|
Shortcut adde for questbattle command
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2019-04-07 23:59:33 +02:00 |
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Mordred
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975fcf1be8
|
Move questbattle opening scene into the script
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2019-04-07 23:42:24 +02:00 |
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Mordred
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4fd49a1dae
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Show svent on questbattle completion, remove inactive questbattle instances
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2019-04-07 16:01:53 +02:00 |
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Mordred
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0079cba784
|
Changed the way players are being iterated for updating, some questbattle additions
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2019-04-07 13:27:56 +02:00 |
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NotAdam
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03856a339c
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refactoring, make ranged targeted aoe actions work somewhat properly
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2019-04-07 16:31:09 +10:00 |
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NotAdam
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2f73a61eb2
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Start of action target selection implementation
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2019-04-07 16:04:36 +10:00 |
|
Mordred
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af07092978
|
Refactored the way timestamps are passed through update handlers
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2019-04-04 23:29:52 +02:00 |
|
Mordred
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598dd50ff2
|
More simplifications of the questbattle handling, exposing a script function to init player position
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2019-04-02 00:00:58 +02:00 |
|
Mordred
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e06099f762
|
Questbattle instances can be created and joined.
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2019-03-31 23:45:03 +02:00 |
|
NotAdam
|
ec20b66f5b
|
make more vfx items work good 😎
|
2019-03-24 00:48:21 +11:00 |
|
NotAdam
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f1469a554c
|
add missing zonepositions, use move semantics for framework constructor
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2019-03-17 13:50:01 +11:00 |
|
mordred
|
bfa6f74501
|
Renamed GamePacketNew... finally
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2019-03-08 15:34:38 +01:00 |
|
NotAdam
|
2f4ca9b589
|
add teleporting back in, remove action targeting for now
|
2019-03-07 21:58:12 +11:00 |
|
NotAdam
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fc62be84a2
|
simplify action interface naming slightly - drops on prefix from vfuncs
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2019-03-07 20:33:29 +11:00 |
|
NotAdam
|
9d6622b522
|
add ref to Data::Action inside action obj, move can cast logic to action
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2019-03-07 20:28:35 +11:00 |
|
NotAdam
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36b693fc70
|
minor refactoring, fix adventurer actions not working
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2019-02-17 16:55:00 +11:00 |
|
NotAdam
|
29f1f9b6bc
|
only allow area aoe actions through the aoe handler
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2019-02-11 19:10:42 +11:00 |
|
NotAdam
|
8e74681db1
|
cleanup some unneeded log output
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2019-02-11 14:51:56 +11:00 |
|
NotAdam
|
cd26f7f48c
|
cleanup action start behaviour, interrupt any unimplemented actions
|
2019-02-11 00:40:00 +11:00 |
|
NotAdam
|
0890023532
|
add eobj action handling
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2019-02-10 22:13:47 +11:00 |
|
NotAdam
|
68b935133c
|
correctly capture itemaction source slot/container from cast packet
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2019-02-10 19:50:28 +11:00 |
|
NotAdam
|
a5aaa1b792
|
set target correctly on action objs
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2019-02-09 23:54:49 +11:00 |
|
NotAdam
|
7f4eeef162
|
log invalid itemaction types
|
2019-02-09 22:45:29 +11:00 |
|
NotAdam
|
458235685a
|
VFX ItemAction handling
|
2019-02-09 21:48:42 +11:00 |
|
NotAdam
|
d144da7c28
|
proper action type handling
|
2019-02-09 19:26:31 +11:00 |
|
NotAdam
|
dc7d760c2f
|
fix actions being interrupted incorrectly
|
2019-02-09 18:32:10 +11:00 |
|
NotAdam
|
758b27b90a
|
add classjob check to casting actions
|
2019-02-09 18:02:11 +11:00 |
|
NotAdam
|
d151caef85
|
move effectentry to common, minor refactoring
|
2019-02-09 17:07:53 +11:00 |
|
NotAdam
|
e3c0ae7403
|
fix a crash where m_pTarget was invalid
|
2019-02-09 15:45:02 +11:00 |
|
NotAdam
|
6cd3ad594b
|
basic action sanity checking, partial casting support, some cleanup
|
2019-02-09 15:39:05 +11:00 |
|
NotAdam
|
2c076520b9
|
ignore invalid actions and pass action data into manager
|
2019-02-09 14:45:28 +11:00 |
|
NotAdam
|
497cc1f028
|
skeleton action handling inside actionmgr, packet fixes
|
2019-02-08 21:04:48 +11:00 |
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