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Author SHA1 Message Date
Mordred
dceff7eed6 Merge branch 'develop' of https://github.com/SapphireMordred/Sapphire into develop
# Conflicts:
#	.appveyor.yml
#	.gitmodules
#	.travis.yml
#	CMakeLists.txt
#	CMakeSettings.json
#	README.md
#	cmake/FindMySQL.cmake
#	cmake/paths.cmake
#	deps/datReader/Dat.cpp
#	deps/datReader/Dat.h
#	deps/datReader/DatCat.cpp
#	deps/datReader/DatCat.h
#	deps/datReader/DatCategories/bg/lgb.h
#	deps/datReader/DatCategories/bg/sgb.h
#	deps/datReader/Exd.cpp
#	deps/datReader/Exd.h
#	deps/datReader/ExdCat.cpp
#	deps/datReader/ExdCat.h
#	deps/datReader/ExdData.cpp
#	deps/datReader/ExdData.h
#	deps/datReader/Exh.cpp
#	deps/datReader/Exh.h
#	deps/datReader/File.cpp
#	deps/datReader/File.h
#	deps/datReader/GameData.cpp
#	deps/datReader/GameData.h
#	deps/datReader/Index.cpp
#	deps/datReader/Index.h
#	deps/datReader/SqPack.cpp
#	deps/datReader/SqPack.h
#	deps/datReader/bparse.cpp
#	deps/datReader/bparse.h
#	deps/datReader/conv.cpp
#	deps/datReader/conv.h
#	deps/datReader/crc32.cpp
#	deps/datReader/crc32.h
#	deps/datReader/stream.cpp
#	deps/datReader/stream.h
#	deps/datReader/zlib.cpp
#	deps/datReader/zlib.h
#	deps/mysqlConnector/Connection.cpp
#	deps/mysqlConnector/Connection.h
#	deps/watchdog/Watchdog.h
#	sql/schema/inserts.sql
#	sql/schema/schema.sql
#	src/api/PlayerMinimal.h
#	src/api/SapphireApi.cpp
#	src/api/main.cpp
#	src/common/Common.h
#	src/common/CommonGen.h
#	src/common/Config/ConfigMgr.cpp
#	src/common/Database/DbCommon.h
#	src/common/Database/DbConnection.cpp
#	src/common/Database/DbWorkerPool.cpp
#	src/common/Exd/ExdDataGenerated.cpp
#	src/common/Exd/ExdDataGenerated.h
#	src/common/Logging/Logger.cpp
#	src/common/Network/CommonActorControl.h
#	src/common/Network/Connection.cpp
#	src/common/Network/Connection.h
#	src/common/Network/PacketDef/Ipcs.h
#	src/common/Network/PacketDef/Zone/ClientZoneDef.h
#	src/common/Network/PacketDef/Zone/ServerZoneDef.h
#	src/common/Util/Util.cpp
#	src/common/Util/UtilMath.cpp
#	src/common/Util/UtilMath.h
#	src/dbm/DbManager.cpp
#	src/dbm/main.cpp
#	src/lobby/Forwards.h
#	src/lobby/GameConnection.cpp
#	src/lobby/GameConnection.h
#	src/lobby/ServerLobby.cpp
#	src/lobby/mainLobbyServer.cpp
#	src/scripts/action/common/ActionSprint3.cpp
#	src/scripts/common/CmnDefCutSceneReplay.cpp
#	src/scripts/common/GilShop.cpp
#	src/scripts/common/aethernet/Aetheryte.cpp
#	src/scripts/common/aethernet/HousingAethernet.cpp
#	src/scripts/common/eobj/HousingEstateEntrance.cpp
#	src/scripts/common/housing/CmnDefHousingSignboard.cpp
#	src/scripts/common/warptaxi/WarpTaxi.cpp
#	src/scripts/instances/questbattles/ChasingShadows.cpp
#	src/scripts/quest/ManFst001.cpp
#	src/scripts/quest/ManFst002.cpp
#	src/scripts/quest/ManFst003.cpp
#	src/scripts/quest/ManFst004.cpp
#	src/scripts/quest/ManFst005.cpp
#	src/scripts/quest/ManSea001.cpp
#	src/scripts/quest/ManSea002.cpp
#	src/scripts/quest/ManSea003.cpp
#	src/scripts/quest/ManWil001.cpp
#	src/scripts/quest/ManWil002.cpp
#	src/scripts/quest/ManWil003.cpp
#	src/scripts/quest/ManWil004.cpp
#	src/scripts/quest/subquest/gridania/SubFst001.cpp
#	src/scripts/quest/subquest/gridania/SubFst002.cpp
#	src/scripts/quest/subquest/gridania/SubFst003.cpp
#	src/scripts/quest/subquest/gridania/SubFst004.cpp
#	src/scripts/quest/subquest/gridania/SubFst005.cpp
#	src/scripts/quest/subquest/gridania/SubFst008.cpp
#	src/scripts/quest/subquest/gridania/SubFst009.cpp
#	src/scripts/quest/subquest/gridania/SubFst010.cpp
#	src/scripts/quest/subquest/gridania/SubFst011.cpp
#	src/scripts/quest/subquest/gridania/SubFst013.cpp
#	src/scripts/quest/subquest/gridania/SubFst014.cpp
#	src/scripts/quest/subquest/gridania/SubFst015.cpp
#	src/scripts/quest/subquest/gridania/SubFst019.cpp
#	src/scripts/quest/subquest/gridania/SubFst026.cpp
#	src/scripts/quest/subquest/gridania/SubFst029.cpp
#	src/scripts/quest/subquest/gridania/SubFst030.cpp
#	src/scripts/quest/subquest/gridania/SubFst034.cpp
#	src/scripts/quest/subquest/gridania/SubFst039.cpp
#	src/scripts/quest/subquest/gridania/SubFst041.cpp
#	src/scripts/quest/subquest/gridania/SubFst045.cpp
#	src/scripts/quest/subquest/limsa/SubSea001.cpp
#	src/scripts/quest/subquest/limsa/SubSea012.cpp
#	src/scripts/quest/subquest/uldah/SubWil000.cpp
#	src/scripts/quest/subquest/uldah/SubWil001.cpp
#	src/scripts/quest/subquest/uldah/SubWil002.cpp
#	src/scripts/quest/subquest/uldah/SubWil004.cpp
#	src/scripts/quest/subquest/uldah/SubWil006.cpp
#	src/scripts/quest/subquest/uldah/SubWil007.cpp
#	src/scripts/quest/subquest/uldah/SubWil018.cpp
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#	src/scripts/quest/subquest/uldah/SubWil021.cpp
#	src/scripts/quest/subquest/uldah/SubWil022.cpp
#	src/scripts/quest/subquest/uldah/SubWil027.cpp
#	src/scripts/quest/subquest/uldah/SubWil028.cpp
#	src/scripts/quest/subquest/uldah/SubWil029.cpp
#	src/tools/action_parse/main.cpp
#	src/tools/discovery_parser/main.cpp
#	src/tools/event_object_parser/instance.tmpl
#	src/tools/event_object_parser/main.cpp
#	src/tools/event_object_parser/questbattle.tmpl
#	src/tools/exd_common_gen/main.cpp
#	src/tools/exd_struct_gen/ExdData.cpp.tmpl
#	src/tools/exd_struct_gen/ExdData.h.tmpl
#	src/tools/exd_struct_gen/main.cpp
#	src/tools/exd_struct_test/main.cpp
#	src/tools/mob_parse/main.cpp
#	src/tools/nav_export/lgb.h
#	src/tools/nav_export/main.cpp
#	src/tools/nav_export/nav/TiledNavmeshGenerator.cpp
#	src/tools/nav_export/navmesh_exporter.h
#	src/tools/nav_export/obj_exporter.h
#	src/tools/pcb_reader/lgb.h
#	src/tools/pcb_reader/main.cpp
#	src/tools/pcb_reader/nav/TiledNavmeshGenerator.cpp
#	src/tools/pcb_reader/navmesh_exporter.h
#	src/tools/pcb_reader/obj_exporter.h
#	src/tools/quest_parser/main.cpp
#	src/tools/questbattle_bruteforce/main.cpp
#	src/world/Action/Action.cpp
#	src/world/Action/Action.h
#	src/world/Action/ActionLut.h
#	src/world/Action/ActionLutData.cpp
#	src/world/Action/EffectBuilder.cpp
#	src/world/Action/EffectBuilder.h
#	src/world/Action/EffectResult.cpp
#	src/world/Action/EffectResult.h
#	src/world/Action/EventAction.cpp
#	src/world/Action/EventAction.h
#	src/world/Action/ItemAction.cpp
#	src/world/Action/ItemAction.h
#	src/world/Actor/Actor.cpp
#	src/world/Actor/Actor.h
#	src/world/Actor/BNpc.cpp
#	src/world/Actor/BNpc.h
#	src/world/Actor/Chara.cpp
#	src/world/Actor/Chara.h
#	src/world/Actor/EventObject.cpp
#	src/world/Actor/EventObject.h
#	src/world/Actor/Npc.cpp
#	src/world/Actor/Npc.h
#	src/world/Actor/Player.cpp
#	src/world/Actor/Player.h
#	src/world/Actor/PlayerEvent.cpp
#	src/world/Actor/PlayerInventory.cpp
#	src/world/Actor/PlayerQuest.cpp
#	src/world/Actor/PlayerSql.cpp
#	src/world/Event/Director.cpp
#	src/world/Event/Director.h
#	src/world/Event/EventHandler.h
#	src/world/ForwardsZone.h
#	src/world/Inventory/HousingItem.cpp
#	src/world/Inventory/HousingItem.h
#	src/world/Inventory/Item.cpp
#	src/world/Inventory/Item.h
#	src/world/Inventory/ItemContainer.cpp
#	src/world/Inventory/ItemContainer.h
#	src/world/Linkshell/Linkshell.h
#	src/world/Manager/ActionMgr.cpp
#	src/world/Manager/ActionMgr.h
#	src/world/Manager/DebugCommandMgr.cpp
#	src/world/Manager/DebugCommandMgr.h
#	src/world/Manager/EventMgr.cpp
#	src/world/Manager/EventMgr.h
#	src/world/Manager/HousingMgr.cpp
#	src/world/Manager/HousingMgr.h
#	src/world/Manager/InventoryMgr.cpp
#	src/world/Manager/InventoryMgr.h
#	src/world/Manager/ItemMgr.cpp
#	src/world/Manager/ItemMgr.h
#	src/world/Manager/LinkshellMgr.cpp
#	src/world/Manager/LinkshellMgr.h
#	src/world/Manager/MarketMgr.cpp
#	src/world/Manager/MarketMgr.h
#	src/world/Manager/NaviMgr.cpp
#	src/world/Manager/NaviMgr.h
#	src/world/Manager/PlayerMgr.cpp
#	src/world/Manager/PlayerMgr.h
#	src/world/Manager/RNGMgr.cpp
#	src/world/Manager/RNGMgr.h
#	src/world/Manager/ShopMgr.cpp
#	src/world/Manager/ShopMgr.h
#	src/world/Manager/TerritoryMgr.cpp
#	src/world/Manager/TerritoryMgr.h
#	src/world/Math/CalcBattle.cpp
#	src/world/Math/CalcStats.cpp
#	src/world/Math/CalcStats.h
#	src/world/Navi/NaviProvider.cpp
#	src/world/Navi/NaviProvider.h
#	src/world/Network/GameConnection.cpp
#	src/world/Network/GameConnection.h
#	src/world/Network/Handlers/ActionHandler.cpp
#	src/world/Network/Handlers/CFHandlers.cpp
#	src/world/Network/Handlers/ClientTriggerHandler.cpp
#	src/world/Network/Handlers/EventHandlers.cpp
#	src/world/Network/Handlers/GMCommandHandlers.cpp
#	src/world/Network/Handlers/InventoryHandler.cpp
#	src/world/Network/Handlers/PacketHandlers.cpp
#	src/world/Network/PacketWrappers/ActorControlSelfPacket.h
#	src/world/Network/PacketWrappers/EffectPacket.h
#	src/world/Network/PacketWrappers/ExaminePacket.h
#	src/world/Network/PacketWrappers/NpcSpawnPacket.h
#	src/world/Network/PacketWrappers/PlayerSetupPacket.h
#	src/world/Network/PacketWrappers/PlayerSpawnPacket.h
#	src/world/Network/PacketWrappers/UpdateInventorySlotPacket.h
#	src/world/Script/NativeScriptApi.cpp
#	src/world/Script/NativeScriptApi.h
#	src/world/Script/NativeScriptMgr.cpp
#	src/world/Script/NativeScriptMgr.h
#	src/world/Script/ScriptLoader.cpp
#	src/world/Script/ScriptMgr.cpp
#	src/world/Script/ScriptMgr.h
#	src/world/ServerMgr.cpp
#	src/world/ServerMgr.h
#	src/world/Session.cpp
#	src/world/Session.h
#	src/world/StatusEffect/StatusEffect.cpp
#	src/world/StatusEffect/StatusEffect.h
#	src/world/Territory/Cell.cpp
#	src/world/Territory/House.cpp
#	src/world/Territory/House.h
#	src/world/Territory/Housing/HousingInteriorTerritory.cpp
#	src/world/Territory/Housing/HousingInteriorTerritory.h
#	src/world/Territory/HousingZone.cpp
#	src/world/Territory/HousingZone.h
#	src/world/Territory/InstanceContent.cpp
#	src/world/Territory/InstanceContent.h
#	src/world/Territory/Land.cpp
#	src/world/Territory/Land.h
#	src/world/Territory/QuestBattle.cpp
#	src/world/Territory/QuestBattle.h
#	src/world/Territory/Territory.cpp
#	src/world/Territory/Territory.h
#	src/world/mainGameServer.cpp
2021-11-22 23:29:45 +01:00
collett
413c69aa41 container db fix 2021-09-17 02:07:15 +09:00
Adam
1689b3fd1a
Merge pull request #730 from collett8192/patch
fix the loading of some quest battles
2021-09-15 19:16:20 +10:00
collett
1fa5aadf1c update proper event type check 2021-09-15 16:55:45 +09:00
collett
0fe75c373e fix the loading of some quest battles 2021-09-15 01:24:02 +09:00
Skyliegirl33
1f6b31dd4c Update opcodes and fix CFCommenceHandler 2021-09-13 18:53:53 +02:00
collett
e360dadb95 fix duty info remaining on client after leaving 2021-09-13 05:29:53 +09:00
collett
378e5d75bc fix wrong value used to determine armory container for swapped out equipment. 2021-09-12 00:18:04 +09:00
Taezen
71b459ba62 fix for previous quest and quest lock check 2021-09-11 14:00:04 +02:00
collett
46ce78aa45 Correctly removes players from their cells when leaving zone, fixes mob-in-city problem. 2021-09-11 00:52:59 +09:00
collett
26f0b7f88f load quest icon correctly after finishing a quest. 2021-09-10 18:28:39 +09:00
Adam
0ebc900cc4
Merge pull request #721 from Taezen/develop-map
Including support for basic map icons
2021-09-08 20:47:31 +10:00
Taezen
322a7bb4c2 better naming 2021-09-08 11:25:16 +02:00
Taezen
774d16667d little map manager rework 2021-09-07 16:50:13 +02:00
Taezen
55247a41f6 minor changes for the map implementation 2021-09-06 11:39:52 +02:00
コレット
f4d84e0a17
fix /sit rotation on other client (#722) 2021-09-01 16:50:45 +10:00
Taezen
e8c7c83197 Map support 2021-08-30 10:16:05 +02:00
コレット
23b7b052a1
PublicContent support. (#720)
* PublicContent support.

* update code
2021-08-16 18:18:29 +10:00
コレット
b1e430cf39
CF register fix. (#719)
* CF register fix.

* typo
2021-08-10 16:55:10 +10:00
collett
46aa33cffa keep the const 2021-07-29 16:54:24 +09:00
collett
245d709566 minor update 2021-07-29 16:42:31 +09:00
collett
602f175912 remove reference from LandIdent param 2021-07-29 16:39:36 +09:00
collett
b014b9265d housing edit interior 2021-07-29 02:01:02 +09:00
collett
301bd61180 update to 5.55 hotfix
Co-authored-by: Jeido Uran <tourais.q@gmail.com>
2021-07-27 07:33:55 +09:00
collett
627cf93b4c fix performing 2021-02-25 21:28:58 +09:00
collett
f499b53f25 store new mount bytes to db 2021-02-16 23:56:31 +09:00
collett
c4effc7e21 EquipSlotCategory reverted back or I updated the wrong enum last time? Anyway all values are checked manually and better naming. 2021-02-16 23:56:31 +09:00
collett
f5c9e56aa1 bug fixes and implement house exterior editing. 2021-02-06 05:18:26 +09:00
Jeido
0bc38c791c style 2021-01-25 17:46:28 +01:00
Jeido
de160f96de Several fixes and improvements
-Eobj will keep their animation flag even after respawning
-Using !set classjob properly updates stats and UI
-Using an emote while /changepose is active doesn't immediatly interrupt the emote anymore
-GM2Command Logging moved to info instead of debug to match GM1
-//gm raise doesn't raise the target twice anymore
-Fix modelSubWeapon always being reset to 0 upon logging in
-Added TerritoryIntendedUses
2021-01-25 17:41:45 +01:00
collett
3d4e39846c implement diving 2020-11-16 17:11:05 +09:00
collett
a006900fba event battle fix 2020-11-11 20:06:29 +09:00
collett
0ec4c4e4fd 5.35 updates 2020-11-11 02:07:59 +09:00
collett
d887ecdebe inventory fix 2020-06-28 09:27:44 +09:00
collett
570eb19b18 Add TradeMultipleReturnEventHander, seen in quests where the player trade more than 1 item to an npc. 2020-06-21 19:49:52 +09:00
collett
00f0adf620 typo 2020-06-17 02:30:57 +09:00
collett
031d354bbd add id check in addItem as well 2020-06-17 02:28:39 +09:00
collett
b43893d560 prevent empty quest reward slot (id == 0) being added as items 2020-06-17 02:19:34 +09:00
collett
e97165eaac clean up 2020-06-15 08:40:55 +09:00
collett
ecd8adf21b implement "/sit" on world obj 2020-06-15 08:36:27 +09:00
collett
104f554a40 fix adding crystal also adds gil. 2020-06-14 23:32:56 +09:00
Sophie Hamilton
0902d31980 Fix quest completion for questId > 2047 (67583)
It's currently impossible to permanently store quest completion flags
for quests beyond questId 2047 (67583) due to the code using a type
that's too small. This manifests in the correct quest completion packet
being sent, but as soon as you move to another zone the quest disappears
from the journal (and is probably replaced by another quest you didn't
ask for).

This fixes the issue by using an appropriately-sized index variable, and
also increases the flag storage so that all currently-available quests
can be stored.
2020-05-28 05:55:22 +01:00
collett
3ae54d3db0 fix build 2020-05-16 06:13:07 +09:00
collett
d5677b2a5a greater than 65535 effect entry value. 2020-05-16 02:46:51 +09:00
Mordred
fb8d4e9794 Merge pull request #672 from collett8192/shop_update
delete sold item from db
2020-05-12 00:18:19 +02:00
Mordred
54ea88ffdd Merge pull request #671 from collett8192/get_item_icon_fix
Add LootMessage packet to fix old ItemObtainIcon.
2020-05-12 00:17:59 +02:00
collett
228f9b0ef4 should silent the sound effect as well 2020-05-12 04:15:52 +09:00
Flawed
5f4d87cd7b Fill in other known EventHandlerTypes 2020-05-11 12:12:12 -07:00
collett
302d06c038 also when logout 2020-05-12 03:06:04 +09:00
collett
0273931e4c delete sold item from db 2020-05-12 02:57:48 +09:00