NotAdam
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d9419b49b4
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fix casting stateflag not being unset after finishing a cast
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2019-03-07 22:41:05 +11:00 |
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NotAdam
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2f4ca9b589
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add teleporting back in, remove action targeting for now
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2019-03-07 21:58:12 +11:00 |
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NotAdam
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fc62be84a2
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simplify action interface naming slightly - drops on prefix from vfuncs
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2019-03-07 20:33:29 +11:00 |
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NotAdam
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9d6622b522
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add ref to Data::Action inside action obj, move can cast logic to action
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2019-03-07 20:28:35 +11:00 |
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NotAdam
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36b693fc70
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minor refactoring, fix adventurer actions not working
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2019-02-17 16:55:00 +11:00 |
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NotAdam
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8db5818371
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Add EventActions back in so the opening quests work again
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2019-02-17 15:47:03 +11:00 |
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NotAdam
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8e74681db1
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cleanup some unneeded log output
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2019-02-11 14:51:56 +11:00 |
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NotAdam
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5a94679b2d
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fix effect packets not showing the action name after the initial cast
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2019-02-11 11:47:04 +11:00 |
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NotAdam
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9dccec2eee
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add players to aggro table when using actions so script callbacks work
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2019-02-11 10:36:17 +11:00 |
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NotAdam
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c561b50058
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refactor and simplify how actionscripts are called and used
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2019-02-11 10:14:14 +11:00 |
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NotAdam
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8aeaa0c443
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read aspect from exd, correct potency for heavy shot
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2019-02-11 10:03:36 +11:00 |
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NotAdam
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d219b593a0
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handle -1 range case for bard/archer
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2019-02-11 01:50:41 +11:00 |
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NotAdam
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cd26f7f48c
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cleanup action start behaviour, interrupt any unimplemented actions
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2019-02-11 00:40:00 +11:00 |
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NotAdam
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a5dd8fb816
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send effect packets for single target damage attacks
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2019-02-11 00:11:29 +11:00 |
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NotAdam
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a40859e4b4
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add single target damage to actions
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2019-02-10 23:53:44 +11:00 |
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NotAdam
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29f649ff0a
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correctly call action script callbacks + some mp debug output
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2019-02-10 23:34:15 +11:00 |
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NotAdam
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7051734b68
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restructure how actionscripts work
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2019-02-10 23:28:15 +11:00 |
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NotAdam
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0890023532
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add eobj action handling
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2019-02-10 22:13:47 +11:00 |
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NotAdam
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17a15b847e
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refactor ActionInterruptType and move it into common
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2019-02-10 21:21:34 +11:00 |
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NotAdam
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5acdef853a
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minor cleanup in regards to how we handle players who cast actions
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2019-02-10 21:18:03 +11:00 |
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NotAdam
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98ccf34c32
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handle damaged based interrupts versus regular cast interrupts
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2019-02-10 21:12:22 +11:00 |
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NotAdam
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af59013dbe
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merge in interrupt behaviour from old branch, calculate cooldown time
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2019-02-10 21:01:17 +11:00 |
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NotAdam
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e22316e425
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cleanup cost subtraction code, won't be done inside action object
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2019-02-09 23:16:35 +11:00 |
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NotAdam
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6a9d3c18ec
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change action cost system to allow for a variable amount of costs
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2019-02-09 23:14:30 +11:00 |
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NotAdam
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458235685a
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VFX ItemAction handling
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2019-02-09 21:48:42 +11:00 |
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NotAdam
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66f787ca0b
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add 99.99% accurate (probably) mp calculation
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2019-02-09 20:49:22 +11:00 |
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NotAdam
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2d9baddb33
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cleanup incorrect usage of HandleActionType
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2019-02-09 19:24:32 +11:00 |
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NotAdam
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dc7d760c2f
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fix actions being interrupted incorrectly
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2019-02-09 18:32:10 +11:00 |
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NotAdam
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d8a1c751fd
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add (some) cost types and cost data to action obj
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2019-02-09 18:01:39 +11:00 |
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NotAdam
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c3e7043560
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damage/heal helpers for actions
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2019-02-09 17:36:44 +11:00 |
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NotAdam
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84073363a8
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fix incorrect type used for action object
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2019-02-09 16:58:16 +11:00 |
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NotAdam
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e3c0ae7403
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fix a crash where m_pTarget was invalid
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2019-02-09 15:45:02 +11:00 |
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NotAdam
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6cd3ad594b
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basic action sanity checking, partial casting support, some cleanup
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2019-02-09 15:39:05 +11:00 |
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NotAdam
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b247f69a96
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move the old actioncast code into base action class
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2019-02-08 22:09:48 +11:00 |
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mordred
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8dcbfa5365
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Restructured project slightly
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2018-12-13 12:40:42 +01:00 |
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