goaaats
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b200204ee3
|
pathing things?
|
2019-01-20 16:10:48 +01:00 |
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Maru
|
315a2fdf7a
|
Merge branch 'develop' of https://github.com/SapphireMordred/Sapphire into develop
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2019-01-19 21:20:31 -02:00 |
|
Maru
|
98f2720fa2
|
RNGManager PoC, fix overuse of static cast
|
2019-01-19 21:20:23 -02:00 |
|
Mordred
|
f18dae441b
|
Hate list is now displayed for players
|
2019-01-19 22:56:07 +01:00 |
|
Mordred
|
2a7727ec51
|
Fixed initial actorids for zones
|
2019-01-19 10:37:18 +01:00 |
|
Mordred
|
79daa7ac56
|
Make sure to reinit DB -> Various small fixes and refactors
|
2019-01-17 23:54:47 +01:00 |
|
NotAdam
|
63ce4c42be
|
fix placing interior housing items
|
2019-01-14 20:05:27 +11:00 |
|
Mordred
|
f468949df2
|
Temporary fix for resetting directors. Eventually zoning needs to be streamlined
|
2019-01-13 17:32:43 +01:00 |
|
Mordred
|
06e214956c
|
Mobs spawn with randomized rotation and are actually targetable now
|
2019-01-13 00:51:31 +01:00 |
|
NotAdam
|
6e6ffc7cf3
|
fix housing object init structure, game no longer crashes/doesn't load
|
2019-01-10 20:38:27 +11:00 |
|
NotAdam
|
c03dc6dc80
|
initial pass to fix housing issues
|
2019-01-10 15:03:25 +11:00 |
|
Mordred
|
da67f6cae8
|
Very rudementary spawn implementation and db fix
|
2019-01-08 17:08:48 +01:00 |
|
Mordred
|
c1a3fa5915
|
Extended schema for spawnpoints
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2019-01-06 23:34:19 +01:00 |
|
Mordred
|
b0ab052bd4
|
Changed sendDebug to use fmt aswell
|
2019-01-05 12:32:10 +01:00 |
|
NotAdam
|
2a205cc2db
|
convert more log calls to format string
|
2019-01-04 22:37:01 +11:00 |
|
mordred
|
84d6175b20
|
Moved spawngroup query to prepared stmt
|
2019-01-04 08:54:39 +01:00 |
|
mordred
|
4e35fd2d91
|
Fixed a spawngroup related linux crash
|
2019-01-04 08:32:47 +01:00 |
|
Mordred
|
303fc8c236
|
Moved tools to oos build aswell
|
2019-01-02 23:40:34 +01:00 |
|
Mordred
|
a25cfcd9d1
|
Merge remote-tracking branch 'origin/housing' into develop
|
2019-01-01 15:06:42 +01:00 |
|
Mordred
|
589205d41e
|
Moved cmake logic to root cmakelists
|
2018-12-31 13:54:31 +01:00 |
|
NotAdam
|
1c890a43bf
|
handle fc doors properly
|
2018-12-31 22:02:34 +11:00 |
|
NotAdam
|
a04d01be90
|
some housing cleanup and refactoring
|
2018-12-31 21:54:32 +11:00 |
|
NotAdam
|
06afdfb79e
|
hide additional quarters door in private housing
|
2018-12-30 23:25:52 +11:00 |
|
NotAdam
|
35db5865a2
|
fix eobj id allocation skipping every nth index
|
2018-12-30 20:26:03 +11:00 |
|
NotAdam
|
e758797213
|
minor refactoring and zero out model cache arrays on init
|
2018-12-30 20:24:20 +11:00 |
|
NotAdam
|
50276dcbc3
|
#448 - remove deed on build
|
2018-12-30 17:44:03 +11:00 |
|
NotAdam
|
b5b49f4d8c
|
store aetheryte status in house object
|
2018-12-29 19:38:29 +11:00 |
|
NotAdam
|
6a3e38fa9a
|
it works (again!)
|
2018-12-29 13:05:13 +11:00 |
|
NotAdam
|
dd8290150b
|
Merge remote-tracking branch 'upstream/dependency_injection' into housing
|
2018-12-29 12:43:03 +11:00 |
|
Mordred
|
c345033aa5
|
Seems like everything works again... here is hoping
|
2018-12-29 00:53:52 +01:00 |
|
NotAdam
|
0acabea06e
|
add interior housing object movement updates
|
2018-12-28 22:50:46 +11:00 |
|
NotAdam
|
750914f63f
|
items can be removed from the estate and moved to storeroom/inventory
|
2018-12-28 11:49:36 +11:00 |
|
NotAdam
|
813836b1f1
|
base implementation of moving housing items back to player inventory
only works for internal items atm
|
2018-12-28 02:17:29 +11:00 |
|
NotAdam
|
c86371ac56
|
fix issue where yard items couldn't be moved properly
|
2018-12-27 23:49:20 +11:00 |
|
NotAdam
|
33bd3a7ad6
|
a bit of refactoring, partially working yard item movement
|
2018-12-27 22:28:31 +11:00 |
|
NotAdam
|
bda8acdf2c
|
internal item rotation/movement done
|
2018-12-27 17:12:01 +11:00 |
|
NotAdam
|
9f4648efa8
|
add internal housing item placement
|
2018-12-27 00:36:47 +11:00 |
|
NotAdam
|
9c7d0262e0
|
spawn internal house items from db
|
2018-12-26 22:39:00 +11:00 |
|
NotAdam
|
1f26eb9627
|
handle item positions better & some minor cleanup/refactoring
|
2018-12-26 19:34:43 +11:00 |
|
NotAdam
|
d3301b0b9f
|
add external housing object placing
|
2018-12-26 18:11:18 +11:00 |
|
NotAdam
|
e58014174c
|
fix msvc builds and cleanup some warnings
|
2018-12-26 13:37:13 +11:00 |
|
NotAdam
|
68e3f5c3f8
|
housing yard objects spawn from the db now
|
2018-12-26 01:08:54 +11:00 |
|
NotAdam
|
e73d9dea0d
|
not much point using a map
|
2018-12-26 01:05:28 +11:00 |
|
NotAdam
|
27e631d546
|
yard object spawning (mostly) working
|
2018-12-26 00:43:27 +11:00 |
|
NotAdam
|
7a15179f5a
|
spawn housing objects on zone in
|
2018-12-25 23:43:46 +11:00 |
|
NotAdam
|
3d469b3f1c
|
minor refactoring, move some more stuff out of land and into housingmgr
|
2018-12-25 20:12:24 +11:00 |
|
Mordred
|
101f284003
|
More fw related cleanup
|
2018-12-23 13:26:33 +01:00 |
|
NotAdam
|
b124ae06b1
|
more refactoring + sql
|
2018-12-23 20:54:21 +11:00 |
|
NotAdam
|
2dd08e1551
|
housing inventories work, parts are loaded from db now
plus a shitload of cleanup and refactoring
|
2018-12-23 19:13:30 +11:00 |
|
NotAdam
|
478d8fe238
|
cleanup and simplify model cache logic for houses
|
2018-12-23 15:23:22 +11:00 |
|