NotAdam
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467ce65a5d
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revert worldchannelpacket changes
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2019-08-09 17:50:31 +10:00 |
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NotAdam
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72c88f80a6
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somewhat basic but working effect result delay
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2019-08-09 17:50:31 +10:00 |
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NotAdam
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7f686ffee5
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rename some getters and zonechannelpacket -> worldchannelpacket
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2019-08-09 17:49:40 +10:00 |
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NotAdam
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891a73720d
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rename zone to territory
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2019-08-09 17:49:40 +10:00 |
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NotAdam
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9c3c516468
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fix bgm starting prematurely in instance cutscenes instead of muting bgm
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2019-07-16 20:11:10 +10:00 |
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NotAdam
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90d1fbc3ea
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refactor Util -> Common::Util & Action to World::Action
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2019-06-02 00:35:00 +10:00 |
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NotAdam
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1cab7afe0e
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fix self targeted actions failing target snapshot, fix player being unable to complete chasing shadows
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2019-05-28 22:04:25 +10:00 |
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NotAdam
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3f6d7934a5
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warn instead of crash with missing navmeshes
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2019-04-30 21:41:10 +10:00 |
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NotAdam
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2b217a545b
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gracefully crash the server if no navmeshes exist with a useful error
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2019-04-29 19:59:54 +10:00 |
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NotAdam
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c1da01436f
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fix build, not sure how that happened
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2019-04-20 19:40:44 +10:00 |
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NotAdam
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4112ae712a
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correctly calculate deltatime, set agent flags on dormant bnpcs
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2019-04-20 15:13:46 +10:00 |
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NotAdam
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a7f31c77a9
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fix naviprovider not being set on instances
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2019-04-19 18:52:55 +10:00 |
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Mordred
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a344990a63
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Crowd avoidance works. Roaming and following a player, not so much
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2019-04-19 02:15:18 +02:00 |
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Mordred
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018096266a
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Detour crowd experiments
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2019-04-19 00:39:42 +02:00 |
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Mordred
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7615f83748
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QuestBattle Chasing shadows actually playable... ish
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2019-04-17 22:36:23 +02:00 |
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mordred
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c712c747c6
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Moved bnpc creation from level to zone, implicitly adding them to world aswell
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2019-04-17 09:26:29 +02:00 |
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Mordred
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6c43c79af1
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First iteration of questbattle update logic
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2019-04-17 00:10:32 +02:00 |
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Mordred
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69f3d47100
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Create a way to generate bnpcs from level entries and populate the chasing shadows questbattle
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2019-04-15 23:41:43 +02:00 |
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Mordred
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28f47643aa
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Questbattle fail can be triggerd using a command and will remove you from the battle
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2019-04-09 23:17:00 +02:00 |
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Mordred
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c7023fb6a3
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Move questbattle opening scene into the script
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2019-04-07 23:42:24 +02:00 |
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Mordred
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e4b919e319
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Show svent on questbattle completion, remove inactive questbattle instances
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2019-04-07 16:01:53 +02:00 |
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Mordred
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6c8124373c
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Changed the way players are being iterated for updating, some questbattle additions
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2019-04-07 13:27:56 +02:00 |
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Mordred
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2014ec41dc
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Refactored the way timestamps are passed through update handlers
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2019-04-04 23:29:52 +02:00 |
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Mordred
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e09637c20e
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More simplifications of the questbattle handling, exposing a script function to init player position
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2019-04-02 00:00:58 +02:00 |
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Mordred
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7465466bcd
|
style...
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2019-03-31 23:53:44 +02:00 |
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Mordred
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8d1b25eaa1
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Questbattle instances can be created and joined.
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2019-03-31 23:45:03 +02:00 |
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Mordred
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d55ae2c8c0
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More groundwork for questbattles
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2019-03-31 11:27:11 +02:00 |
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Mordred
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1b86b87503
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Initial work on QuestBattle instances
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2019-03-31 01:39:49 +01:00 |
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mordred
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c59b1df53b
|
General cleanup and improvements of quest_parser
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2019-03-18 15:51:04 +01:00 |
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mordred
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df8a5aacae
|
Renamed GamePacketNew... finally
|
2019-03-08 15:34:38 +01:00 |
|
NotAdam
|
f9abeee2f7
|
fix effect packets not showing the action name after the initial cast
|
2019-02-11 11:47:04 +11:00 |
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NotAdam
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faf39e8942
|
style fix, type consistency
|
2019-01-31 12:46:51 +11:00 |
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Mordred
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c5882e0ed9
|
#48 - Fixed bnpcs not despawning properly, aswell as not updating cell as they go
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2019-01-30 22:37:58 +01:00 |
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Mordred
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972a5ae806
|
Small bnpc fixed. Target / initial state
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2019-01-29 23:54:52 +01:00 |
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NotAdam
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ebec29563f
|
Make in range distance configurable
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2019-01-28 20:48:33 +11:00 |
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NotAdam
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2f7a304303
|
slightly decrease cell size and inrange distance
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2019-01-28 20:37:51 +11:00 |
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NotAdam
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93e8c5359a
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Increase cell size and spawn distance, fix player despawn issue
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2019-01-28 20:30:22 +11:00 |
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NotAdam
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e12ff7e7da
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Slightly increase bnpc speed and restore update rate to 250ms
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2019-01-28 15:47:46 +11:00 |
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NotAdam
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0cb0b5bc23
|
fixed roaming/following speed inconsistency
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2019-01-28 15:44:27 +11:00 |
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NotAdam
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fcd934034d
|
minor bnpc cleanup, correctly set lastticktime on bnpc entities
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2019-01-28 13:40:03 +11:00 |
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Mordred
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956b115e58
|
cleaned up movement code a bit, roamings mobs can aggro now
|
2019-01-27 01:12:31 +01:00 |
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NotAdam
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e72b031d82
|
only run bnpc update in active cells
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2019-01-26 13:40:22 +11:00 |
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mordred
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b319d5501f
|
Navmeshes should now work again using bgpath
|
2019-01-25 08:45:00 +01:00 |
|
NotAdam
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1252390c2d
|
fix config reading, alter territory loading output slightly
|
2019-01-25 12:23:38 +11:00 |
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goaaats
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6894996fba
|
Merge branch 'develop' into pathfinding
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2019-01-23 23:09:02 +01:00 |
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Mordred
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b0649858fa
|
Despawn and respawn dead bnpcs
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2019-01-23 22:37:55 +01:00 |
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goaaats
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ffb746cc07
|
Uncomment logs
|
2019-01-23 21:14:17 +01:00 |
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goaaats
|
b0cf8c5158
|
Cleanup
|
2019-01-23 21:10:53 +01:00 |
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goaaats
|
0c6755565d
|
Add NaviMgr
|
2019-01-23 19:23:49 +01:00 |
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goaaats
|
4116e0202c
|
More pathing
|
2019-01-21 14:02:47 +01:00 |
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