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47 commits

Author SHA1 Message Date
Mordred
e09637c20e More simplifications of the questbattle handling, exposing a script function to init player position 2019-04-02 00:00:58 +02:00
Mordred
e63aec1986 Added default questBattle scripts and added implementation for QuestBattle constructor 2019-03-31 13:48:09 +02:00
Mordred
5d865cef31 Updated exd data, added questbattle info. Added first part of ManFst005 ( Chasing Shadows ) 2019-03-30 18:57:18 +01:00
Mordred
3b2225b0a1 Added lancer classquest for unlocking hunting log, fixed population control 2019-03-24 21:42:06 +01:00
NotAdam
789b5dfd9e add rudimentary action comboing, doesn't highlight actions on the hotbar 2019-03-23 20:59:51 +11:00
NotAdam
ba5fc6781d rename ScriptObject getFramework to framework for consistency 2019-03-23 16:57:00 +11:00
Mordred
877b8153c2 Merge branch 'develop' of https://github.com/SapphireMordred/Sapphire into develop 2019-03-17 22:26:33 +01:00
Mordred
11e06540b2 Added SubWil020
Changed the way QuestFlags are indexed to directly mimic retail.
This should make implementing new quests more straight forward as
indices can be used as they appear in the decompiled scripts.
2019-03-17 22:25:52 +01:00
NotAdam
6d9ef0e6c3 add missing zonepositions, use move semantics for framework constructor 2019-03-17 13:50:01 +11:00
Mordred
4eee04156d Plenty more cleanup and code quality adjustments. 2019-03-11 22:48:33 +01:00
NotAdam
dea1f30f8b fix recast time truncated by field size, correctly send actionstart 2019-03-08 00:26:41 +11:00
NotAdam
4577ff6a20 minor teleport action script cleanup 2019-03-07 22:24:42 +11:00
NotAdam
e1ddf27d56 add teleporting back in, remove action targeting for now 2019-03-07 21:58:12 +11:00
NotAdam
3b670ebe57 add ref to Data::Action inside action obj, move can cast logic to action 2019-03-07 20:28:35 +11:00
NotAdam
92db0e15f2 add EXPOSE_SCRIPT to Heavy Shot script 2019-02-21 00:06:10 +11:00
NotAdam
35dfef2079 Merge branch 'develop' into action_rewrite 2019-02-20 23:26:47 +11:00
NotAdam
82cb94b99a fix invalid indentation on eobj state output 2019-02-20 19:58:57 +11:00
NotAdam
904d062c56 update all the instance scripts to add missing ones and use new api 2019-02-20 19:54:59 +11:00
NotAdam
c5f3cd8f78 better var name in EXPOSE_SCRIPT macro 2019-02-20 17:39:25 +11:00
NotAdam
f7f25e61cc move all scripts over, adds EXPOSE_SCRIPT( classname ) to each script 2019-02-20 17:38:03 +11:00
NotAdam
f9c5f238db Change how scripts init and are exposed during compile time 2019-02-20 17:37:34 +11:00
DanteMccloud
92e9a14877 Add files via upload 2019-02-17 11:35:16 -07:00
NotAdam
7ecbbd07c7 cleanup some unneeded log output 2019-02-11 14:51:56 +11:00
NotAdam
4fcef21481 refactor and simplify how actionscripts are called and used 2019-02-11 10:14:14 +11:00
NotAdam
f40f0a30e2 read aspect from exd, correct potency for heavy shot 2019-02-11 10:03:36 +11:00
NotAdam
0c3cdf959e add single target damage to actions 2019-02-10 23:53:44 +11:00
NotAdam
83f6bd247b restructure how actionscripts work 2019-02-10 23:28:15 +11:00
NotAdam
f0efe62e65 remove scriptloader files from git 2019-02-09 16:50:04 +11:00
Glenn
0f6eb529c1 Scripts/Quest (#520)
* Scripts/Quest

Add quest Subsea0012 (Quest Glory Days)

* Scripts/Quests

changes to avoid Travis warnings

* Scripts/Quests

added style changes

* Scripts/Quests

more style changes

* Update src/scripts/quest/subquest/limsa/SubSea012.cpp

Co-Authored-By: AussieGlenn <glenn_brisbane@hotmail.com>

* Update src/scripts/quest/subquest/limsa/SubSea012.cpp

Co-Authored-By: AussieGlenn <glenn_brisbane@hotmail.com>

* Scripts/Quests

extra style changes

* Scripts/Quests

style changes

* Scripts/Quests

style changes

* Scripts/Quests

more style changes

* Scripts/Quests

style changes

* Update SubSea012.cpp

* Scripts/Quest

delete unwanted file
2019-02-03 18:29:17 +11:00
NotAdam
5d965493e9 fix name inconsistency with bnpc kill script callbacks 2019-02-02 23:32:36 +11:00
Mordred
1cc38c0cca Fixed black screen on new character, fixed servernotice size, initial initui adjustments. 2019-01-09 23:57:49 +01:00
Mordred
b0ab052bd4 Changed sendDebug to use fmt aswell 2019-01-05 12:32:10 +01:00
mordred
c07d7e6f5d Potential fix for VS build dir 2019-01-04 10:17:21 +01:00
mordred
a4b6608ce7 More cmake cleanup 2019-01-03 09:53:37 +01:00
mordred
551efcfe9a Slight cmake cleanup 2019-01-02 10:28:41 +01:00
Mordred
a25cfcd9d1 Merge remote-tracking branch 'origin/housing' into develop 2019-01-01 15:06:42 +01:00
Mordred
959c2d4319 Simplified some cmake logic 2018-12-31 17:30:45 +01:00
Mordred
941cbde510 Merge branch 'develop' of https://github.com/SapphireMordred/Sapphire into develop 2018-12-31 13:54:48 +01:00
Mordred
589205d41e Moved cmake logic to root cmakelists 2018-12-31 13:54:31 +01:00
Dantestyle
3b4d83429a style 2018-12-30 19:11:30 +01:00
Dantestyle
470b0c867f [Quest] SubFst005 + SubFst045 added 2018-12-30 19:06:21 +01:00
NotAdam
e418e61b4a #448 - Place character correctly on entering a house 2018-12-30 18:48:45 +11:00
Mordred
f52588cdb2 Progress... 2018-12-23 03:53:08 +01:00
mordred
72f2c41919 Merge remote-tracking branch 'origin/housing' into develop 2018-12-19 10:31:48 +01:00
Mordred
d6deff3d2e Fixed binary build path for binaries under windows, changed the way entriesd in the framework are created to hopefully get better errorhandling in world 2018-12-16 14:26:38 +01:00
mordred
241d066bf3 Only use precompiled headers under linux 2018-12-13 13:01:41 +01:00
mordred
ea64b65331 Restructured project slightly 2018-12-13 12:40:42 +01:00