Mordred
e09637c20e
More simplifications of the questbattle handling, exposing a script function to init player position
2019-04-02 00:00:58 +02:00
Mordred
e63aec1986
Added default questBattle scripts and added implementation for QuestBattle constructor
2019-03-31 13:48:09 +02:00
Mordred
5d865cef31
Updated exd data, added questbattle info. Added first part of ManFst005 ( Chasing Shadows )
2019-03-30 18:57:18 +01:00
Mordred
3b2225b0a1
Added lancer classquest for unlocking hunting log, fixed population control
2019-03-24 21:42:06 +01:00
NotAdam
789b5dfd9e
add rudimentary action comboing, doesn't highlight actions on the hotbar
2019-03-23 20:59:51 +11:00
NotAdam
ba5fc6781d
rename ScriptObject getFramework to framework for consistency
2019-03-23 16:57:00 +11:00
Mordred
877b8153c2
Merge branch 'develop' of https://github.com/SapphireMordred/Sapphire into develop
2019-03-17 22:26:33 +01:00
Mordred
11e06540b2
Added SubWil020
...
Changed the way QuestFlags are indexed to directly mimic retail.
This should make implementing new quests more straight forward as
indices can be used as they appear in the decompiled scripts.
2019-03-17 22:25:52 +01:00
NotAdam
6d9ef0e6c3
add missing zonepositions, use move semantics for framework constructor
2019-03-17 13:50:01 +11:00
Mordred
4eee04156d
Plenty more cleanup and code quality adjustments.
2019-03-11 22:48:33 +01:00
NotAdam
dea1f30f8b
fix recast time truncated by field size, correctly send actionstart
2019-03-08 00:26:41 +11:00
NotAdam
4577ff6a20
minor teleport action script cleanup
2019-03-07 22:24:42 +11:00
NotAdam
e1ddf27d56
add teleporting back in, remove action targeting for now
2019-03-07 21:58:12 +11:00
NotAdam
3b670ebe57
add ref to Data::Action inside action obj, move can cast logic to action
2019-03-07 20:28:35 +11:00
NotAdam
92db0e15f2
add EXPOSE_SCRIPT to Heavy Shot script
2019-02-21 00:06:10 +11:00
NotAdam
35dfef2079
Merge branch 'develop' into action_rewrite
2019-02-20 23:26:47 +11:00
NotAdam
82cb94b99a
fix invalid indentation on eobj state output
2019-02-20 19:58:57 +11:00
NotAdam
904d062c56
update all the instance scripts to add missing ones and use new api
2019-02-20 19:54:59 +11:00
NotAdam
c5f3cd8f78
better var name in EXPOSE_SCRIPT macro
2019-02-20 17:39:25 +11:00
NotAdam
f7f25e61cc
move all scripts over, adds EXPOSE_SCRIPT( classname ) to each script
2019-02-20 17:38:03 +11:00
NotAdam
f9c5f238db
Change how scripts init and are exposed during compile time
2019-02-20 17:37:34 +11:00
DanteMccloud
92e9a14877
Add files via upload
2019-02-17 11:35:16 -07:00
NotAdam
7ecbbd07c7
cleanup some unneeded log output
2019-02-11 14:51:56 +11:00
NotAdam
4fcef21481
refactor and simplify how actionscripts are called and used
2019-02-11 10:14:14 +11:00
NotAdam
f40f0a30e2
read aspect from exd, correct potency for heavy shot
2019-02-11 10:03:36 +11:00
NotAdam
0c3cdf959e
add single target damage to actions
2019-02-10 23:53:44 +11:00
NotAdam
83f6bd247b
restructure how actionscripts work
2019-02-10 23:28:15 +11:00
NotAdam
f0efe62e65
remove scriptloader files from git
2019-02-09 16:50:04 +11:00
Glenn
0f6eb529c1
Scripts/Quest ( #520 )
...
* Scripts/Quest
Add quest Subsea0012 (Quest Glory Days)
* Scripts/Quests
changes to avoid Travis warnings
* Scripts/Quests
added style changes
* Scripts/Quests
more style changes
* Update src/scripts/quest/subquest/limsa/SubSea012.cpp
Co-Authored-By: AussieGlenn <glenn_brisbane@hotmail.com>
* Update src/scripts/quest/subquest/limsa/SubSea012.cpp
Co-Authored-By: AussieGlenn <glenn_brisbane@hotmail.com>
* Scripts/Quests
extra style changes
* Scripts/Quests
style changes
* Scripts/Quests
style changes
* Scripts/Quests
more style changes
* Scripts/Quests
style changes
* Update SubSea012.cpp
* Scripts/Quest
delete unwanted file
2019-02-03 18:29:17 +11:00
NotAdam
5d965493e9
fix name inconsistency with bnpc kill script callbacks
2019-02-02 23:32:36 +11:00
Mordred
1cc38c0cca
Fixed black screen on new character, fixed servernotice size, initial initui adjustments.
2019-01-09 23:57:49 +01:00
Mordred
b0ab052bd4
Changed sendDebug to use fmt aswell
2019-01-05 12:32:10 +01:00
mordred
c07d7e6f5d
Potential fix for VS build dir
2019-01-04 10:17:21 +01:00
mordred
a4b6608ce7
More cmake cleanup
2019-01-03 09:53:37 +01:00
mordred
551efcfe9a
Slight cmake cleanup
2019-01-02 10:28:41 +01:00
Mordred
a25cfcd9d1
Merge remote-tracking branch 'origin/housing' into develop
2019-01-01 15:06:42 +01:00
Mordred
959c2d4319
Simplified some cmake logic
2018-12-31 17:30:45 +01:00
Mordred
941cbde510
Merge branch 'develop' of https://github.com/SapphireMordred/Sapphire into develop
2018-12-31 13:54:48 +01:00
Mordred
589205d41e
Moved cmake logic to root cmakelists
2018-12-31 13:54:31 +01:00
Dantestyle
3b4d83429a
style
2018-12-30 19:11:30 +01:00
Dantestyle
470b0c867f
[Quest] SubFst005 + SubFst045 added
2018-12-30 19:06:21 +01:00
NotAdam
e418e61b4a
#448 - Place character correctly on entering a house
2018-12-30 18:48:45 +11:00
Mordred
f52588cdb2
Progress...
2018-12-23 03:53:08 +01:00
mordred
72f2c41919
Merge remote-tracking branch 'origin/housing' into develop
2018-12-19 10:31:48 +01:00
Mordred
d6deff3d2e
Fixed binary build path for binaries under windows, changed the way entriesd in the framework are created to hopefully get better errorhandling in world
2018-12-16 14:26:38 +01:00
mordred
241d066bf3
Only use precompiled headers under linux
2018-12-13 13:01:41 +01:00
mordred
ea64b65331
Restructured project slightly
2018-12-13 12:40:42 +01:00