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6982 commits

Author SHA1 Message Date
Mordred
e3b53b5e19 Fix for BNpcs positions not being updated properly through timelines and removal of unnused code 2025-01-15 13:58:08 +01:00
Mordred
866103c9d5 Timpoint for actiontimeline 2025-01-13 12:53:40 +01:00
Mordred
d08906e736 Fixed pathing being reset properly 2025-01-12 21:16:55 +01:00
Mordred
c0aed54dfe Fixed spawning issues and navi problems in encounters 2025-01-11 21:58:27 +01:00
Mordred
25ab437d3d Stop bnpcs from moving when they have an active action #2 2025-01-07 22:55:43 +01:00
Mordred
996717250d Stop bnpcs from moving when they have an active action 2025-01-07 22:54:53 +01:00
hkAlice
130c603f33
Merge pull request #970 from hkAlice/bs-stuff
[3.x] fix ifrit nail kill not pushing ifrit hellfire;
2025-01-07 18:40:55 -03:00
Alice Ogeda
33a8212f0c fix ifrit nail kill not pushing ifrit hellfire; 2025-01-07 18:40:19 -03:00
Mordred
d951a198d7 Removed pragma region 2025-01-07 15:55:24 +01:00
Mordred
0f982a46d1 Fixed battleTalk 2025-01-07 14:22:42 +01:00
Mordred
beeae1b5c8 Maintarget logic improved in AOE packet generation 2025-01-06 20:17:09 +01:00
Mordred
1eb202faa8 Always send AOE effects as AOE packet, regardless of targetcount. Also allow setting position of aoe effect 2025-01-06 15:35:17 +01:00
hkAlice
46cbd436f9
Merge pull request #969 from hkAlice/bs-stuff
[3.x] fix timepoints not firing together;
2025-01-05 17:54:31 -03:00
Alice Ogeda
d0cd9c4947 fick timepoints not firing together; 2025-01-05 17:53:07 -03:00
Mordred
135b056f52 Changed position checks to recude moveactor spam, also fixed actions not fireing on idle actors 2025-01-04 23:15:50 +01:00
Mordred
f19d3167ca
Merge pull request #928 from hkAlice/bs-stuff
[3.x] (WIP) EncounterFight and state refactor;
2025-01-04 16:51:41 +01:00
Alice Ogeda
75edbdbcd4 myerge; 2025-01-04 12:28:50 -03:00
Alice Ogeda
62fa2a4a04 fix crash on HW+ skills related; aligned action struct a tiny bit more; 2025-01-03 05:08:22 -03:00
Alice Ogeda
f2805e951c myerge squashy; 2025-01-03 02:46:22 -03:00
Alice Ogeda
ee72f2e447 fix crash on mobkills due to misuse of classjob index; 2025-01-02 23:56:59 -03:00
Tahir
73094fb85c fix incorrect radius for bnpc
- pass filters to snapshot
- fix replay not formatting debug message correctly
2024-06-26 20:44:36 +01:00
Tahir
3727306613 add chara dirty flag, move bnpc position updates to tick
- add knockback
- use pos set in action rather than always using source actor
2024-06-25 17:41:14 +01:00
Tahir
e794df50ba Merge branch 'bs-stuff' of https://github.com/hkAlice/Sapphire into bs-stuff-rebase2 2024-06-25 03:15:15 +01:00
Tahir
b38afc0256 add left/right to nudge command
- fix Common::Util::getOffsettedPosition
- fix action timepoint getting stuck (todo: fix actions legit)
2024-06-25 03:14:33 +01:00
Alice Ogeda
34fc49f153 added cbt; 2024-06-24 22:48:04 -03:00
Alice Ogeda
cf2d6108e1 fick director bgm; 2024-06-24 22:33:45 -03:00
Tahir
75a2fcbb63 reference conditions globally in timeline
- add PhaseActive and GetAction conditions
- refactor ifrit to use controller
2024-06-24 22:45:06 +01:00
Tahir
9445bc0260 fix 0 duration timepoints
- fix BNpcSpawn timepoint
- temp workaround for actions
- fix selectors not working as intended
- todo: rewrite this shit to not abuse copy ctors
2024-06-24 18:41:18 +01:00
Tahir
8c952540d5 fix timeline advancing, add ifrit normal encounter script 2024-06-23 22:44:51 +01:00
Tahir
2f4efec34d fix some timeline bugs, temporarily disable gambits 2024-06-23 01:30:07 +01:00
Tahir
7b2ea407e9 encounter timeline fix json parsing 2024-06-22 06:13:23 +01:00
Tahir
29c990311b return const ref for Territory::getPlayers
- timeline cleanup
2024-06-22 00:28:52 +01:00
Tahir
26534d2a37 refactor timeline stuff, implement selectors 2024-06-22 00:28:52 +01:00
Tahir
7cc3f65571 split encounter timeline stuff into separate files
- todo: use selector in CastAction timepoint
2024-06-22 00:28:51 +01:00
Tahir
8fb9846c0b wip: initial target select filter work
- todo: hook this up to EncounterTimeline
2024-06-22 00:28:51 +01:00
Tahir
011cf1b6d2 add position offset calcs 2024-06-22 00:28:51 +01:00
Tahir
0e55c62e2d fix missing include in RNGMgr, expose rng engine 2024-06-22 00:28:50 +01:00
Tahir
6f7198bd5a add debug command for actor move 2024-06-22 00:28:50 +01:00
Tahir
8ce3dece5e wip: timeline refactor to use condition's ui assigned id 2024-06-22 00:28:49 +01:00
Tahir
b29971b9a3 wip: timeline refactor to use Territory instead of just InstanceContent (should support overworld now) 2024-06-22 00:28:49 +01:00
Tahir
989e1eeff7 fix build 2024-06-22 00:28:49 +01:00
Tahir
e4024a677b wip: timeline shit
- add BattleTalk handling including packets
- add LogMessage handling
- add SetCondition handling (allow conditions to toggle others on/off)
- handle Director ops
- add basic CastAction (prolly doesnt work)
- add SpawnBNpc
2024-06-22 00:28:49 +01:00
Tahir
a4d712f32c wip: encounter timeline oops 2024-06-22 00:28:48 +01:00
Tahir
cf712cb3c8 wip: encounter timeline actually populate the entry before adding to cache 2024-06-22 00:28:48 +01:00
Tahir
43f9254086 wip: refactor encounter timeline stuff to only modify state objects, cache should now work as intended
- tldr: fast as fuck boi
2024-06-22 00:28:48 +01:00
Tahir
025f57ce9b wip: more encounter timeline stuff 2024-06-22 00:28:48 +01:00
Tahir
576930dcfc wip: encounter timeline use InstanceContentPtr instead of EncounterFightPtr 2024-06-22 00:28:47 +01:00
Tahir
f96c633c6c wip: encounter timepoint separate update from execute
- todo: implement conditions and timepoint parsing for remaining types
- todo: test lmao
2024-06-22 00:28:47 +01:00
Tahir
daf906d2ae wip: add encounter combat state parsing 2024-06-22 00:28:47 +01:00
Tahir
959df68b63 fix build 2024-06-22 00:28:46 +01:00