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35 commits

Author SHA1 Message Date
Maru
1f51b521e0 Bigger than expected; 2017-10-04 23:30:45 -03:00
Maru
d08e43d564 Player title prototype; 2017-10-04 23:19:38 -03:00
amibu
63b28c7621 Force model change debug command 2017-10-02 16:00:26 +02:00
Mordred
8f50a444a7 Merge branch 'master' into master 2017-10-02 10:43:09 +02:00
Mordred
fb62f4ae77 Merge pull request #115 from amibu01/master
Basic invincibility, StatusUpdate ( hp update packets ) need more investigation sending of em is situational
2017-10-02 10:40:05 +02:00
Maru
7de2ce2fcd Merge branch 'master' 2017-10-01 21:52:00 -03:00
Mordred
dda9fb2cc6 Some refactoring and TODO tags 2017-10-01 18:38:58 +02:00
amibu
15278c593f Basic invincibility 2017-10-01 01:14:43 +02:00
Maru
64caa88872 Action Collision class (AoE, filtering); Refactoring script handler; Sorted action field + aoe_width property; 2017-09-27 04:31:41 -03:00
Maru
67a5717541 AoE refactor; 2017-09-24 21:02:29 -03:00
Minho Kang
01521d2c98 Implement offseting eorzean time
Usage:
@set eorzeatime time
2017-09-22 22:05:07 +09:00
Maru
f2b486dbde Adjustments to new definitions of action effect packet; 2017-09-19 00:42:27 -03:00
Maru
c5669558ae Definitions for Action Effects; Further (possibly temporary) changes to AoE heal packets; 2017-09-18 23:14:43 -03:00
Maru
62734c7616 Map actions as pointers; Prototype AoE healing; 2017-09-18 19:07:41 -03:00
Maru
d620f0763d Status effect source reference; ActionCast battle log work; Cleaning compiler warnings; 2017-09-15 00:56:29 -03:00
Mordred Admin
8682f334bc Majorly simplified and improved the cmake setup.
Going forward it will be alot easier to maintain.

TODO: simplify path definitions

Conflicts:
	src/servers/Server_Lobby/CMakeLists.txt
	src/servers/Server_REST/CMakeLists.txt
	src/servers/Server_Zone/CMakeLists.txt
2017-09-13 11:46:17 +02:00
amibu
cb7c6ab65e GM Ranks, some fixes 2017-09-11 18:59:50 +02:00
Maru
68e862d95b Redefining: ActionModel and ActionAspect; Action for removing status effect off from HUD; 2017-09-04 01:36:19 -03:00
Mordred
0eeeb020eb Fixed teleports instantly fading out without showing any animation on finish 2017-08-30 23:08:10 +02:00
Maru
9edb75394a Style; 2017-08-30 01:53:46 -03:00
Maru
34568b6431 Sorting out action effects (castbar, anim); Block heal and damage on dead actors; 2017-08-30 01:52:20 -03:00
Mordred
77fef5c3a9 Error message now displayed properly when /tell ing unknown char 2017-08-23 17:39:59 +02:00
Mordred
1eaa3be773 Added new debug command to inject into chat connection\n Added base code for tell conversations, error messages not working yet 2017-08-22 23:53:20 +02:00
Maru
43917a6273 CalcBattle stuff; 2017-08-20 19:20:37 -03:00
Maru
efa4a39e50 Merge sapphire-master 2017-08-20 17:43:07 -03:00
Mordred
0e8a5c3820 Overhaul of packet system to allow for an arbitrary amount of packet definition sets 2017-08-20 22:31:23 +02:00
Maru
d541bf0366 Merge sapphire-master 2017-08-20 13:02:22 -03:00
Maru
b54b489097 Merge sapphire-master 2017-08-20 12:54:54 -03:00
Mordred
b5d4e6385d Removed firstlogin flag, still in database though 2017-08-20 17:52:22 +02:00
Maru
71309e3be7 Cast interrupting; Skeleton of battle calculation stuff; 2017-08-20 02:46:06 -03:00
Mordred
c6e65b8703 #34 - Implemented tracking of opnening sequence, firstlogin may be obsolete now 2017-08-20 02:24:19 +02:00
Maru
edef711afb Weapon Damage property; Auto-attack for magical weapons; 2017-08-19 16:50:50 -03:00
Minho Kang
f6c40f6f2e Reimplement of CFPenaltyTime
Reimplement a730ef3 to reflect recent refactoring.
2017-08-19 11:28:04 +09:00
Mordred
3ecc1e6f14 more restructuring 2017-08-19 00:18:40 +02:00
Mordred
d3f6fc9a67 Massivly modified project structure in server_zone 2017-08-18 17:16:15 +02:00
Renamed from src/servers/Server_Zone/Player.cpp (Browse further)