1
Fork 0
mirror of https://github.com/SapphireServer/Sapphire.git synced 2025-05-09 04:07:46 +00:00
Commit graph

179 commits

Author SHA1 Message Date
Biscuit Boy
efb0d74494 welcome back to moredreds coooode review!
today we are going to be hunting for some extra brackets in the sewer! so come along for the ride
2018-09-21 09:28:34 +10:00
Biscuit Boy
e448863215 Style for mordred 2018-09-21 03:50:38 +10:00
Biscuit Boy
749490bb27 I can already hear the screams of mordred shouting style 2018-09-21 02:06:00 +10:00
Biscuit Boy
68d0fb7186 Discov ref should be a debug, not notice 2018-09-21 02:03:10 +10:00
Biscuit Boy
d8c71d69ca Gm teri will now tele to the main aetheryte if there is one in the zone 2018-09-21 02:02:51 +10:00
Mordred
3848091148 Mostly fixed for 4.4 2018-09-18 22:45:48 +02:00
Mordred
ddb3b69bd6 Merge branch 'bnpc' of https://github.com/SapphireMordred/Sapphire into bnpc 2018-09-17 23:10:59 +02:00
Mordred
827250f9cd Inventory fix 2018-09-17 22:52:57 +02:00
Mordred Admin
238ea28d75 Merge develop into bnpc 2018-09-17 14:04:40 +02:00
Mordred
d97970802b Mobs can now be spawned from templates using debug commands 2018-09-13 22:14:31 +02:00
Tahir Akhlaq
1834d8e3d2 moved examine packet to its own class
- fixed accessory display in examine packet
- fixed accessory display in playerspawn packet
2018-09-13 11:12:22 +01:00
Biscuit Boy
80942a168c Add some missing examine unknowns 2018-09-12 17:58:19 +10:00
Tahir Akhlaq
629b54ce39 added equip models for examine (todo: main/sub/accessories)
- added stub for item crafter name request
2018-09-11 17:46:04 +01:00
Mordred
18dc8aa377 More BNpc work, close to actual spawning 2018-09-10 23:57:14 +02:00
Tahir Akhlaq
f7f5992abd moved examine handling out of client trigger switch and into its own function 2018-09-10 15:01:13 +01:00
Tahir Akhlaq
bffebd0bc7 added basic examine functionality
- todo: fix gear models not displaying
2018-09-10 14:34:24 +01:00
Mordred
9624d08b4c Working towards getting bnpcs back in the game 2018-09-09 23:56:22 +02:00
NotAdam
39e4cf09b9 incredible 2018-08-31 23:02:45 +10:00
NotAdam
d300c0a77e item handin collection & fix quest abandon 2018-08-31 22:57:33 +10:00
Mordred
89dbbab066 Properly use new classes... at least let this compile 2018-08-29 22:03:10 +02:00
Mordred
e745bd0329 Code style adjusted for 2 spaces and various other small things, checkout CodeStyle.xml for details 2018-08-29 21:40:59 +02:00
Mordred
2a74f6908e Merge branch 'develop' of https://github.com/SapphireMordred/Sapphire into develop 2018-08-28 19:07:53 +02:00
Mordred
eb5a567730 Simplified actorcontrol creation 2018-08-28 19:05:52 +02:00
Biscuit Boy
d134f2014e forgot space 2018-08-28 15:09:03 +10:00
Biscuit Boy
3deeaadcef Added wireframe rendering actorcontrol type and gm wireframe command 2018-08-28 15:02:59 +10:00
NotAdam
e68b302f42 fix db storage for classjobs, improve switching between classes 2018-08-26 16:19:05 +10:00
NotAdam
7131c254ea EquipSlot -> GearSetSlot 2018-08-25 22:56:46 +10:00
NotAdam
1b7d11bb43 addItem is way less retarded now, stacks are automagically filled first 2018-08-25 00:15:26 +10:00
NotAdam
0583459ed2 fix some compile warnings 2018-08-23 23:19:25 +10:00
NotAdam
347ec83ff3 additem returns an itemptr, handin item container 2018-08-12 22:53:21 +10:00
Mordred Admin
39613bfca1 Renamed SkillHandler -> ActionHandler 2018-07-27 10:57:04 +02:00
Mordred
d80753a657 Merge remote-tracking branch 'origin/inventory_rework' into develop 2018-07-26 23:43:27 +02:00
NotAdam
50121bf86b remove a 2nd space in //gm gil output 2018-07-26 23:38:58 +10:00
Mordred Admin
cdb30f1f9c Inventory code cleanup number 2, packetWrapper for slot update 2018-07-26 14:09:09 +02:00
Mordred Admin
1f5a890324 Finished removing old inventory class and moving stuff into player 2018-07-25 09:48:54 +02:00
Mordred
b85c1c244e Not compilable atm, still moving stuff around 2018-07-24 23:58:08 +02:00
NotAdam
78cd199ec8 minor refactoring 2018-07-22 23:32:16 +10:00
NotAdam
8c870d2f5d somewhat working gilshops 2018-07-22 23:20:22 +10:00
NotAdam
1594171b16 remove const constraint 2018-07-22 19:10:52 +10:00
NotAdam
b54ff95388 move common effect struct members into a shared struct for single target/aoe 2018-07-22 16:54:23 +10:00
NotAdam
778de8f154 replace old inline generation of effects packet with a wrapper 2018-07-21 23:32:10 +10:00
Mordred
6579a5d841 First step of inventory cleanup, moving defs to common 2018-07-20 22:39:10 +02:00
Mordred
e7cf9f9dbe Changed director trigger/function names 2018-07-17 22:39:04 +02:00
Maru
3032d9dc31 InitUI pose def + set val; 2018-07-14 19:32:50 -03:00
Mordred
b5bee7cfcb fixes #122 - Searchmessages wont be overwritten anymore 2018-07-12 20:01:38 +02:00
NotAdam
a1ec09db72 fix sitting animating incorrectly for other clients, fixes #329 2018-07-12 21:10:02 +10:00
NotAdam
0305777e38 fix emotes which require a weapon to be unholstered 2018-07-12 20:42:28 +10:00
Mordred
d09cdb15af Groundwork for pose, still needs to be added to spawn / initui 2018-07-11 23:52:24 +02:00
NotAdam
abbf5c11fc sit now works correctly when doing /sit while sitting 2018-07-11 20:43:03 +10:00
NotAdam
fccf3daf95 style 2018-07-10 20:25:08 +10:00