NotAdam
|
f24bfaf74c
|
fix builds with new effect packet
|
2018-07-21 15:54:37 +10:00 |
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Mordred
|
6579a5d841
|
First step of inventory cleanup, moving defs to common
|
2018-07-20 22:39:10 +02:00 |
|
Maru
|
3032d9dc31
|
InitUI pose def + set val;
|
2018-07-14 19:32:50 -03:00 |
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Mordred
|
d09cdb15af
|
Groundwork for pose, still needs to be added to spawn / initui
|
2018-07-11 23:52:24 +02:00 |
|
NotAdam
|
0b88f63aa9
|
persist emotes now persist through logout/login
|
2018-07-11 18:07:48 +10:00 |
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Maru
|
a52b6803fd
|
Emote stuff, launcher;
Please don't look
Emote stuff;
|
2018-07-09 01:29:16 -03:00 |
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Mordred
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e9891a35c0
|
Emotes can now be interrupted, getting in and out of persistant emotes including /sit should work fine, too #329
|
2018-07-08 23:44:37 +02:00 |
|
Mordred
|
58efdbb519
|
emotes with motion only added #329
|
2018-07-08 23:25:27 +02:00 |
|
Mordred
|
406b69b88d
|
Walking displays correctly
|
2018-07-08 00:43:03 +02:00 |
|
Mordred
|
814d9e995c
|
Some movement improvements, still not perfect.. baby steps...
|
2018-07-07 00:10:16 +02:00 |
|
NotAdam
|
3d09b3efc0
|
unlockAction now takes u16 param, unlockAction debug command added
|
2018-07-04 19:28:54 +10:00 |
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Mordred Admin
|
9d620d160c
|
Merge remote-tracking branch 'origin/develop' into packet_work
Conflicts:
src/servers/sapphire_zone/Action/EventAction.cpp
src/servers/sapphire_zone/Actor/Chara.cpp
src/servers/sapphire_zone/Actor/EventObject.cpp
src/servers/sapphire_zone/Actor/Player.cpp
src/servers/sapphire_zone/Actor/PlayerInventory.cpp
src/servers/sapphire_zone/Network/Handlers/ClientTriggerHandler.cpp
src/servers/sapphire_zone/Network/Handlers/PacketHandlers.cpp
src/servers/sapphire_zone/Zone/Zone.cpp
|
2018-07-03 15:01:13 +02:00 |
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Mordred
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57cf959c94
|
Merge pull request #323 from goaaats/actor_control_redo
common, zone: Streamline ActorControlTypes, refactor ActionHandler/ClientTrigger to ClientActorControl
|
2018-07-03 14:38:57 +02:00 |
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Mordred Admin
|
c7760a0dc6
|
Merge remote-tracking branch 'origin/develop' into packet_work
Conflicts:
src/servers/sapphire_zone/Network/Handlers/GMCommandHandlers.cpp
src/servers/sapphire_zone/Network/Handlers/PacketHandlers.cpp
|
2018-07-03 09:32:14 +02:00 |
|
Mordred Admin
|
8e6cdf0eda
|
Removed old GamePacket
|
2018-07-03 09:20:09 +02:00 |
|
Mordred
|
30b08d5817
|
More packet conversion for lobby and zone
|
2018-07-03 00:01:26 +02:00 |
|
Mordred
|
70425780d5
|
Merge pull request #287 from AcedArmy/actor_rewrite
Fixed making new zones and done some more gm stuff
|
2018-07-02 11:34:47 +02:00 |
|
Biscuit Boy
|
27cfa2f27f
|
change isActingAsGm const location and add const to getOnlineStatus
|
2018-07-02 07:31:23 +10:00 |
|
Biscuit Boy
|
c83c59c25d
|
Update isActingAsGm so we don't call getOnlineStatus 3 times
|
2018-07-01 21:43:50 +10:00 |
|
Biscuit Boy
|
4909791003
|
add isActingAsGm in Player
|
2018-07-01 21:31:49 +10:00 |
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Mordred
|
e9c9eaa53a
|
Packet rework of server_zone
|
2018-06-28 00:07:07 +02:00 |
|
goaaats
|
f2c2087d7b
|
Streamline ActorControlTypes, refactor ActionHandler/ClientTrigger to ClientActorControl
|
2018-06-23 21:38:04 +02:00 |
|
NotAdam
|
2452410c58
|
remove old XMLConfig completely and implement new ConfigMgr
|
2018-06-11 02:34:26 +10:00 |
|
Mordred
|
86b2a9cded
|
More cleanup yet
|
2018-06-02 15:52:35 +02:00 |
|
Mordred
|
052ea5f1d2
|
Zone-Server should now start up fine again
|
2018-05-22 17:42:50 +02:00 |
|
Adam
|
92e03bfcdd
|
shouldn't default to a nonexistant onlinestatus...
|
2018-04-24 20:36:06 +10:00 |
|
Adam
|
248952443f
|
biscuit didn't copy my code correctly 😢
|
2018-04-24 20:34:36 +10:00 |
|
Biscuit Boy
|
fb8208af1e
|
How did I not notice that....
|
2018-04-20 02:22:09 +10:00 |
|
Biscuit Boy
|
879ce3609e
|
Spacing should go back here
|
2018-04-19 23:04:31 +10:00 |
|
Biscuit Boy
|
6f86347aa0
|
Must be a fire type
|
2018-04-19 23:02:24 +10:00 |
|
Biscuit Boy
|
b760f08f29
|
Digital Monsters?
|
2018-04-19 22:50:17 +10:00 |
|
Biscuit Boy
|
b401c951a7
|
I love me some style and wording fixes
|
2018-04-19 22:34:45 +10:00 |
|
Biscuit Boy
|
3db961c726
|
Use that Gminvis yo
|
2018-04-19 22:30:23 +10:00 |
|
Biscuit Boy
|
ab7d745e65
|
Added status priority and made the invis check better
|
2018-04-19 22:22:20 +10:00 |
|
Biscuit Boy
|
b89ac35227
|
Added a whole lot of GM Stuff
Added Icons, Added Invis, Added Chat Types for what we have now
|
2018-04-18 21:00:20 +10:00 |
|
Mordred
|
24399e31e4
|
WiP - implementing new framework
|
2018-03-09 00:06:44 +01:00 |
|
Mordred Admin
|
c2165e5f33
|
Cleanup of cmake files
|
2018-03-06 22:22:19 +01:00 |
|
Mordred
|
0833bdd76c
|
Merge remote-tracking branch 'origin/master' into actor_rewrite
|
2018-03-06 00:10:36 +01:00 |
|
Mordred
|
37e7c2e51b
|
Basic event play for directors, still buggy. Also some small fixes all around
|
2018-03-05 23:01:55 +01:00 |
|
Adam
|
0aae810e16
|
fix onEnterTerritory events
|
2018-03-05 22:10:14 +11:00 |
|
Maru
|
b3318f14a3
|
Framework; Refactors, styling, other minor stuff;
|
2018-03-02 07:22:25 -03:00 |
|
Mordred
|
f1121b52b2
|
Object despawning added
|
2018-03-01 23:17:35 +01:00 |
|
Adam
|
416269dc63
|
move eobj/player spawnindex generation to common manager
|
2018-03-02 02:55:02 +11:00 |
|
Adam
|
0ff4acf8c8
|
note to self
|
2018-02-28 23:58:11 +11:00 |
|
Adam
|
439eeaaaf9
|
fix eobj out of bounds allocation client crash
|
2018-02-28 23:53:20 +11:00 |
|
Mordred
|
2ce7d91096
|
Improved timing on instance starting
|
2018-02-24 23:53:32 +01:00 |
|
Mordred
|
0a177c3470
|
EventObjects are not properly spawned and initialized
|
2018-02-23 23:47:21 +01:00 |
|
Mordred
|
8b5d30802d
|
More stuff moved over to actor baseclass
|
2018-02-22 18:12:36 +01:00 |
|
Mordred
|
dc1a7e4ae1
|
Actors are now used as base for any entity
|
2018-02-22 15:31:10 +01:00 |
|
Mordred
|
b806535f11
|
Fixed an issue with teleport not picking the correct target position, eventaction unlocks player now
|
2018-02-21 23:30:35 +01:00 |
|