Adam
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7972fc9426
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Merge pull request #515 from JeidoUran/gmtells
GM Tells fixed
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2019-01-31 10:06:03 +11:00 |
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Mordred
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d5bb3c847e
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Some more targetId fixes
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2019-01-30 23:48:09 +01:00 |
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Mordred
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223e94e9bd
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#48 - Fixed bnpcs not despawning properly, aswell as not updating cell as they go
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2019-01-30 22:37:58 +01:00 |
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JeidoUran
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3c4b99668c
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Fixed GM Tells
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2019-01-30 18:29:11 +01:00 |
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NotAdam
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055a5c6346
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add VFX effect type
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2019-01-30 22:45:54 +11:00 |
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NotAdam
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702ede1fb8
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add itemaction type
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2019-01-30 20:26:03 +11:00 |
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Mordred
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a387f649fa
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Small bnpc fixed. Target / initial state
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2019-01-29 23:54:52 +01:00 |
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NotAdam
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83ed77844a
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fix bnpc kill events not being called in scripts
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2019-01-29 19:04:24 +11:00 |
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mordred
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5605a2227a
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Added onMobKill call for it to actually be forwarded to scripts
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2019-01-29 08:02:39 +01:00 |
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Mordred
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14cbda944e
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Quest mobs will be highlighted as such. Retreating mobs will have the target properly reset. Spawning range slightly decreased
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2019-01-29 00:10:21 +01:00 |
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NotAdam
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44b556c6a6
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log a warning to world log/player in the event an actor wasn't spawned
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2019-01-28 21:02:51 +11:00 |
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NotAdam
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6079e4c022
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Make in range distance configurable
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2019-01-28 20:48:33 +11:00 |
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NotAdam
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8999f9bc16
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slightly decrease cell size and inrange distance
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2019-01-28 20:37:51 +11:00 |
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NotAdam
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bc1ed29948
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Increase cell size and spawn distance, fix player despawn issue
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2019-01-28 20:30:22 +11:00 |
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NotAdam
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7741acefcd
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manage timer vars and call onTick from Chara update instead of derived classes
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2019-01-28 19:16:44 +11:00 |
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NotAdam
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72ca7b612d
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fix UB caused by invalid GC id, set GC rank when changing gc if one isnt set - fixes #472
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2019-01-28 18:58:02 +11:00 |
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NotAdam
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ac709c5945
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fix formatting and drop MAX_POLYS back down
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2019-01-28 16:35:03 +11:00 |
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NotAdam
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0b9e1fb1ab
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Slightly increase bnpc speed and restore update rate to 250ms
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2019-01-28 15:47:46 +11:00 |
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NotAdam
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9af04e0fb7
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fixed roaming/following speed inconsistency
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2019-01-28 15:44:27 +11:00 |
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NotAdam
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04b7870b11
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add more verbose logging to pathing failures
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2019-01-28 15:40:05 +11:00 |
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NotAdam
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762add95d1
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minor bnpc cleanup, correctly set lastticktime on bnpc entities
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2019-01-28 13:40:03 +11:00 |
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NotAdam
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2011c8ca91
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probably fix stepping past the next step destination
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2019-01-27 23:47:36 +11:00 |
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NotAdam
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c2356b9057
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cap poly length for generated nav paths
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2019-01-27 23:26:34 +11:00 |
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Mordred
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edf682cc00
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cleaned up movement code a bit, roamings mobs can aggro now
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2019-01-27 01:12:31 +01:00 |
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Tahir Akhlaq
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84629b9059
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pcb_reader:
- block main export thread while tasks are pending
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2019-01-26 16:07:07 +00:00 |
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Tahir Akhlaq
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f0ec3bd7e9
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pcb_reader:
- try free up some memory (recast still leaking a lot though)
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2019-01-26 15:39:20 +00:00 |
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Tahir Akhlaq
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c2dab83c8b
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pcb_reader:
- export obj if it doesnt exist already
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2019-01-26 11:30:25 +00:00 |
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NotAdam
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d027ea688c
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fix build and obj exporting
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2019-01-26 21:34:16 +11:00 |
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NotAdam
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bdbf8a840b
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revert to default path
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2019-01-26 21:26:45 +11:00 |
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Adam
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db105cbb98
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Merge branch 'develop' into develop
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2019-01-26 21:25:40 +11:00 |
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Tahir Akhlaq
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341dd45776
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pcb_reader
- export by level name
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2019-01-26 10:10:40 +00:00 |
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NotAdam
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68f9e7eae0
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cleanup navmesh and navquery
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2019-01-26 20:14:14 +11:00 |
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NotAdam
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6ae66c1edb
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style is good now probably
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2019-01-26 19:45:42 +11:00 |
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NotAdam
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29edf87924
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fix more style
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2019-01-26 19:43:42 +11:00 |
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NotAdam
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e5f612bc43
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fix style
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2019-01-26 19:41:57 +11:00 |
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NotAdam
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df3ea49f1a
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move comment to correct location
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2019-01-26 18:47:59 +11:00 |
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NotAdam
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b5fd8d8c3f
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add headless navmesh exporting
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2019-01-26 18:45:37 +11:00 |
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NotAdam
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f1fe40ffe5
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fix race condition where navmesh export would start before object is exported
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2019-01-26 16:37:18 +11:00 |
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NotAdam
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d4b70cf1b6
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fix pcb_reader not exporting terrain in composite zone objects
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2019-01-26 15:23:37 +11:00 |
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NotAdam
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0915406bd3
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style fix
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2019-01-26 14:59:04 +11:00 |
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NotAdam
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29be5e1249
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only run bnpc update in active cells
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2019-01-26 13:40:22 +11:00 |
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NotAdam
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b9520a6c3e
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heal npcs when retreating, set hp to max when retreat finishes, cleanup
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2019-01-26 13:40:02 +11:00 |
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NotAdam
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b1bbfe3acd
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set correct bnpc animation when aggro'd/passive
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2019-01-26 11:39:44 +11:00 |
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Mordred
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f8d4b4f9c0
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Do not crash on zones without navi data
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2019-01-26 00:12:54 +01:00 |
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Mordred
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0c1cef8050
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Initial roaming tests, still very rough and ugly
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2019-01-26 00:06:24 +01:00 |
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Mordred
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198e808366
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Merge pull request #506 from perize/develop
More Mahjong opcodes
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2019-01-25 14:52:37 +01:00 |
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Perize
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180c3fbdf0
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Mahjong opcodes
A very professional, carefully written commit messages™.
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2019-01-25 22:48:10 +09:00 |
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NotAdam
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19cf05c9c1
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only create naviproviders if one doesn't exist for the map
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2019-01-25 22:47:50 +11:00 |
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NotAdam
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0234800fce
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remove exceptions and handle error cases inside initMesh
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2019-01-25 22:43:04 +11:00 |
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NotAdam
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babd47d772
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add customisable log level to config
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2019-01-25 19:00:21 +11:00 |
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