NotAdam
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6129f8c5a8
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fix one more IPC padding type inconsistency
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2019-03-08 00:43:30 +11:00 |
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NotAdam
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b37c57619c
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fix IPC struct padding type inconsistencies
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2019-03-08 00:40:34 +11:00 |
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NotAdam
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e0ef23c3be
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cleanup skillhandler IPC structs having an array with 1 element
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2019-03-08 00:35:35 +11:00 |
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NotAdam
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bcbbca056a
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fix recast time truncated by field size, correctly send actionstart
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2019-03-08 00:26:41 +11:00 |
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NotAdam
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d9419b49b4
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fix casting stateflag not being unset after finishing a cast
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2019-03-07 22:41:05 +11:00 |
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NotAdam
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a4959a6eee
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minor teleport action script cleanup
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2019-03-07 22:24:42 +11:00 |
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NotAdam
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2f4ca9b589
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add teleporting back in, remove action targeting for now
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2019-03-07 21:58:12 +11:00 |
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NotAdam
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fc62be84a2
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simplify action interface naming slightly - drops on prefix from vfuncs
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2019-03-07 20:33:29 +11:00 |
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NotAdam
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9d6622b522
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add ref to Data::Action inside action obj, move can cast logic to action
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2019-03-07 20:28:35 +11:00 |
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Mordred
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d30b3b6c47
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Improving log readability for client actions
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2019-02-24 11:10:55 +01:00 |
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NotAdam
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2f9d86f962
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add EXPOSE_SCRIPT to Heavy Shot script
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2019-02-21 00:06:10 +11:00 |
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NotAdam
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666b548a45
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Merge branch 'develop' into action_rewrite
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2019-02-20 23:26:47 +11:00 |
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NotAdam
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0e2669dffb
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fix invalid indentation on eobj state output
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2019-02-20 19:58:57 +11:00 |
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NotAdam
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88a252f2f8
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update all the instance scripts to add missing ones and use new api
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2019-02-20 19:54:59 +11:00 |
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NotAdam
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5df527c420
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update event_object_parser to use contentfindercondition
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2019-02-20 19:54:15 +11:00 |
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NotAdam
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cec2264d53
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pass instancecontent by reference instead of shared ptr
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2019-02-20 19:53:54 +11:00 |
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NotAdam
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843ed1381f
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better var name in EXPOSE_SCRIPT macro
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2019-02-20 17:39:25 +11:00 |
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NotAdam
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966f51b76a
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move all scripts over, adds EXPOSE_SCRIPT( classname ) to each script
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2019-02-20 17:38:03 +11:00 |
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NotAdam
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16fa522ca9
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Change how scripts init and are exposed during compile time
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2019-02-20 17:37:34 +11:00 |
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DanteMccloud
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c7f935b841
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Add files via upload
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2019-02-17 11:35:16 -07:00 |
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NotAdam
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36b693fc70
|
minor refactoring, fix adventurer actions not working
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2019-02-17 16:55:00 +11:00 |
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NotAdam
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8db5818371
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Add EventActions back in so the opening quests work again
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2019-02-17 15:47:03 +11:00 |
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NotAdam
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29f1f9b6bc
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only allow area aoe actions through the aoe handler
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2019-02-11 19:10:42 +11:00 |
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NotAdam
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8e74681db1
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cleanup some unneeded log output
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2019-02-11 14:51:56 +11:00 |
|
NotAdam
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5a94679b2d
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fix effect packets not showing the action name after the initial cast
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2019-02-11 11:47:04 +11:00 |
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NotAdam
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9dccec2eee
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add players to aggro table when using actions so script callbacks work
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2019-02-11 10:36:17 +11:00 |
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NotAdam
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c561b50058
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refactor and simplify how actionscripts are called and used
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2019-02-11 10:14:14 +11:00 |
|
NotAdam
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8aeaa0c443
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read aspect from exd, correct potency for heavy shot
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2019-02-11 10:03:36 +11:00 |
|
NotAdam
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d219b593a0
|
handle -1 range case for bard/archer
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2019-02-11 01:50:41 +11:00 |
|
NotAdam
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cd26f7f48c
|
cleanup action start behaviour, interrupt any unimplemented actions
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2019-02-11 00:40:00 +11:00 |
|
NotAdam
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a5dd8fb816
|
send effect packets for single target damage attacks
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2019-02-11 00:11:29 +11:00 |
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NotAdam
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a40859e4b4
|
add single target damage to actions
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2019-02-10 23:53:44 +11:00 |
|
NotAdam
|
29f649ff0a
|
correctly call action script callbacks + some mp debug output
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2019-02-10 23:34:15 +11:00 |
|
NotAdam
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7051734b68
|
restructure how actionscripts work
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2019-02-10 23:28:15 +11:00 |
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NotAdam
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0890023532
|
add eobj action handling
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2019-02-10 22:13:47 +11:00 |
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NotAdam
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17a15b847e
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refactor ActionInterruptType and move it into common
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2019-02-10 21:21:34 +11:00 |
|
NotAdam
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5acdef853a
|
minor cleanup in regards to how we handle players who cast actions
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2019-02-10 21:18:03 +11:00 |
|
NotAdam
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98ccf34c32
|
handle damaged based interrupts versus regular cast interrupts
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2019-02-10 21:12:22 +11:00 |
|
NotAdam
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af59013dbe
|
merge in interrupt behaviour from old branch, calculate cooldown time
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2019-02-10 21:01:17 +11:00 |
|
NotAdam
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68b935133c
|
correctly capture itemaction source slot/container from cast packet
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2019-02-10 19:50:28 +11:00 |
|
NotAdam
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a5aaa1b792
|
set target correctly on action objs
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2019-02-09 23:54:49 +11:00 |
|
NotAdam
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f202a8820e
|
formatting consistency
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2019-02-09 23:36:37 +11:00 |
|
NotAdam
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6388d0bfd9
|
map more action cost types
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2019-02-09 23:36:07 +11:00 |
|
NotAdam
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e22316e425
|
cleanup cost subtraction code, won't be done inside action object
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2019-02-09 23:16:35 +11:00 |
|
NotAdam
|
6a9d3c18ec
|
change action cost system to allow for a variable amount of costs
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2019-02-09 23:14:30 +11:00 |
|
NotAdam
|
bd7860d896
|
fix default damage aspect
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2019-02-09 23:07:13 +11:00 |
|
NotAdam
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cc9e1a4275
|
refactor transactionId -> sequence
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2019-02-09 22:59:14 +11:00 |
|
NotAdam
|
7f4eeef162
|
log invalid itemaction types
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2019-02-09 22:45:29 +11:00 |
|
NotAdam
|
458235685a
|
VFX ItemAction handling
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2019-02-09 21:48:42 +11:00 |
|
NotAdam
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66f787ca0b
|
add 99.99% accurate (probably) mp calculation
|
2019-02-09 20:49:22 +11:00 |
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