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62 commits

Author SHA1 Message Date
NotAdam
a973cfadd7 revert worldchannelpacket changes 2019-08-09 17:50:31 +10:00
NotAdam
f3ba1ce6c0 some cleanup, kinda working battle dmg calc 2019-08-09 17:50:31 +10:00
NotAdam
7684687664 fix actorcast packet opcode, add new opcode 2019-08-09 17:50:31 +10:00
NotAdam
d11fa5a6a5 kinda working effect packets 2019-08-09 17:50:31 +10:00
NotAdam
2581840921 fix action parser not writing combo potency and offsetting all values 2019-08-09 17:50:31 +10:00
NotAdam
fb4f77c255 some effects/action wip crap 2019-08-09 17:49:40 +10:00
NotAdam
317d16e3ed rename some getters and zonechannelpacket -> worldchannelpacket 2019-08-09 17:49:40 +10:00
NotAdam
9c3fba263e rename zone to territory 2019-08-09 17:49:40 +10:00
NotAdam
1083b5ae3b cap level to 80, enable shadowbringers, new mp calc 2019-06-30 19:51:18 +10:00
NotAdam
19e325dcba update generated exd data, fix formatting outputted by exd_struct_gen 2019-06-15 20:56:19 +10:00
NotAdam
62e219d9d9 actually fix world building on msvc this time 2019-06-03 00:39:02 +10:00
NotAdam
ccb83bec5d move itemaction to own class, perchbird's effect command 2019-06-02 20:45:18 +10:00
NotAdam
86517c53ea somewhat working action lut stuff 2019-06-02 02:30:54 +10:00
NotAdam
f892257aa5 refactor Util -> Common::Util & Action to World::Action 2019-06-02 00:35:00 +10:00
NotAdam
859a4a5d68 fix self targeted actions failing target snapshot, fix player being unable to complete chasing shadows 2019-05-28 22:04:25 +10:00
Mordred
b4b5c59bfa Some naming changes for actions 2019-04-28 23:34:43 +02:00
Mordred
83f95922d5 Missing return value fixed 2019-04-09 22:11:36 +02:00
NotAdam
03856a339c refactoring, make ranged targeted aoe actions work somewhat properly 2019-04-07 16:31:09 +10:00
NotAdam
2f73a61eb2 Start of action target selection implementation 2019-04-07 16:04:36 +10:00
Mordred
af07092978 Refactored the way timestamps are passed through update handlers 2019-04-04 23:29:52 +02:00
NotAdam
5c6b49cc0b costcheck refactored to has/consumeResources 2019-04-04 22:16:00 +11:00
NotAdam
0857af9439 slightly better name for the cost check function 2019-04-04 22:00:36 +11:00
NotAdam
360fd5ce69 add primary cost handling for actions for mp/tp 2019-04-04 21:56:59 +11:00
NotAdam
06e199a364 add rudimentary action comboing, doesn't highlight actions on the hotbar 2019-03-23 20:59:51 +11:00
NotAdam
6938e16618 minor cleanup and move mp cost calc into calcstats 2019-03-23 11:48:49 +11:00
NotAdam
5412677e9d pass actionid through to onEObjHit script callback 2019-03-19 00:01:34 +11:00
NotAdam
bcbbca056a fix recast time truncated by field size, correctly send actionstart 2019-03-08 00:26:41 +11:00
NotAdam
d9419b49b4 fix casting stateflag not being unset after finishing a cast 2019-03-07 22:41:05 +11:00
NotAdam
2f4ca9b589 add teleporting back in, remove action targeting for now 2019-03-07 21:58:12 +11:00
NotAdam
fc62be84a2 simplify action interface naming slightly - drops on prefix from vfuncs 2019-03-07 20:33:29 +11:00
NotAdam
9d6622b522 add ref to Data::Action inside action obj, move can cast logic to action 2019-03-07 20:28:35 +11:00
NotAdam
36b693fc70 minor refactoring, fix adventurer actions not working 2019-02-17 16:55:00 +11:00
NotAdam
8db5818371 Add EventActions back in so the opening quests work again 2019-02-17 15:47:03 +11:00
NotAdam
8e74681db1 cleanup some unneeded log output 2019-02-11 14:51:56 +11:00
NotAdam
5a94679b2d fix effect packets not showing the action name after the initial cast 2019-02-11 11:47:04 +11:00
NotAdam
9dccec2eee add players to aggro table when using actions so script callbacks work 2019-02-11 10:36:17 +11:00
NotAdam
c561b50058 refactor and simplify how actionscripts are called and used 2019-02-11 10:14:14 +11:00
NotAdam
8aeaa0c443 read aspect from exd, correct potency for heavy shot 2019-02-11 10:03:36 +11:00
NotAdam
d219b593a0 handle -1 range case for bard/archer 2019-02-11 01:50:41 +11:00
NotAdam
cd26f7f48c cleanup action start behaviour, interrupt any unimplemented actions 2019-02-11 00:40:00 +11:00
NotAdam
a5dd8fb816 send effect packets for single target damage attacks 2019-02-11 00:11:29 +11:00
NotAdam
a40859e4b4 add single target damage to actions 2019-02-10 23:53:44 +11:00
NotAdam
29f649ff0a correctly call action script callbacks + some mp debug output 2019-02-10 23:34:15 +11:00
NotAdam
7051734b68 restructure how actionscripts work 2019-02-10 23:28:15 +11:00
NotAdam
0890023532 add eobj action handling 2019-02-10 22:13:47 +11:00
NotAdam
17a15b847e refactor ActionInterruptType and move it into common 2019-02-10 21:21:34 +11:00
NotAdam
5acdef853a minor cleanup in regards to how we handle players who cast actions 2019-02-10 21:18:03 +11:00
NotAdam
98ccf34c32 handle damaged based interrupts versus regular cast interrupts 2019-02-10 21:12:22 +11:00
NotAdam
af59013dbe merge in interrupt behaviour from old branch, calculate cooldown time 2019-02-10 21:01:17 +11:00
NotAdam
e22316e425 cleanup cost subtraction code, won't be done inside action object 2019-02-09 23:16:35 +11:00