NotAdam
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a973cfadd7
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revert worldchannelpacket changes
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2019-08-09 17:50:31 +10:00 |
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NotAdam
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f3ba1ce6c0
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some cleanup, kinda working battle dmg calc
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2019-08-09 17:50:31 +10:00 |
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NotAdam
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7684687664
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fix actorcast packet opcode, add new opcode
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2019-08-09 17:50:31 +10:00 |
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NotAdam
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d11fa5a6a5
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kinda working effect packets
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2019-08-09 17:50:31 +10:00 |
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NotAdam
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2581840921
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fix action parser not writing combo potency and offsetting all values
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2019-08-09 17:50:31 +10:00 |
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NotAdam
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fb4f77c255
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some effects/action wip crap
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2019-08-09 17:49:40 +10:00 |
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NotAdam
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317d16e3ed
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rename some getters and zonechannelpacket -> worldchannelpacket
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2019-08-09 17:49:40 +10:00 |
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NotAdam
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9c3fba263e
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rename zone to territory
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2019-08-09 17:49:40 +10:00 |
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NotAdam
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1083b5ae3b
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cap level to 80, enable shadowbringers, new mp calc
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2019-06-30 19:51:18 +10:00 |
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NotAdam
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19e325dcba
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update generated exd data, fix formatting outputted by exd_struct_gen
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2019-06-15 20:56:19 +10:00 |
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NotAdam
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62e219d9d9
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actually fix world building on msvc this time
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2019-06-03 00:39:02 +10:00 |
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NotAdam
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ccb83bec5d
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move itemaction to own class, perchbird's effect command
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2019-06-02 20:45:18 +10:00 |
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NotAdam
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86517c53ea
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somewhat working action lut stuff
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2019-06-02 02:30:54 +10:00 |
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NotAdam
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f892257aa5
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refactor Util -> Common::Util & Action to World::Action
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2019-06-02 00:35:00 +10:00 |
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NotAdam
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859a4a5d68
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fix self targeted actions failing target snapshot, fix player being unable to complete chasing shadows
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2019-05-28 22:04:25 +10:00 |
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Mordred
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b4b5c59bfa
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Some naming changes for actions
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2019-04-28 23:34:43 +02:00 |
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Mordred
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83f95922d5
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Missing return value fixed
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2019-04-09 22:11:36 +02:00 |
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NotAdam
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03856a339c
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refactoring, make ranged targeted aoe actions work somewhat properly
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2019-04-07 16:31:09 +10:00 |
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NotAdam
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2f73a61eb2
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Start of action target selection implementation
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2019-04-07 16:04:36 +10:00 |
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Mordred
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af07092978
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Refactored the way timestamps are passed through update handlers
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2019-04-04 23:29:52 +02:00 |
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NotAdam
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5c6b49cc0b
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costcheck refactored to has/consumeResources
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2019-04-04 22:16:00 +11:00 |
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NotAdam
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0857af9439
|
slightly better name for the cost check function
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2019-04-04 22:00:36 +11:00 |
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NotAdam
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360fd5ce69
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add primary cost handling for actions for mp/tp
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2019-04-04 21:56:59 +11:00 |
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NotAdam
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06e199a364
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add rudimentary action comboing, doesn't highlight actions on the hotbar
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2019-03-23 20:59:51 +11:00 |
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NotAdam
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6938e16618
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minor cleanup and move mp cost calc into calcstats
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2019-03-23 11:48:49 +11:00 |
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NotAdam
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5412677e9d
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pass actionid through to onEObjHit script callback
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2019-03-19 00:01:34 +11:00 |
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NotAdam
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bcbbca056a
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fix recast time truncated by field size, correctly send actionstart
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2019-03-08 00:26:41 +11:00 |
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NotAdam
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d9419b49b4
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fix casting stateflag not being unset after finishing a cast
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2019-03-07 22:41:05 +11:00 |
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NotAdam
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2f4ca9b589
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add teleporting back in, remove action targeting for now
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2019-03-07 21:58:12 +11:00 |
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NotAdam
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fc62be84a2
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simplify action interface naming slightly - drops on prefix from vfuncs
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2019-03-07 20:33:29 +11:00 |
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NotAdam
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9d6622b522
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add ref to Data::Action inside action obj, move can cast logic to action
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2019-03-07 20:28:35 +11:00 |
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NotAdam
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36b693fc70
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minor refactoring, fix adventurer actions not working
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2019-02-17 16:55:00 +11:00 |
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NotAdam
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8db5818371
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Add EventActions back in so the opening quests work again
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2019-02-17 15:47:03 +11:00 |
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NotAdam
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8e74681db1
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cleanup some unneeded log output
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2019-02-11 14:51:56 +11:00 |
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NotAdam
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5a94679b2d
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fix effect packets not showing the action name after the initial cast
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2019-02-11 11:47:04 +11:00 |
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NotAdam
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9dccec2eee
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add players to aggro table when using actions so script callbacks work
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2019-02-11 10:36:17 +11:00 |
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NotAdam
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c561b50058
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refactor and simplify how actionscripts are called and used
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2019-02-11 10:14:14 +11:00 |
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NotAdam
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8aeaa0c443
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read aspect from exd, correct potency for heavy shot
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2019-02-11 10:03:36 +11:00 |
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NotAdam
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d219b593a0
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handle -1 range case for bard/archer
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2019-02-11 01:50:41 +11:00 |
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NotAdam
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cd26f7f48c
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cleanup action start behaviour, interrupt any unimplemented actions
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2019-02-11 00:40:00 +11:00 |
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NotAdam
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a5dd8fb816
|
send effect packets for single target damage attacks
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2019-02-11 00:11:29 +11:00 |
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NotAdam
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a40859e4b4
|
add single target damage to actions
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2019-02-10 23:53:44 +11:00 |
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NotAdam
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29f649ff0a
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correctly call action script callbacks + some mp debug output
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2019-02-10 23:34:15 +11:00 |
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NotAdam
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7051734b68
|
restructure how actionscripts work
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2019-02-10 23:28:15 +11:00 |
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NotAdam
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0890023532
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add eobj action handling
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2019-02-10 22:13:47 +11:00 |
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NotAdam
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17a15b847e
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refactor ActionInterruptType and move it into common
|
2019-02-10 21:21:34 +11:00 |
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NotAdam
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5acdef853a
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minor cleanup in regards to how we handle players who cast actions
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2019-02-10 21:18:03 +11:00 |
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NotAdam
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98ccf34c32
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handle damaged based interrupts versus regular cast interrupts
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2019-02-10 21:12:22 +11:00 |
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NotAdam
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af59013dbe
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merge in interrupt behaviour from old branch, calculate cooldown time
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2019-02-10 21:01:17 +11:00 |
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NotAdam
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e22316e425
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cleanup cost subtraction code, won't be done inside action object
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2019-02-09 23:16:35 +11:00 |
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