Biscuit Boy
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3db961c726
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Use that Gminvis yo
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2018-04-19 22:30:23 +10:00 |
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Biscuit Boy
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7e17c6cf23
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Fixed Shitty commit mistake
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2018-04-19 22:27:57 +10:00 |
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Biscuit Boy
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ab7d745e65
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Added status priority and made the invis check better
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2018-04-19 22:22:20 +10:00 |
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Biscuit Boy
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b89ac35227
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Added a whole lot of GM Stuff
Added Icons, Added Invis, Added Chat Types for what we have now
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2018-04-18 21:00:20 +10:00 |
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Adam
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c24c215208
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fix infinite callback loop
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2018-03-20 23:56:06 +11:00 |
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Adam
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6304e097e4
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eventPlay -> playScene, added playSceneChain
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2018-03-20 22:08:25 +11:00 |
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Adam
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1771ed14b4
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proper festival handling (woah)
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2018-03-20 20:30:05 +11:00 |
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Adam
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108268b107
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bgm is set correctly for instances
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2018-03-15 20:48:35 +11:00 |
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Mordred
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c501a62916
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Instance join cutscene will no longer mess up the player, removed wrong field from event start, cotire server_zone only when using linux
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2018-03-12 23:51:17 +01:00 |
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Mordred
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24399e31e4
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WiP - implementing new framework
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2018-03-09 00:06:44 +01:00 |
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Mordred Admin
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c2165e5f33
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Cleanup of cmake files
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2018-03-06 22:22:19 +01:00 |
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Mordred
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0833bdd76c
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Merge remote-tracking branch 'origin/master' into actor_rewrite
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2018-03-06 00:10:36 +01:00 |
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Mordred
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37e7c2e51b
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Basic event play for directors, still buggy. Also some small fixes all around
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2018-03-05 23:01:55 +01:00 |
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Adam
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33429a0284
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better handling of EventStart IPC for instances
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2018-03-05 22:40:11 +11:00 |
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Adam
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0aae810e16
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fix onEnterTerritory events
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2018-03-05 22:10:14 +11:00 |
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Adam
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bb35edd56b
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fix rotation in objectspawn ipc and send it too
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2018-03-04 17:41:17 +11:00 |
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Maru
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77c044cd9d
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🗣 💩
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2018-03-02 08:13:45 -03:00 |
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Maru
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b3318f14a3
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Framework; Refactors, styling, other minor stuff;
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2018-03-02 07:22:25 -03:00 |
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Mordred
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f1121b52b2
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Object despawning added
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2018-03-01 23:17:35 +01:00 |
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Adam
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416269dc63
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move eobj/player spawnindex generation to common manager
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2018-03-02 02:55:02 +11:00 |
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Adam
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0ff4acf8c8
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note to self
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2018-02-28 23:58:11 +11:00 |
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Adam
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439eeaaaf9
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fix eobj out of bounds allocation client crash
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2018-02-28 23:53:20 +11:00 |
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Mordred Admin
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72e8fa36e8
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Rearranged includes for potential speed increases
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2018-02-28 10:26:03 +01:00 |
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Mordred
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fae163eafa
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Fixed eobjects getting incorrect ids, fixed actors not properly removing from cells
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2018-02-28 00:03:26 +01:00 |
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Adam
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d4c3250ab0
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eobj state cmd and some ontalk fixes
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2018-02-27 23:05:42 +11:00 |
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Adam
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efd00c719f
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eobj interaction callbacks, eobj spawning fixed, sastasha instance eobjs
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2018-02-27 02:13:01 +11:00 |
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Adam
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60def9134d
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fix possible null pointer access & eobj state update
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2018-02-25 21:46:34 +11:00 |
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Adam
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3cf0a233b1
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redirect ontalk events inside instances to instancecontent ptr
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2018-02-25 17:23:52 +11:00 |
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Mordred
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2ce7d91096
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Improved timing on instance starting
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2018-02-24 23:53:32 +01:00 |
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Mordred
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2b3512ad64
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Fixed eventObject not using correct object id
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2018-02-24 15:21:18 +01:00 |
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Mordred
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c6c2210471
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Added onEnterTerritory for IC, also changed the way IC is called
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2018-02-24 15:19:32 +01:00 |
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Mordred
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7bf58b315a
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EObjects are now given a name and can be retrieved using it
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2018-02-24 00:07:07 +01:00 |
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Mordred
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0a177c3470
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EventObjects are not properly spawned and initialized
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2018-02-23 23:47:21 +01:00 |
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Mordred
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8b5d30802d
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More stuff moved over to actor baseclass
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2018-02-22 18:12:36 +01:00 |
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Mordred
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9fd3d59488
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Added type checks for possibly object kinds
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2018-02-22 17:06:30 +01:00 |
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Mordred
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dc1a7e4ae1
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Actors are now used as base for any entity
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2018-02-22 15:31:10 +01:00 |
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Mordred
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b806535f11
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Fixed an issue with teleport not picking the correct target position, eventaction unlocks player now
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2018-02-21 23:30:35 +01:00 |
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Mordred
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c2a95a2d7e
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In range restructuring
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2018-02-21 18:06:52 +01:00 |
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Mordred
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b8a366fb29
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Removed battlenpc for cleanup work
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2018-02-21 12:48:27 +01:00 |
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Mordred
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322dce393d
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Started stripping actors - readding after rewrite
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2018-02-20 23:42:09 +01:00 |
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Mordred
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c664c5de90
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Renaming classes in preperation of actor rework
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2018-02-20 22:46:44 +01:00 |
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Mordred
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6ec8601214
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Revert "Changeing base access type of actors to gameobject"
This reverts commit 4457a45
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2018-02-19 22:00:32 +01:00 |
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Mordred
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4457a45aa3
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Changeing base access type of actors to gameobject
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2018-02-18 23:48:51 +01:00 |
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Mordred
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7fddb75c46
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Simplified in range logic
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2018-02-18 22:53:12 +01:00 |
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Mordred
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a69ccd33df
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More cleanup of actionhandler
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2018-02-18 01:50:20 +01:00 |
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Mordred
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c09ec03921
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Actionhandler cleaned up a bit
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2018-02-17 01:20:40 +01:00 |
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Mordred
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8c1835437f
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Merge branch 'develop' of https://github.com/SapphireMordred/Sapphire into develop
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2018-02-15 23:50:40 +01:00 |
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Mordred
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5d8b5786d6
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removed all unused state flags, mapped more client actions
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2018-02-15 23:50:28 +01:00 |
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Adam
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6864f217a7
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add todo note
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2018-02-15 19:44:54 +11:00 |
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Adam
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0d8a2aaf8c
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fix compile warning
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2018-02-15 19:27:44 +11:00 |
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