#include <SDL.h>
#include "renderer.h"
int main(int, char*[]) {
SDL_Window* window = SDL_CreateWindow("Graph", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640, 480, 0);
if(!window)
return -1;
Renderer* renderer = new Renderer();
bool running = true;
while(running) {
SDL_Event event = {};
while(SDL_PollEvent(&event)) {
if(event.type == SDL_QUIT)
running = false;
}
delete renderer;
SDL_DestroyWindow(window);
return 0;