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61 commits

Author SHA1 Message Date
c92a62db3e Don't use dynamic viewport for shadows 2018-11-11 05:18:59 -05:00
80deaf7142 Load graphics preset anyway if user.cfg doesnt exist 2018-11-08 14:14:11 -05:00
d5dcb3ddee Make PCF filtering configurable, improve shader performance 2018-11-08 13:51:08 -05:00
73789e58aa Make vsync user configurable 2018-11-08 13:27:24 -05:00
bbd18bbec2 Fix frame resources 2018-11-08 13:24:36 -05:00
f16e8b2aab Configure dof downscale in graphics presets 2018-11-08 13:01:54 -05:00
f0bb00b251 Add configurable graphics presets 2018-11-08 12:51:32 -05:00
78f56d1509 Add shadow pass 2018-11-08 08:57:41 -05:00
af1b3b9845 Add sky pass 2018-11-07 07:20:52 -05:00
9ca2e3073c Add directional light type 2018-11-07 05:27:00 -05:00
db3096a9f5 Add drag sliders for camera position and target 2018-11-06 13:47:48 -05:00
7bdda6d1fa Properly transition image layouts 2018-11-06 13:47:33 -05:00
0c970b0236 Add material class 2018-11-06 09:08:55 -05:00
a2941de5de Add configurable number of frame resources to create 2018-11-05 21:34:50 -05:00
b885feba2d Properly free dof sets when resizing 2018-11-05 21:28:39 -05:00
c3c678c5b0 Add configurable dof framebuffer downscale factor 2018-11-05 21:26:39 -05:00
1ea4b4faab Rename shader files 2018-11-05 21:12:08 -05:00
d8d58588c6 Add configurable camera near/far 2018-11-05 21:07:48 -05:00
6d2fd5caaa Add configurable camera aperture/focus 2018-11-05 21:06:12 -05:00
0d939eacdf Add imgui pass 2018-11-05 20:51:23 -05:00
886e488a26 Move third party libraries to 3rdparty folder 2018-11-05 10:26:54 -05:00
2a1575c5cc Readability changes 2018-11-03 20:36:05 -04:00
867d62edd4 Add depth of field pass 2018-11-03 07:24:32 -04:00
491a9b67c7 Add cinematic engine 2018-10-30 21:13:36 -04:00
918520cc9d Implement clang tidy changes 2018-10-26 20:56:06 -04:00
dd8131a059 Add moving camera 2018-10-25 08:57:36 -04:00
82ede190a6 Add add_shaders add_data CMake functions 2018-10-25 08:40:24 -04:00
1691f59ac7 Add screenshot function 2018-10-24 21:13:55 -04:00
fef5254904 Properly clean up resources 2018-10-24 19:29:44 -04:00
cdf95d4aff Add depth testing 2018-10-24 19:20:23 -04:00
d9c6bb8e00 Add movable lights 2018-10-18 21:49:07 -04:00
e010cb356b Check game config before writing or reading it 2018-10-17 17:19:38 -04:00
b700ed3111 Add fullscreen support 2018-10-17 17:11:26 -04:00
6a6dad4cdb Keep window position and size in config 2018-10-17 10:32:31 -04:00
34795d2376 Properly clean up post processing resources 2018-10-17 10:12:34 -04:00
a084d8fe45 Add post processing pass 2018-10-17 10:06:38 -04:00
b5dcebe55e Add offscreen rendering 2018-10-17 09:28:47 -04:00
3f96161dff Properly use render target aspect ratio 2018-10-16 20:34:54 -04:00
a1d28c2df4 Make clear color black again 2018-10-16 13:04:04 -04:00
d92c009fba Add basic lighting 2018-10-16 13:03:26 -04:00
e28adb0086 Fix swapchain format bug 2018-10-16 12:52:50 -04:00
d946ba28e3 Only call vkGetPhysicalDeviceMemoryProperties once 2018-10-16 09:04:57 -04:00
da6f245c79 Properly free mesh buffers 2018-10-16 09:01:18 -04:00
354487878e Make rendering perspective correct 2018-10-16 08:58:25 -04:00
4378a90f74 Add model loading 2018-10-16 08:49:25 -04:00
0568c6e5d2 Properly choose swapchain format 2018-10-16 08:18:19 -04:00
c6fd8e49c9 Properly clean up world pass resources 2018-10-15 20:03:01 -04:00
162252e38d Add triangle rendering 2018-10-15 19:52:16 -04:00
8fe2718606 Handle swapchain resizing 2018-10-01 21:02:27 -04:00
457a32bc06 Properly clean up presentation resources 2018-10-01 20:20:16 -04:00