f5f166c78f
Print out contents of unknown client triggers
2025-07-09 00:35:42 -04:00
20b26377dc
Begin logging collision asset paths in naivmesh gen
2025-07-08 23:38:03 -04:00
e26820f777
Begin working on a navimesh generation tool
...
This just lays the groundwork for processing a zone, given an ID.
2025-07-08 23:33:33 -04:00
edf0643990
Grab navimesh paths from LVB, warn when navimesh is missing
...
Of course we don't even generate the navimeshes to begin with, but
it's a start.
2025-07-08 23:21:34 -04:00
d16c2c6583
Allow loading unpacked game files, add unpacking mode
...
This enables you to subsitute game files with your own more easily,
along with running a server with only a limited amount of game
data.
2025-07-08 22:39:31 -04:00
0291221dc7
Add a note in CONTRIBUTING on how to substitute with a local Physis
2025-07-08 22:38:41 -04:00
7b6605b018
Update Icarus, switch to the new Physis Resource system
...
While there isn't a functional difference in Kawari yet, this is
paving the way to allow loading unpacked game files.
2025-07-08 21:54:42 -04:00
The Dax
9b03e2d7c2
Properly address "warning: method default
can be confused for the standard trait method std::default::Default::default
"
2025-07-08 21:54:10 -04:00
The Dax
93ddff8ed4
Address "warning: this impl
can be derived"
2025-07-08 21:54:10 -04:00
The Dax
c72526a34d
Address two of "warning: this expression creates a reference which is immediately dereferenced by the compiler"
2025-07-08 21:54:10 -04:00
thedax
22dc1dbaaa
Refactor lua.rs: ( #109 )
...
-The match has been moved into src/ipc/zone/event_scene.rs and slimmed down
-EventScene now provides a function to decide the opcode based on how many params it has
-The tests for EventScene were updated to acommodate the new changes
2025-07-08 17:18:30 -04:00
thedax
0cf359e8c9
Update the Unending Journey's cutscene replay scene flags one more time ( #108 )
...
-This is what retail sends, and it has smooth fade ins and outs on upon start and end of cutscenes.
2025-07-05 21:42:06 -04:00
The Dax
c00b398dbb
The House Fortemps guard finally spawns!
2025-07-05 19:06:34 -04:00
The Dax
cbc2c7953f
Add the Port Official in Tuliyollal, interestingly their counterpart in Old Sharlayan does not spawn currently...
2025-07-05 19:06:34 -04:00
The Dax
e25fa9354b
Add even more ferry skippers that have either direct or indirect connections to Limsa/La Noscea
2025-07-05 19:06:34 -04:00
The Dax
95ec3628b8
Enable a number of ferry skippers around La Noscean areas
2025-07-05 19:06:34 -04:00
thedax
17967c9d6a
Attempt to improve the accuracy of a couple things ( #105 )
...
Attempt to improve the accuracy of:
-ItemOperation: Now sends back ItemAcknowledgeAck as well as InventorySlotDiscard and *Fin when discarding items
-ClientTrigger::EventRelatedUnk -> send back commonly observed ActorControlSelf responses
2025-07-05 19:05:43 -04:00
The Dax
c292033960
Return control to the menu after the cutscene finishes
2025-07-05 17:14:08 -04:00
The Dax
ebd9fcc842
Fix a couple issues with the Unending Journey:
...
-Fade to black smoothly so the transition into a cutscene isn't so jarring
-Don't softlock when exiting the menu without playing anything
2025-07-05 17:14:08 -04:00
f056b3f978
Finish implementing the Unending Journey (mostly)
...
The cutscenes actually play now, which is super swell! There's a
few missing bits and bobs, but we can consider this event mostly
finished now.
2025-07-04 16:29:42 -04:00
cd55653077
Implement necessary packets for the Unending Journey event
...
This doesn't make cutscenes play *yet*, but stops the client from
getting stuck waiting for a cutscene to begin. Now the event script
continues, and ends the event.
2025-07-04 16:18:39 -04:00
de2d32266d
When running !completeallquests, show a success message
2025-07-04 16:11:11 -04:00
f2239378f6
Add ClientChatIpcSegment
...
This is just a dummy for now, we just need it downstream in Packet
Analzyer.
2025-07-04 16:01:15 -04:00
5acf6580f3
Remove TestActorControl
...
This was leftover from some other debugging and shouldn't be here.
2025-07-04 15:58:34 -04:00
10d4d957fa
Parse unknown actor controls
...
For use downstream in Packet Analzyer, instead of showing nothing.
2025-07-04 15:55:48 -04:00
thedax
68f6747598
Fix size of InventoryActionAck ( #104 )
...
-If it's 16 bytes, there can't be 12 bytes of padding, 4 bytes of u32 and 2 bytes of u16. :)
2025-07-04 19:48:03 +00:00
2f1aee9d09
Fill out more unknowns in lobby IPC packets
...
Mostly based off of Sapphire, but fixed in the more modern age.
2025-07-04 15:40:10 -04:00
24edee6548
Fix various size issues with lobby IPC packets
...
Some of these were the wrong size, and were affecting both the
server and packet analyzer alike. This should now more accurately
reflect retail.
2025-07-04 15:01:27 -04:00
The Dax
7801398590
Fix a small issue with the !equip command
...
-It wasn't setting the item's condition, causing the game UI to behave strangely when looking at the item's tooltip
-Added a constant for the maximum item durability
2025-07-04 13:39:48 -04:00
The Dax
85f0a0cd49
Fix doc comments
2025-07-04 13:39:48 -04:00
The Dax
13da396932
Document two more item operations: move (to an empty slot) and exchange (when swapping slots with another item)
2025-07-04 13:39:48 -04:00
The Dax
fde43a560d
Move it to a constant, and remove redundant comment
2025-07-04 13:39:48 -04:00
The Dax
5284801554
Inventory: fix the operation type for item discard, it was incorrect
2025-07-04 13:39:48 -04:00
7291863481
Move scrambler module to packet
...
This is to make WebAssembly builds work again, because the world
module isn't compiled there.
2025-07-04 12:22:49 -04:00
7ccd132129
Unify version and file checking behind one config parameter
...
And make it affect the patch server as well, if you really want to
use an unsupported version.
2025-07-04 11:56:12 -04:00
70c423e48f
Update Physis to fix loading certain LGBs again
2025-07-04 11:49:22 -04:00
The Dax
1c7570c696
Bounds check the string parts vecs.
...
Fix off by one error
Style nit.
2025-07-04 11:44:35 -04:00
The Dax
b3c954ed83
Fix error string
2025-07-04 11:44:35 -04:00
The Dax
d011f11e54
Lobby server: implement a server-side version check against the version info the client sends.
...
-TLDR: it checks file length and sha1 hash of the game exe, and all of the version strings.
2025-07-04 11:44:35 -04:00
thedax
ca90d8b787
Move the login message from Lua scripts into the config file. ( #100 )
...
-Provide a new API function: getLoginMessage which will fetch it from the config file.
2025-07-04 11:42:52 -04:00
The Dax
9532abcaa6
Address "warning: you should consider adding a Default
implementation for ScramblerKeyGenerator
"
2025-07-04 11:42:08 -04:00
The Dax
4cae9a649a
Address two of "warning: casting to the same type is unnecessary (i32
-> i32
)"
2025-07-04 11:42:08 -04:00
The Dax
57b90ca3dd
Address "warning: this expression borrows a value the compiler would automatically borrow"
2025-07-04 11:42:08 -04:00
The Dax
b3b7b2e57f
Address two of "warning: function call inside of expect
"
2025-07-04 11:42:08 -04:00
The Dax
72915e11d9
Address two of "warning: redundant pattern matching, consider using is_ok()
"
...
-We should really refactor this part of the code, it's a bunch of copy paste.
2025-07-04 11:42:08 -04:00
The Dax
fe25cc6210
Address three of "warning: casting to the same type is unnecessary (u32
-> u32
)"
2025-07-04 11:42:08 -04:00
The Dax
3a9912776f
Address "warning: useless use of format!
"
2025-07-04 11:42:08 -04:00
The Dax
86c8d58fe3
Address "warning: this expression creates a reference which is immediately dereferenced by the compiler"
2025-07-04 11:42:08 -04:00
The Dax
05f83459c1
Address "warning: deref which would be done by auto-deref"
2025-07-04 11:42:08 -04:00
thedax
2d6c740829
Fix cargo test compilation ( #102 )
2025-07-04 11:35:06 -04:00