cf6b97930f
Allow empty materials that have no set shader package
2024-04-22 16:12:26 -04:00
af806bff63
Remove hardcoded character.shpk path
...
Now the new renderer should load the material's requested shader package
2024-04-21 19:07:09 -04:00
dcb54cf4e3
Begin working on bone support for the new renderer
...
Doesn't work completely yet (not sure why) but for basic items it works.
2024-04-21 18:49:48 -04:00
e34daadbcd
Split up Renderer's source files and a lot of refactoring
...
This now splits up the rendering system into sensible parts, and makes
it easier to switch between the simple renderer and the new experimental
one. Lots of refactors I needed to do for a while are now done, too.
2024-04-21 17:35:51 -04:00
b9b162b377
Add experimental new rendering system
...
I started writing this late last year, and finally uploading parts of
it. Currently, doesn't work, but doesn't crash either. Enable it via
the NOVUS_USE_NEW_RENDERER environment variable.
The goal is to use the game's own shaders instead of creating our own,
it's lacking support for buffers with actual data in them and constants
so while it "works" nothing is displayed on screen yet.
2024-04-20 17:29:29 -04:00
db50a7ff36
Fix translation error in shpk part, prevent crashes when decomp fails
2024-04-20 15:45:19 -04:00
384f23ef1e
Add support for viewing dictionary files
2024-04-18 22:21:53 -04:00
5c907b63da
Add a wireframe checkbox to MDLViewer
2024-04-18 18:08:50 -04:00
ab1d02b25a
Add configurable camera distance, set to a smaller minimum in MDLViewer
2024-04-18 18:08:50 -04:00
88dfb45c36
Allow textures that failed to load
2024-04-18 17:57:16 -04:00
3e29ee1323
Remove unnecessary normalize from tangent import
2024-02-25 11:16:57 -05:00
2ccab76191
Hook up translation domains
2024-02-04 15:36:08 -05:00
76f8b4859c
sklbpart: Support localization
2024-02-04 15:26:12 -05:00
edc0439a0a
shpkpart: Support localization
2024-02-04 15:25:14 -05:00
e49ebcea33
exlpart: Support localization
2024-02-04 15:24:01 -05:00
d3dfb9bcc0
exdpart: Support localization
2024-02-04 15:23:24 -05:00
1eae14b239
cmppart: Support localization
2024-02-04 15:22:28 -05:00
f13ead3168
mdlpart: Don't allow mouse movements when disabled
2024-02-04 14:54:13 -05:00
4755cfa0aa
exdpart: Remove unnecessary margins around the table, remove header info
...
I plan on putting this info somewhere else soon, just not here in the
part.
2024-02-04 14:29:45 -05:00
89416ec3db
exlpart: Remove unnecessary margins around the table
2024-02-04 14:29:19 -05:00
57e3cd5fa8
karaku: Finish up definition integration
...
It now loads some column names correctly, and the links.
2024-02-03 09:18:10 -05:00
f95fd2efc2
Add a dedicated skinned shader
...
This is to prevent trying to use bone transforms on terrain.
2024-02-02 14:37:58 -05:00
5a03fafd3b
mdlpart: Add support for model positions, free mode camera
2024-02-02 14:28:31 -05:00
605e2f7e60
Fix accidental double bitangent handedness multiplication
2024-01-29 17:41:34 -05:00
f747033aac
Fix bitangents being slightly off when importing
2023-12-31 10:31:51 -05:00
693a47cf4e
Fix tangent reading/writing
...
Updates to latest physis changes, and fixing tangent reading/writing.
2023-12-17 19:00:43 -05:00
b81cedcf53
Support importing models with higher vertex/index counts
2023-12-12 21:48:17 -05:00
2235d70882
Bump libphysis version, export submeshes
...
Will be needed later to correctly reconstruct models on re-import if the
index count happens to change.
2023-12-12 21:47:39 -05:00
ae96efcc5e
Import more vertex data, correct bone ids
2023-12-10 12:38:28 -05:00
9b135d9597
Include the necessary root bone when exporting
2023-12-10 12:38:11 -05:00
e9b02d53f1
Skip parts that don't exist in an existing model
2023-12-10 11:10:31 -05:00
039b6e6d30
More small code improvements/cleanup
2023-12-10 08:39:45 -05:00
34082479ed
Hide FMV by default, toggle with a menu action
2023-12-10 07:29:51 -05:00
09e1d25d09
Fix a crash in VulkanWindow when trying to close one
2023-12-10 07:16:21 -05:00
546ebfd0bd
Reformat CMake code a bit
2023-12-10 06:51:33 -05:00
81e9c09be8
Fix most warnings
2023-12-09 22:35:59 -05:00
2e033e1ee1
Use more pragma once
2023-12-09 21:59:47 -05:00
219bc4c582
Make sure to use manual moc includes
2023-12-09 21:57:50 -05:00
7d93024a56
Use more CMake library aliases
2023-12-09 21:51:57 -05:00
2023254b7e
Ensure every class has a QWidget or QObject parent parameter
2023-12-09 21:28:02 -05:00
2ac5eb6498
Fix more petty warnings
2023-12-09 21:18:34 -05:00
b897b70105
Remove unused selectedModel variable
2023-12-09 21:08:31 -05:00
b38508e810
Begin support importing models of different vertex/index counts
2023-12-09 17:17:36 -05:00
73cc2a0753
Make MDL import more reliable
...
Now it shouldn't trip up on itself when importing a GLB we just exported
2023-12-09 16:57:08 -05:00
b50a058d86
Fix model switching in armoury
2023-12-09 15:55:33 -05:00
4269321841
Separate model import/export into their own files
2023-12-09 15:39:35 -05:00
88d80a64cf
Fix misc warnings, code errors and slight improvements
2023-12-09 15:24:54 -05:00
8bd7148b79
Fix ImGui using the wrong display size
2023-12-09 15:06:16 -05:00
7e61197516
Separate VulkanWindow class into its own source file
2023-12-09 15:05:09 -05:00
618c689dfb
Fix initialization order in VulkanWindow constructor
2023-12-09 15:01:20 -05:00