361e911bce
Update corrosion to 0.2.2, libphysis to 0.1.1
2022-10-17 20:09:43 -04:00
46f1fe5467
Update mdlviewer screenshot
2022-08-11 17:55:42 -04:00
ab0d0a7d1e
Add material and texture support to mdlviewer, renderer
2022-08-11 17:53:56 -04:00
2b79c33d1f
Use physis in mdlviewer
2022-08-10 14:52:28 -04:00
7a4c5efbf3
Fix TickCount not picking up on OS properly at build-time
2022-08-04 11:32:28 -04:00
ea4a056815
Use blowfish implementation from physis
2022-08-04 11:32:12 -04:00
f20cb2179c
Export all 4 bone weights, normals and texture coordinates
2022-06-23 16:11:01 -04:00
19a138e114
Remove mirror links
2022-06-23 14:16:58 -04:00
8e795bc292
Start work on exporting vertex weights and skeletons
...
The mapping to vertex weights work, but skeleton exporting is still a
heavy WIP. Vertex weight export will need another pass in order to get
all 4 weights, but it's a functional proof of concept.
2022-06-22 23:16:56 -04:00
8c712c816e
Add bonedecomp tool for recreating TexTool skeleton JSON
2022-05-04 15:56:30 -04:00
47d2d5744a
Convert bone list widget to a tree widget
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This makes it a lot easier to see the hierarchy of bones.
2022-05-04 15:56:30 -04:00
6800c875b8
Fix the remaining depth buffer issues
2022-05-04 15:56:30 -04:00
92ac7b1163
Add depth buffer to mdlviewer
2022-05-04 15:56:30 -04:00
4fab565843
Fix camera position in mdlviewer
2022-05-04 15:56:30 -04:00
1142d1c143
Add support for reading arbitrary MDL files from disk
2022-04-28 23:20:58 -04:00
9802bafaa8
Fix stupid absolute path
2022-04-28 18:15:14 -04:00
9688c091af
Add bone editing to mdlviewer
...
This is big, as it shows we are now correctly parsing the havok XML
sidecard data and you can edit the scale of the bones in the viewport.
This also pulls in a new libxiv version, which is required to fill out
the used bones list on a Model. Right now the bone editing is incredibly
basic, and the viewport suffers from a lack of depth testing still.
2022-04-28 17:50:05 -04:00
606c2f97cd
Export skeleton with assimp
2022-04-28 13:32:11 -04:00
275c1a9976
Overhaul race and lod combos in mdlviewer
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The number of lods are now properly loaded from the model data, and race
is checked by checking for the existence of race-specific models (I
think this is the current best way?).
Also, magic_enum is added as a dependency for some enum magic involving
enumerating Race.
2022-04-17 20:02:06 -04:00
d454dcf005
Handle even more changes in libxiv refactors
2022-04-17 19:08:48 -04:00
53ff0e72e7
Handle new changes in libxiv refactoring
2022-04-17 16:55:54 -04:00
7a9c752f94
Fix standalone window compilation
2022-04-16 16:38:48 -04:00
0ce540bb5b
Set maximum list widget width in exdviewer
2022-04-16 16:19:22 -04:00
879cd60dc1
Add argcracker tool
2022-04-14 19:00:42 -04:00
7ec107dfd8
Add level of detail selection in mdlviewer
2022-04-14 10:32:41 -04:00
6c691ae630
Read correct slot data
...
Now you can view more than just shirts!
2022-04-14 10:25:18 -04:00
1c77a0b06e
Add explorer tool
...
This is similar to FFXIVExplorer, where you can view a list of known
files in a nice tree view.
2022-04-14 08:24:06 -04:00
de2b6f6307
Add export button and support for exporting all mesh parts
2022-04-12 20:18:22 -04:00
4a1d0cb0a1
Add model export support
2022-04-12 20:02:50 -04:00
bef13de12f
Support mdlviewer on macOS
...
Qt5 for macOS can actually use the same code as on Linux/Win, but
apparently no one wants to build it with Vulkan support. Instead, we
spawn a standalone SDL2 window.
2022-04-12 16:19:06 -04:00
813e8fddd9
Update README with new mdlviewer screenshot
2022-04-12 15:34:25 -04:00
b3e13fa5b1
Add arbitrary item viewing
...
Right now it only supports a limited number of items.
2022-04-12 15:28:29 -04:00
3c49c87f66
Properly initialize currentRace on startup
2022-04-12 12:43:27 -04:00
2f4f212c86
Add race selection combo box to mdlviewer
2022-04-12 12:39:33 -04:00
98edd9e57d
Add gear list to mdlviewer
...
It doesn't (yet) grab gear information automatically, but
you can select between smallclothes body/legs now, and it
works.
2022-04-12 12:19:46 -04:00
a3632dc582
Add mdlviewer screenshot in README
2022-04-12 09:56:16 -04:00
d168592db9
Remove the hideous red and green colors in the mdlviewer viewport
2022-04-12 09:55:48 -04:00
93c6bf726a
Fixup vertex normals
2022-04-12 09:47:36 -04:00
0b01715824
Use mdl normals to display some lighting
2022-04-12 09:11:31 -04:00
a2688ca2dc
Load all parts in render model
2022-04-12 08:55:38 -04:00
4123dc3f3f
Fix camera
2022-04-12 08:49:43 -04:00
eb13fbbb64
Properly set camera so model is visible
...
There's still a long way to go, but now it finally works :-)
2022-04-12 02:06:16 -04:00
92c52e358a
Properly render out model
...
Right now it doesn't actually display anything, because we
don't have any camera.
2022-04-12 01:57:37 -04:00
338c485018
Load vertex data and load shaders from disk
2022-04-12 00:54:11 -04:00
fd9ce7c361
Properly handle window resize events in mdlview renderer
2022-04-12 00:30:17 -04:00
7aadf086de
Add basic vulkan renderer to mdlviewer
...
Right now it just displays a red screen
2022-04-11 23:11:33 -04:00
99fb9ca1aa
Add framework for mdlviewer
2022-04-11 21:59:37 -04:00
cafd3e5dca
Create separate executable for exdviewer
2022-04-11 21:54:30 -04:00
aa96d8906a
Fix README command
2022-04-11 12:17:10 -04:00
6c69827beb
Add screenshot to README
2022-04-11 12:15:32 -04:00