d9a38b49a5
Remove LICENSE
2023-08-31 14:21:30 +02:00
3fdd166c7f
Make REUSE happy again
2023-08-31 14:21:19 +02:00
e66036c9fc
Add sdklauncher application
2023-08-31 14:18:50 +02:00
4002901dbd
Use git main branch for libphysis
2023-08-31 14:18:33 +02:00
b034978b71
Improve README (and add more), add BUILDING and CONTRIBUTING
2023-08-18 12:18:36 -04:00
749ad49c3a
Ensure compliance with REUSE, add to CI
2023-08-06 08:50:33 -04:00
7864a65d21
Don't show face, hair, etc in the single gear view
2023-07-09 11:56:20 -04:00
dd0dc5fbcf
Allow no material meshes with a dummy texture instead
2023-07-09 11:53:27 -04:00
2ec31da272
Re-introduce standalone mdlviewer for viewin specific MDL files
2023-07-09 11:52:59 -04:00
589598b34c
Rename mdlviewer to Armoury Editor
2023-07-09 11:31:18 -04:00
085f26a719
Improve content margins on various layouts, set sensible size for window
2023-07-09 11:04:30 -04:00
47d612eb8f
Add file cache and concurrent item loading to speed up mdlviewer
...
Instead of extracting item sheets one at a time, it's now done on
multiple threads. Loading gear is now faster since reused files are
cached, switching between races is still wasteful, but it's a good
enough improvement for now.
2023-07-09 10:54:27 -04:00
baf1158e00
Add load from character .dat function, add more character options
2023-07-08 15:29:42 -04:00
01b3fc6ef2
Add support for loading faces, hairs, ears and tails
2023-07-08 11:58:38 -04:00
77ad2b7298
Add smallclothes hands and feet gear
2023-07-08 11:58:23 -04:00
31f7e5733e
Add about window to exdviewer and explorer as well
2023-07-08 10:33:12 -04:00
8de878791e
Adapt exdpart to physis API changes
2023-07-08 10:18:07 -04:00
9295980e3e
Make donate action function
2023-07-08 10:15:29 -04:00
0aff927279
Add about window to mdlviewer
2023-07-08 10:12:35 -04:00
5f2502b733
Fix bust min/max spinboxes weren't being set
2023-07-08 10:12:18 -04:00
9da52b5935
Allow racial deforms for Highlanders
2023-07-08 09:53:10 -04:00
99ea8585d0
Add search box to gear list widget
2023-07-08 09:25:30 -04:00
10996a7f5a
Create and use gear list model and widget
2023-07-08 09:13:02 -04:00
8fb0b26c18
Add subrace combo to FMV
2023-07-07 16:29:43 -04:00
d67a63710d
Add .clang-format and format mdlviewer
2023-07-07 16:16:21 -04:00
97dda3d091
Add editable character parameters to FMV
2023-07-07 16:02:45 -04:00
a9d121d885
Add subrace combo to single gear view
2023-07-07 16:02:28 -04:00
1e423c7792
Fix assimp library on Fedora
2023-07-07 16:02:17 -04:00
8daa9f502d
Apply racial scaling deforms
2023-07-07 16:02:06 -04:00
fecb015ff2
Display racial scaling transforms in bone editor
2023-07-07 16:01:07 -04:00
a6d0728e83
Fix assimp API change
2023-07-07 15:51:16 -04:00
635cf15f2c
Increase descriptor count limits
2023-07-07 15:51:00 -04:00
d882d85eef
Nessecary API changes to gearview
2023-07-06 17:39:29 -04:00
d9da02cdeb
Add bone editor to full model viewer
2023-07-06 17:39:29 -04:00
8e9fd7fe15
Remove bone editor comments, add cmp editor action
2023-07-06 17:39:29 -04:00
19040bc5e9
Slight improvements to the Vec3Edit widget
2023-07-06 17:39:29 -04:00
5d1a78b961
Add a quaternion edit widget
2023-07-06 17:39:29 -04:00
0e216457c0
Add a CMP editor
2023-07-06 17:39:29 -04:00
ede6051996
Add the bone editor again
2023-07-06 17:39:29 -04:00
926853c701
Improve bone data calculation in MDLPart, and better camera controls
2023-07-06 17:39:29 -04:00
673a80e781
Oops, bone weights are 4 components and not 3
2023-07-06 17:39:29 -04:00
b216a670b2
Add support for modifying the renderer view matrix
2023-07-06 17:39:29 -04:00
810a3eede3
Remove libxiv
...
It's now not used by any tooling, so let's remove it now.
2023-07-06 17:39:28 -04:00
aee4921eb3
Remove libxiv
...
It's now not used by any tooling, so let's remove it now.
2023-04-09 15:32:47 -04:00
05dfd81581
Overhaul file explorer
...
File Explorer is still in functionality limbo, but this at least removes
the libxiv dependency and will make it easier to use the new GUI parts
system in the future.
2023-04-09 15:32:09 -04:00
7407d26247
Overhaul mdlviewer to use the MDL part, and add the full model viewer
...
This is a major code overhaul for mdlviewer, which will make it easier
to extend and modify in the future (trust me, the old code was garbage).
The different views are now split up (SingleGearView, FullModelViewer,
and MDLPart) which makes the functionality easier to handle, and less
error-prone.
Right now bone debugging is disabled (not that it worked that well
anyway) but will be brought back in a future commit.
2023-04-09 15:31:19 -04:00
102ccd96ae
Use the new EXD part in exdviewer and remove it's libxiv dependency
2023-04-09 15:28:32 -04:00
97f46bcca1
Introduce the parts system and EXD and MDL parts
...
These parts (inspired by the KDE parts system) will allow the tooling
to reuse GUI mechanisms. Right now the two supported parts are for Excel
and Models, and exdviewer and mdlviewer will be retrofitted to them in
future commits.
2023-04-09 15:28:00 -04:00
792da6da6a
Expand Renderer's capabilities for materials and skeletons
...
The renderer can now store diffuse, normal, specular, and multi
textures. Skin textures now color with a hardcoded skin tone (to be
changed) and bone info buffers are now per-model instead of set globally
Level of detail above 0 is now loaded properly, although break for
other reasons.
2023-04-09 15:26:27 -04:00
8003571d13
Stop mdlviewer from crashing when selecting a second item
2022-10-17 20:16:01 -04:00