Archived
1
Fork 0
Commit graph

53 commits

Author SHA1 Message Date
cbf1246e2f Change some references to "data" to the new "game" directory
This isn't comprehensive, but will get some things to work.
2022-05-21 17:49:24 -04:00
d9d2d5b85d Fix editor common code failing to compile due to recent changes 2022-05-21 17:46:27 -04:00
e13af96a72 Remove some unnecessary header includes 2022-02-21 00:13:45 -05:00
5200122245 Make prism editor compile again 2022-02-18 09:11:18 -05:00
redstrate
ab814b7c78 Improve the look of console 2021-10-14 17:07:39 -04:00
redstrate
e79a98c7d2 Some minor code refactoring 2021-10-14 08:51:58 -04:00
redstrate
c6d699a130 Stop reallocating new render targets when DPI isn't exactly a integer value 2021-10-13 11:10:44 -04:00
redstrate
878ef9c5da Only enable viewports on multimodal apps (like the editors)
* Dragging out windows on games and stuff is pointless and just adds complexity
2021-10-12 11:47:13 -04:00
redstrate
a2f81d7ca7 Allow better DPI handling under SDL, handle external resize events in imgui 2021-10-12 11:06:59 -04:00
redstrate
8ea112e26c Fix some cutscene bugs 2021-10-12 10:26:40 -04:00
redstrate
7a526a4cab Merge remote-tracking branch 'origin/master' 2021-10-12 10:22:51 -04:00
redstrate
c6bc56d033 Change window handles into opaque pointers 2021-10-12 10:22:16 -04:00
redstrate
2772553e2c Merge remote-tracking branch 'origin/master' 2021-10-12 10:13:33 -04:00
redstrate
182fbe195a Add imgui open/save dialog 2021-10-11 13:39:15 -04:00
redstrate
529bc27702 Replace old logging and format system with fmt 2021-09-13 23:41:54 -04:00
redstrate
626e314ec2 Completely remove the defunct UI system 2021-09-13 23:10:26 -04:00
redstrate
b22447a931 Add scene asset type to editor 2021-07-19 07:15:34 -04:00
redstrate
b20235a731 Update macOS and Metal backends for the new changes 2021-05-12 10:59:30 -04:00
redstrate
9951ffa58e Rename vecX -> floatX 2021-05-12 09:56:44 -04:00
redstrate
fa65e99094 Rename Path -> path 2021-05-12 09:05:56 -04:00
redstrate
01966c1d81 Rename File -> file and move under the prism namespace 2021-05-12 08:50:02 -04:00
redstrate
fea83fc2e3 Fix macOS build 2021-05-10 07:58:22 -04:00
redstrate
7b23fdfa09 Rename Renderer to renderer, move it to prism namespace, and rename last of member variables 2021-04-20 13:53:38 -04:00
redstrate
b07e1a2e12 Editor windows are now centered by default 2021-04-20 12:59:31 -04:00
redstrate
653d5bb6ca Rename Input to input_system and move to prism namespace 2021-04-20 11:53:38 -04:00
redstrate
bae6d05184 Move console and log namespaces to prism 2021-04-20 11:23:53 -04:00
redstrate
744123763f Begin work on converting to the new class naming scheme and the new prism namespace 2021-04-19 12:06:44 -04:00
redstrate
1f98e19819 Fix compile issues on Vulkan, make render targets work in editor 2021-02-17 00:47:05 -05:00
redstrate
8e781f3b5c Support new render target api in editor 2021-02-17 00:15:59 -05:00
redstrate
a6a46abb36 Begin transition to new render target system
Things are definitely broken now
2021-02-16 19:22:32 -05:00
redstrate
c37a8471c9 Add support for editor under GCC/Linux 2021-02-15 15:18:21 -05:00
redstrate
f5f107b0b4 Disable IBL on Windows
There isn't enough features on the Vulkan backend to prevent it from crashing :V
2021-02-05 20:21:25 -05:00
redstrate
461fb98a8c Quit early if cannot write to thumbnail cache 2021-02-05 19:50:31 -05:00
redstrate
93b55e7022 Add debug names for textures
Also changes pipeline barrier behavior, disable project window on Windows, and change window resizing behaviour to get around Windows-specific bug
2021-02-04 08:21:40 -05:00
redstrate
19a60a7a06 Make tools compile successfully under MSVC 2020-12-28 15:22:38 -05:00
redstrate
83b47b31b4 Add console variable support 2020-09-22 22:43:30 -04:00
redstrate
5d93616e03 Add functions to dispatch compute workloads 2020-09-22 16:09:25 -04:00
redstrate
e1bcb7085c Fix light mode issues 2020-09-22 14:21:56 -04:00
redstrate
2ffd1a421e Remove even more includes 2020-09-21 09:37:52 -04:00
redstrate
afefd9b1da Add framework for console commands 2020-09-20 22:37:15 -04:00
redstrate
e1205662ec Insert float epsilon to prevent NaN and other artifacts in infinite perspectives 2020-08-18 00:46:16 -04:00
redstrate
b2deff18aa Remove correction_matrix, produce left-handed transforms, and fix PCSS shadowing 2020-08-18 00:35:49 -04:00
redstrate
fc7a528310 Correctly orientate sphere in material thumbnails 2020-08-17 10:51:54 -04:00
redstrate
563fbf526b Stop strftime from inserting \0, stopping the console from working 2020-08-17 10:35:28 -04:00
redstrate
2181611c2e Remove extraneous debug messages 2020-08-17 10:11:58 -04:00
redstrate
6e446d4260 Only show valid and up to date meshes and materials in the editor 2020-08-17 09:39:31 -04:00
redstrate
86f10f9f2a Change asset browser's column calculation to be more conservative 2020-08-17 09:27:24 -04:00
redstrate
66858c687f Render all parts in mesh thumbnail, and use bounding box to determine camera distance 2020-08-17 08:45:28 -04:00
redstrate
2ba9beefad Fix mesh and material previews along with asset selection 2020-08-17 08:21:33 -04:00
redstrate
7835c93510 Fix texture asset thumbnails 2020-08-17 08:05:30 -04:00