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318 commits

Author SHA1 Message Date
4bb500d007 Fix stupid formatting warning, again 2022-08-15 10:17:31 -04:00
f787e04011 Remove unused camera exposure parameter 2022-08-15 10:14:37 -04:00
e7c157bb7b Choose 0.1 as a new reasonable default for camera near plane 2022-08-15 10:13:45 -04:00
c6da6e05ce Engine::create_empty_scene now returns the Scene it just created 2022-08-15 10:10:50 -04:00
e68d6bceeb Fix a ton of issues in the Metal backend
* Remaining push constant issues should be phased out, more changes to
come regarding declaring shader resources to make it less error-prone,.
* Sampler creation is restored for create_texture, for now.
* EndRenderPass command type is now supported, to partially reset render
state when needed.
2022-06-27 14:10:31 -04:00
832e0efcc0 Add missing filesystem hash function... again 2022-06-27 10:08:20 -04:00
cf2cb655dc Fix errors in metal backend due to filesystem changes 2022-06-27 10:08:05 -04:00
ca2c2c9d3d Move all engine-specific models, materials etc. to a new base directory
This is a huge change, and basically breaks everything (as per usual!)

First of, this includes stuff like shaders so anything involving those
are broken and then fixed. A new BuildAssets cmake file is added to
aid in running AssetCompiler, and it seems to work fine on the engine
base assets.

The File API will eventually be revamped to handle this new way of
organizing the files and domains will eventually be gotten rid of all
together since I probably will replace it with game directory
priorities. As it stands right now, there isn't a way to easily
replace say - render_options.cfg with your own game-specific version.

Apple builds are probably broken by this commit (since I'm moving
around content and shader directories) to be fixed later.
2022-05-21 18:28:48 -04:00
94b83f4996 Remove duplicate std::filesystem::path hash function
Recent c++ std implementations now provide this (like they should've
from the beginning...)
2022-05-21 16:27:07 -04:00
55fea3e31c Output console commands into console output 2022-04-07 11:19:31 -04:00
ecea7f990e Seperate exposure pass from the rest of post processing
This prevents gamma-weirdness with SMAA
2022-04-04 12:15:15 -04:00
b5655efe0e Fix more stuff in SMAA pass
Now it's no longer flipped for some reason, gamma correction soon to follow
2022-04-04 11:06:39 -04:00
37866a9470 Fix implicit render pass dependencies and some more validation warnings 2022-04-04 10:38:08 -04:00
b605685f7a Fix renderdoc crash 2022-04-04 09:35:43 -04:00
f036198bb9 Fix SMAA border color and nearest filter on search texture 2022-04-04 08:35:02 -04:00
b80aa8ccf2 Add min/mag filter to texture creation info 2022-04-04 08:34:26 -04:00
eecc88ddcc Remove some debug messages 2022-04-04 08:22:25 -04:00
7cc9ea06a8 Fixup Metal GFX backend 2022-04-04 07:58:16 -04:00
80a74c15cd Goodbye, WebGPU
The web backend however, is being kept - for the future in case WebGPU gets added back or WebGL support is added
2022-03-10 10:26:59 -05:00
239ecc8d56 Revert "Another big WebGPU compatibility patch"
This reverts commit 3229c4fa2c.
2022-03-10 10:21:09 -05:00
dbc03078de Revert "Start to separate combined image samplers"
This reverts commit a0d92be759.
2022-03-10 10:21:03 -05:00
71d0eff8dc Revert "Next big changes to make WebGPU work"
This reverts commit 0a95ee2fa8.
2022-03-10 10:20:50 -05:00
0a95ee2fa8 Next big changes to make WebGPU work
Dynamic buffers are removed, since that's now the renderer's job. Texture usage and buffer usage has changed too.
2022-03-07 11:11:17 -05:00
3229c4fa2c Another big WebGPU compatibility patch
All specialization constants are removed (they cause trouble in
WebGPU, since they don't support array sizing, and it was a pain
in Metal anyway) - they are now macro defined. WebGPU now runs, although
push constant emulation is not implemented yet.
2022-03-07 00:33:44 -05:00
a52cd3d71c Fix WebGPU compile error due to last commit 2022-03-06 22:51:56 -05:00
a0d92be759 Start to separate combined image samplers
This is to be in line with requirements from HLSL/DX12 and WebGPU,
both of which do not support this. It's probably better to get
started removing our usage of them now :-)
2022-03-06 22:45:08 -05:00
e1767e9363 Add more WebGPU draw commands 2022-03-06 21:40:58 -05:00
088fe9875c Fill alpha on default clear color 2022-03-06 21:40:00 -05:00
3e08319684 Add support for more GFX texture usages to WebGPU 2022-03-06 19:38:17 -05:00
1c8e563e10 Static cast to float in ShadowPass::render_sun 2022-03-06 19:17:32 -05:00
f49ef792ab Remove old macro'd render options 2022-03-06 19:17:09 -05:00
0d0a37e315 Use unsigned integers in more places 2022-03-06 19:16:54 -05:00
46f9e99b94 Revert changing buffer index locations
This appeases Metal again
2022-03-06 17:23:01 -05:00
9dc43d9502 Add material path to pipeline debug name 2022-03-06 17:22:45 -05:00
982ef5090c Fixup MoltenVK support
This makes MoltenVK work on iOS again if you
have #1539 applied :-)
2022-03-06 17:22:15 -05:00
33680efe7b Appease MSVC 2022-03-04 19:17:07 -05:00
7f479b0e0b Properly copy data on macOS
This also fixes cfg init failing on macOS
2022-02-22 09:34:00 -05:00
e1c688bea7 Completely overhaul shader generation, again
Now it's even simpler, and it now generates multiple
shader languages at once! The copying mechanism is now
much simpler on non-mac platforms as well. HLSL is also now a supported shader target language.
2022-02-21 18:07:22 -05:00
e03d0eceac Add ability to load console commands from a cfg file 2022-02-21 17:37:27 -05:00
4f75d09eaf Move data folder into example directory 2022-02-21 17:37:10 -05:00
bc67dcce17 Make most render options accessible from console 2022-02-21 17:17:55 -05:00
bbff84eb61 Actually disable normal shadowing 2022-02-21 17:09:32 -05:00
a456dcb41a Disable expensive normal self-shadowing by default 2022-02-21 17:05:41 -05:00
8361590294 Don't call new every frame on Vulkan 2022-02-21 17:05:30 -05:00
5d7e98c4be Enumerate devices on DX12 2022-02-21 16:32:05 -05:00
a039d43d2e Fix a stupid typo in materialcompiler.cpp 2022-02-21 15:57:38 -05:00
5c8b690d66 Merge remote-tracking branch 'origin/master' 2022-02-21 15:54:17 -05:00
6be0616d1e Use DX12 by default on Windows 2022-02-21 15:53:42 -05:00
83acffbf5c Fill out DX12 backend 2022-02-21 15:40:27 -05:00
8e360fa971 Fix MinGW compiler error 2022-02-21 15:29:32 -05:00