Archived
1
Fork 0
Commit graph

197 commits

Author SHA1 Message Date
8502521934 Rip out the material node system
This was over engineered, and it's blocking progress in the model compiler. Now it's
simpler, but not all features are implemented back.
2022-02-03 10:00:59 -05:00
e15d1c68f8 Add ability to select directory through imgui file picker 2022-02-01 20:53:47 +00:00
redstrate
ab814b7c78 Improve the look of console 2021-10-14 17:07:39 -04:00
redstrate
1ba5d8f8f3 Remove explicit Matrix constructor 2021-10-14 16:42:37 -04:00
redstrate
ff0115ed7a Remove portaudio 2021-10-14 08:59:04 -04:00
redstrate
072298f4f1 Remove some extra debug messages 2021-10-14 08:58:53 -04:00
redstrate
e79a98c7d2 Some minor code refactoring 2021-10-14 08:51:58 -04:00
redstrate
5226aa1200 Add hidden window flag, to be in line with how imgui's sdl backend works 2021-10-13 10:55:20 -04:00
redstrate
3f2be1e26a Fix viewports not rendering when index == nullptr 2021-10-13 10:38:10 -04:00
redstrate
9c83375ed0 Enable VK_KHR_portability_subset 2021-10-13 07:39:16 -04:00
redstrate
ff53532b55 Bump to Vulkan 1.2 2021-10-13 07:35:33 -04:00
redstrate
238650aa8d Enable 1.1 shader draw parameters feature 2021-10-13 07:33:30 -04:00
redstrate
a78a18a99a Set scissor for imgui commands 2021-10-13 07:25:18 -04:00
redstrate
878ef9c5da Only enable viewports on multimodal apps (like the editors)
* Dragging out windows on games and stuff is pointless and just adds complexity
2021-10-12 11:47:13 -04:00
redstrate
fd4661088a Fix HiDPI support 2021-10-12 11:42:10 -04:00
redstrate
1dfe03dc0b Fix log messages not getting newlines in stdout 2021-10-12 11:25:58 -04:00
redstrate
5915d0bf2c Fix imgui windows not resizing properly when undocked 2021-10-12 11:25:01 -04:00
redstrate
a2f81d7ca7 Allow better DPI handling under SDL, handle external resize events in imgui 2021-10-12 11:06:59 -04:00
redstrate
8205f65a8e Clean up a bunch of pass/backend code for imgui 2021-10-12 10:52:29 -04:00
redstrate
5a046ee27a Some changes to make gcc stop complaining 2021-10-12 10:27:03 -04:00
redstrate
68916bdee2 Increase number of Vulkan sets 2021-10-12 10:26:53 -04:00
redstrate
5ba4285776 Add string handling to console arguments 2021-10-12 10:22:38 -04:00
redstrate
2524213f01 Remove some unused includes 2021-10-12 10:22:24 -04:00
redstrate
c6bc56d033 Change window handles into opaque pointers 2021-10-12 10:22:16 -04:00
redstrate
182fbe195a Add imgui open/save dialog 2021-10-11 13:39:15 -04:00
redstrate
6fde122401 Improve console interface 2021-10-07 17:55:14 -04:00
redstrate
9c8c257c43 Add new console debug window, handle text input under sdl 2021-10-07 17:46:28 -04:00
redstrate
529bc27702 Replace old logging and format system with fmt 2021-09-13 23:41:54 -04:00
redstrate
626e314ec2 Completely remove the defunct UI system 2021-09-13 23:10:26 -04:00
redstrate
b61eb98648 Fixes some clang-tidy warnings, remove fpermissive 2021-09-13 22:53:42 -04:00
redstrate
f6df3d23b3 Fix Vulkan queue creation on macOS 2021-09-13 13:47:42 -04:00
redstrate
4680579899 Remove macOS Cocoa and Metal backends 2021-09-13 13:47:29 -04:00
redstrate
71fe041691 Fix linux build issue 2021-07-18 18:29:30 -04:00
redstrate
18bf9902e0 Reduce shadow and probe generation delay from 5->1 frames 2021-06-01 12:34:32 -04:00
redstrate
5490b20769 Use VK_WHOLE_SIZE when mapping memory 2021-06-01 12:11:08 -04:00
redstrate
58d1868fbe Default intiialize material float node values 2021-06-01 12:10:58 -04:00
redstrate
e8bf0a8371 Create presentation command buffers for each surface instead of sharing globally
* Fixes multi-window vulkan validation errors because surfaces would just keep overwriting each other's command buffers.
2021-06-01 12:05:48 -04:00
redstrate
2db8873f92 Fix imgui validation errors on Vulkan
* Eventually, get_buffer_contents() will be removed
2021-06-01 12:02:38 -04:00
redstrate
e63caf1a83 Fix some more image transition bugs related to vulkan dispatch 2021-06-01 11:49:27 -04:00
redstrate
f69d7c18fd Fix image layout transistions for mipmap gen 2021-06-01 11:10:58 -04:00
redstrate
e55a71402f Fix auto-exposure in Vulkan
* I forgot to bind the shader buffer again :-p (maybe we should change this functionality under Vulkan
to match Metal rules?)
2021-06-01 10:44:08 -04:00
redstrate
d999485325 Keep track of current texture layouts
* Fixes a few compute pipeline validation errors
2021-06-01 10:16:59 -04:00
redstrate
b20235a731 Update macOS and Metal backends for the new changes 2021-05-12 10:59:30 -04:00
redstrate
33636d78e1 Merge remote-tracking branch 'origin/master' 2021-05-12 10:53:42 -04:00
redstrate
181d2fda06 Fix sampling modes on shadow maps 2021-05-12 10:52:57 -04:00
redstrate
98ca5684b9 Change default min/mag filters on Vulkan to linear 2021-05-12 10:50:11 -04:00
redstrate
6d9cdfd969 Add configurable light size parameter to debug menu 2021-05-12 10:46:33 -04:00
redstrate
eab8a265f4 Add probe refresh timer (similiar to how shadows work) to generate probes correctly on scene load 2021-05-12 10:33:38 -04:00
redstrate
de928a44ce Implement GenerateMipmaps command in Vulkan 2021-05-12 10:29:29 -04:00
redstrate
4ebd53d89f Use debug utils version of debug markers 2021-05-12 10:10:42 -04:00