Archived
1
Fork 0
Commit graph

193 commits

Author SHA1 Message Date
redstrate
ff0115ed7a Remove portaudio 2021-10-14 08:59:04 -04:00
redstrate
072298f4f1 Remove some extra debug messages 2021-10-14 08:58:53 -04:00
redstrate
e79a98c7d2 Some minor code refactoring 2021-10-14 08:51:58 -04:00
redstrate
5226aa1200 Add hidden window flag, to be in line with how imgui's sdl backend works 2021-10-13 10:55:20 -04:00
redstrate
3f2be1e26a Fix viewports not rendering when index == nullptr 2021-10-13 10:38:10 -04:00
redstrate
9c83375ed0 Enable VK_KHR_portability_subset 2021-10-13 07:39:16 -04:00
redstrate
ff53532b55 Bump to Vulkan 1.2 2021-10-13 07:35:33 -04:00
redstrate
238650aa8d Enable 1.1 shader draw parameters feature 2021-10-13 07:33:30 -04:00
redstrate
a78a18a99a Set scissor for imgui commands 2021-10-13 07:25:18 -04:00
redstrate
878ef9c5da Only enable viewports on multimodal apps (like the editors)
* Dragging out windows on games and stuff is pointless and just adds complexity
2021-10-12 11:47:13 -04:00
redstrate
fd4661088a Fix HiDPI support 2021-10-12 11:42:10 -04:00
redstrate
1dfe03dc0b Fix log messages not getting newlines in stdout 2021-10-12 11:25:58 -04:00
redstrate
5915d0bf2c Fix imgui windows not resizing properly when undocked 2021-10-12 11:25:01 -04:00
redstrate
a2f81d7ca7 Allow better DPI handling under SDL, handle external resize events in imgui 2021-10-12 11:06:59 -04:00
redstrate
8205f65a8e Clean up a bunch of pass/backend code for imgui 2021-10-12 10:52:29 -04:00
redstrate
5a046ee27a Some changes to make gcc stop complaining 2021-10-12 10:27:03 -04:00
redstrate
68916bdee2 Increase number of Vulkan sets 2021-10-12 10:26:53 -04:00
redstrate
5ba4285776 Add string handling to console arguments 2021-10-12 10:22:38 -04:00
redstrate
2524213f01 Remove some unused includes 2021-10-12 10:22:24 -04:00
redstrate
c6bc56d033 Change window handles into opaque pointers 2021-10-12 10:22:16 -04:00
redstrate
182fbe195a Add imgui open/save dialog 2021-10-11 13:39:15 -04:00
redstrate
6fde122401 Improve console interface 2021-10-07 17:55:14 -04:00
redstrate
9c8c257c43 Add new console debug window, handle text input under sdl 2021-10-07 17:46:28 -04:00
redstrate
529bc27702 Replace old logging and format system with fmt 2021-09-13 23:41:54 -04:00
redstrate
626e314ec2 Completely remove the defunct UI system 2021-09-13 23:10:26 -04:00
redstrate
b61eb98648 Fixes some clang-tidy warnings, remove fpermissive 2021-09-13 22:53:42 -04:00
redstrate
f6df3d23b3 Fix Vulkan queue creation on macOS 2021-09-13 13:47:42 -04:00
redstrate
4680579899 Remove macOS Cocoa and Metal backends 2021-09-13 13:47:29 -04:00
redstrate
71fe041691 Fix linux build issue 2021-07-18 18:29:30 -04:00
redstrate
18bf9902e0 Reduce shadow and probe generation delay from 5->1 frames 2021-06-01 12:34:32 -04:00
redstrate
5490b20769 Use VK_WHOLE_SIZE when mapping memory 2021-06-01 12:11:08 -04:00
redstrate
58d1868fbe Default intiialize material float node values 2021-06-01 12:10:58 -04:00
redstrate
e8bf0a8371 Create presentation command buffers for each surface instead of sharing globally
* Fixes multi-window vulkan validation errors because surfaces would just keep overwriting each other's command buffers.
2021-06-01 12:05:48 -04:00
redstrate
2db8873f92 Fix imgui validation errors on Vulkan
* Eventually, get_buffer_contents() will be removed
2021-06-01 12:02:38 -04:00
redstrate
e63caf1a83 Fix some more image transition bugs related to vulkan dispatch 2021-06-01 11:49:27 -04:00
redstrate
f69d7c18fd Fix image layout transistions for mipmap gen 2021-06-01 11:10:58 -04:00
redstrate
e55a71402f Fix auto-exposure in Vulkan
* I forgot to bind the shader buffer again :-p (maybe we should change this functionality under Vulkan
to match Metal rules?)
2021-06-01 10:44:08 -04:00
redstrate
d999485325 Keep track of current texture layouts
* Fixes a few compute pipeline validation errors
2021-06-01 10:16:59 -04:00
redstrate
b20235a731 Update macOS and Metal backends for the new changes 2021-05-12 10:59:30 -04:00
redstrate
33636d78e1 Merge remote-tracking branch 'origin/master' 2021-05-12 10:53:42 -04:00
redstrate
181d2fda06 Fix sampling modes on shadow maps 2021-05-12 10:52:57 -04:00
redstrate
98ca5684b9 Change default min/mag filters on Vulkan to linear 2021-05-12 10:50:11 -04:00
redstrate
6d9cdfd969 Add configurable light size parameter to debug menu 2021-05-12 10:46:33 -04:00
redstrate
eab8a265f4 Add probe refresh timer (similiar to how shadows work) to generate probes correctly on scene load 2021-05-12 10:33:38 -04:00
redstrate
de928a44ce Implement GenerateMipmaps command in Vulkan 2021-05-12 10:29:29 -04:00
redstrate
4ebd53d89f Use debug utils version of debug markers 2021-05-12 10:10:42 -04:00
redstrate
e3c50ad204 Implement PushGroup and PopGroup command types in Vulkan 2021-05-12 10:06:29 -04:00
redstrate
9951ffa58e Rename vecX -> floatX 2021-05-12 09:56:44 -04:00
redstrate
fa65e99094 Rename Path -> path 2021-05-12 09:05:56 -04:00
redstrate
01966c1d81 Rename File -> file and move under the prism namespace 2021-05-12 08:50:02 -04:00