1
Fork 0
mirror of https://github.com/SapphireServer/Sapphire.git synced 2025-05-07 19:27:45 +00:00
Commit graph

158 commits

Author SHA1 Message Date
Mordred
018046d03b Some progress on the crowd front, somehwat working roaming... 2019-04-19 12:15:09 +02:00
NotAdam
a7f31c77a9 fix naviprovider not being set on instances 2019-04-19 18:52:55 +10:00
Mordred
a344990a63 Crowd avoidance works. Roaming and following a player, not so much 2019-04-19 02:15:18 +02:00
Mordred
018096266a Detour crowd experiments 2019-04-19 00:39:42 +02:00
Mordred
7615f83748 QuestBattle Chasing shadows actually playable... ish 2019-04-17 22:36:23 +02:00
mordred
bfda1adca4 Flags added to control BNpc behaviour in fights 2019-04-17 12:37:24 +02:00
mordred
8badc6e34d implicitly add bnpc to player hatelist if player hate is added to the bnpc 2019-04-17 08:34:58 +02:00
Mordred
6c43c79af1 First iteration of questbattle update logic 2019-04-17 00:10:32 +02:00
Mordred
69f3d47100 Create a way to generate bnpcs from level entries and populate the chasing shadows questbattle 2019-04-15 23:41:43 +02:00
NotAdam
1c8ca42d6c use prepared statement for item loading, network item stain 2019-04-13 22:42:02 +10:00
Mordred
28f47643aa Questbattle fail can be triggerd using a command and will remove you from the battle 2019-04-09 23:17:00 +02:00
NotAdam
c0533349f5 Merge remote-tracking branch 'upstream/develop' into develop 2019-04-08 08:02:50 +10:00
Mordred
6c8124373c Changed the way players are being iterated for updating, some questbattle additions 2019-04-07 13:27:56 +02:00
NotAdam
1b49f2502d Start of action target selection implementation 2019-04-07 16:04:36 +10:00
Mordred
4e4ab53381 Properly handle jobs when doing hunting logs 2019-04-06 17:17:56 +02:00
NotAdam
d5f01363ca remove unused header, fix monsternote crashing world if class has none 2019-04-06 11:44:06 +11:00
mordred
127d969eec ActorFilters now functional 2019-04-05 13:15:14 +02:00
Mordred
2014ec41dc Refactored the way timestamps are passed through update handlers 2019-04-04 23:29:52 +02:00
NotAdam
a0aa7ea977 add primary cost handling for actions for mp/tp 2019-04-04 21:56:59 +11:00
Mordred
4ba59e92fd Added some InitZone information 2019-04-02 23:56:47 +02:00
Mordred
8d1b25eaa1 Questbattle instances can be created and joined. 2019-03-31 23:45:03 +02:00
Mordred
d55ae2c8c0 More groundwork for questbattles 2019-03-31 11:27:11 +02:00
Mordred
38701d647c Claimed mobs will now display in the correct color. Red if owned by self, purple if owned by others 2019-03-29 17:12:22 +01:00
Mordred
920ab52508 Re-added setOwner method to BNpc, not working yet though 2019-03-28 23:57:58 +01:00
Mordred
988ab5b020 Hunting log now implemented for classes. GC still to come 2019-03-28 22:58:40 +01:00
Mordred
4c35a7e1a7 Merge branch 'develop' of https://github.com/SapphireMordred/Sapphire into develop 2019-03-28 16:27:41 +01:00
mordred
d6bc118ee8 Repaired quest rewards 2019-03-28 11:59:02 +01:00
Mordred
52c451d274 Properly initialize hunt data from db 2019-03-26 23:08:34 +01:00
mordred
8cd18d6a33 Fixed quest complete size, db reinit needed 2019-03-26 09:27:48 +01:00
Mordred
5d3ae12a26 Merge pull request #535 from NotAdam/develop
more stat calc functions, combo length validation
2019-03-26 08:17:22 +01:00
Mordred
b10aa85080 Update PlayerSql.cpp 2019-03-26 08:13:45 +01:00
NotAdam
142b5571b6 move m_bonusStats to std::array and zero it out on init 2019-03-26 17:33:00 +11:00
NotAdam
68cc187cc6 validate the time since the last combo action and ignore any old combos 2019-03-26 17:33:00 +11:00
Mordred
6e52a63526 Load hunting log data 2019-03-26 00:04:27 +01:00
NotAdam
789b5dfd9e add rudimentary action comboing, doesn't highlight actions on the hotbar 2019-03-23 20:59:51 +11:00
Mordred
8cacf35e4b Pieity bonus applies to mp and vitality to hp now 2019-03-21 18:53:32 +01:00
Mordred
35d859d57a Gear matters!
Gear stats are applied now, excluding materia.
2019-03-21 18:06:48 +01:00
Mordred
2c4b4127c8 Preload defense / block values into items 2019-03-20 22:16:02 +01:00
Mordred
986a692fcd Calculate and display character stats correctly 2019-03-20 21:29:34 +01:00
Mordred
11e06540b2 Added SubWil020
Changed the way QuestFlags are indexed to directly mimic retail.
This should make implementing new quests more straight forward as
indices can be used as they appear in the decompiled scripts.
2019-03-17 22:25:52 +01:00
mordred
65bdba4dfe Refactor -> removal of unnessecary player pointer in eventhandler 2019-03-14 14:08:21 +01:00
Mordred
4eee04156d Plenty more cleanup and code quality adjustments. 2019-03-11 22:48:33 +01:00
mordred
df8a5aacae Renamed GamePacketNew... finally 2019-03-08 15:34:38 +01:00
NotAdam
e1ddf27d56 add teleporting back in, remove action targeting for now 2019-03-07 21:58:12 +11:00
NotAdam
6c5fc0b270 simplify action interface naming slightly - drops on prefix from vfuncs 2019-03-07 20:33:29 +11:00
NotAdam
3b670ebe57 add ref to Data::Action inside action obj, move can cast logic to action 2019-03-07 20:28:35 +11:00
NotAdam
f692c7bccf minor refactoring, fix adventurer actions not working 2019-02-17 16:55:00 +11:00
NotAdam
c5a0b97f33 Add EventActions back in so the opening quests work again 2019-02-17 15:47:03 +11:00
NotAdam
83f6bd247b restructure how actionscripts work 2019-02-10 23:28:15 +11:00
NotAdam
087523c72f refactor transactionId -> sequence 2019-02-09 22:59:14 +11:00