goaaats
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0c6755565d
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Add NaviMgr
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2019-01-23 19:23:49 +01:00 |
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goaaats
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48d0836c29
|
Handle steps better
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2019-01-23 17:42:09 +01:00 |
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goaaats
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06ee4daf69
|
change movement in BNpc
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2019-01-23 17:07:40 +01:00 |
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goaaats
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ba1f8bb6f3
|
it works
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2019-01-22 00:41:18 +01:00 |
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goaaats
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a1720bd179
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More pathfinding
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2019-01-21 18:25:22 +01:00 |
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goaaats
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78a2dc08d0
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More pathing
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2019-01-21 15:15:28 +01:00 |
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goaaats
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4116e0202c
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More pathing
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2019-01-21 14:02:47 +01:00 |
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goaaats
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ee662ba15d
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path things
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2019-01-21 02:42:47 +01:00 |
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Mordred
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813ad98c5f
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Fixed bnpc movement
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2019-01-20 23:49:43 +01:00 |
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Mordred
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46205e9db4
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BNpcs will now also initiate combat when being attacked, Death should reset them properly.
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2019-01-20 13:36:34 +01:00 |
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NotAdam
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ed63c819bd
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fix dead mobs following you around and beating you to death
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2019-01-20 19:14:35 +11:00 |
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Mordred
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2909775875
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Merge pull request #484 from itsMaru/develop
RNGManager PoC
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2019-01-20 00:39:50 +01:00 |
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Mordred
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092825c42c
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Fixed mobs not being killable and spawning will use the correct state
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2019-01-20 00:20:35 +01:00 |
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Maru
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315a2fdf7a
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Merge branch 'develop' of https://github.com/SapphireMordred/Sapphire into develop
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2019-01-19 21:20:31 -02:00 |
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Maru
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98f2720fa2
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RNGManager PoC, fix overuse of static cast
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2019-01-19 21:20:23 -02:00 |
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Mordred
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f18dae441b
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Hate list is now displayed for players
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2019-01-19 22:56:07 +01:00 |
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NotAdam
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603604b28d
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fix bnpcs not despawning, stop passive mobs from aggroing the player
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2019-01-19 17:50:33 +11:00 |
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Mordred
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83a8fc4456
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Cleaned up bnppc code, fixed effect packet
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2019-01-19 01:15:17 +01:00 |
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Mordred
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79daa7ac56
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Make sure to reinit DB -> Various small fixes and refactors
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2019-01-17 23:54:47 +01:00 |
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Mordred
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a230a2ca2a
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Cleaned up some zoning code. Secondly, alot more bnpcs will spawn now
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2019-01-14 22:29:52 +01:00 |
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Mordred
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f468949df2
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Temporary fix for resetting directors. Eventually zoning needs to be streamlined
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2019-01-13 17:32:43 +01:00 |
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Mordred
|
06e214956c
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Mobs spawn with randomized rotation and are actually targetable now
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2019-01-13 00:51:31 +01:00 |
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Mordred
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1cc38c0cca
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Fixed black screen on new character, fixed servernotice size, initial initui adjustments.
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2019-01-09 23:57:49 +01:00 |
|
Adam
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07d0dc59ea
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Merge pull request #471 from JeidoUran/crashes_fix
Several crashes fixed, GM Jump and Call fixed and closer to retail
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2019-01-09 18:58:06 +11:00 |
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Mordred
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2a626ebc29
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Added a field for bluemage to player
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2019-01-08 23:58:14 +01:00 |
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Mordred
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da67f6cae8
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Very rudementary spawn implementation and db fix
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2019-01-08 17:08:48 +01:00 |
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Mordred
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d2135592d0
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Merge pull request #473 from NotAdam/develop
move all configuration items to new config class
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2019-01-07 13:43:55 +01:00 |
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NotAdam
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03df0b242c
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lobby works again with new config stuff
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2019-01-07 23:00:09 +11:00 |
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Mordred
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c1a3fa5915
|
Extended schema for spawnpoints
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2019-01-06 23:34:19 +01:00 |
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JeidoUran
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880ea0a336
|
Added prepareZoning research + fixed typo
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2019-01-06 16:32:06 +01:00 |
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NotAdam
|
092b343114
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move all the old config calls to the new config object
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2019-01-07 00:03:48 +11:00 |
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Mordred
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24cbff7c7e
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Added fmt for sendNotice and sendUrgent, have not ported appearances yet
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2019-01-05 14:53:42 +01:00 |
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Mordred
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b0ab052bd4
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Changed sendDebug to use fmt aswell
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2019-01-05 12:32:10 +01:00 |
|
mordred
|
ca837de56f
|
Converting logging calls
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2019-01-04 12:34:19 +01:00 |
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Mordred
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303fc8c236
|
Moved tools to oos build aswell
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2019-01-02 23:40:34 +01:00 |
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Mordred
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a25cfcd9d1
|
Merge remote-tracking branch 'origin/housing' into develop
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2019-01-01 15:06:42 +01:00 |
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Mordred
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589205d41e
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Moved cmake logic to root cmakelists
|
2018-12-31 13:54:31 +01:00 |
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NotAdam
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e418e61b4a
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#448 - Place character correctly on entering a house
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2018-12-30 18:48:45 +11:00 |
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NotAdam
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50276dcbc3
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#448 - remove deed on build
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2018-12-30 17:44:03 +11:00 |
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NotAdam
|
d6d8edf57c
|
fix items being dropped from globalitem when moving to house inv
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2018-12-29 21:51:43 +11:00 |
|
NotAdam
|
6a3e38fa9a
|
it works (again!)
|
2018-12-29 13:05:13 +11:00 |
|
NotAdam
|
dd8290150b
|
Merge remote-tracking branch 'upstream/dependency_injection' into housing
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2018-12-29 12:43:03 +11:00 |
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Mordred
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c345033aa5
|
Seems like everything works again... here is hoping
|
2018-12-29 00:53:52 +01:00 |
|
NotAdam
|
87ca06cfaf
|
return player to parent housing zone if logged out inside house
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2018-12-28 19:45:04 +11:00 |
|
NotAdam
|
750914f63f
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items can be removed from the estate and moved to storeroom/inventory
|
2018-12-28 11:49:36 +11:00 |
|
NotAdam
|
dcb2034005
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fix removed housing items being orphaned after relogging
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2018-12-28 10:17:18 +11:00 |
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NotAdam
|
813836b1f1
|
base implementation of moving housing items back to player inventory
only works for internal items atm
|
2018-12-28 02:17:29 +11:00 |
|
NotAdam
|
d3301b0b9f
|
add external housing object placing
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2018-12-26 18:11:18 +11:00 |
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NotAdam
|
19017f6e12
|
remove model params from item constructor
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2018-12-25 21:53:05 +11:00 |
|
Mordred
|
199d7a6ec6
|
More fw cleanup
|
2018-12-25 01:57:50 +01:00 |
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