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158 commits

Author SHA1 Message Date
goaaats
0c6755565d Add NaviMgr 2019-01-23 19:23:49 +01:00
goaaats
48d0836c29 Handle steps better 2019-01-23 17:42:09 +01:00
goaaats
06ee4daf69 change movement in BNpc 2019-01-23 17:07:40 +01:00
goaaats
ba1f8bb6f3 it works 2019-01-22 00:41:18 +01:00
goaaats
a1720bd179 More pathfinding 2019-01-21 18:25:22 +01:00
goaaats
78a2dc08d0 More pathing 2019-01-21 15:15:28 +01:00
goaaats
4116e0202c More pathing 2019-01-21 14:02:47 +01:00
goaaats
ee662ba15d path things 2019-01-21 02:42:47 +01:00
Mordred
813ad98c5f Fixed bnpc movement 2019-01-20 23:49:43 +01:00
Mordred
46205e9db4 BNpcs will now also initiate combat when being attacked, Death should reset them properly. 2019-01-20 13:36:34 +01:00
NotAdam
ed63c819bd fix dead mobs following you around and beating you to death 2019-01-20 19:14:35 +11:00
Mordred
2909775875 Merge pull request #484 from itsMaru/develop
RNGManager PoC
2019-01-20 00:39:50 +01:00
Mordred
092825c42c Fixed mobs not being killable and spawning will use the correct state 2019-01-20 00:20:35 +01:00
Maru
315a2fdf7a Merge branch 'develop' of https://github.com/SapphireMordred/Sapphire into develop 2019-01-19 21:20:31 -02:00
Maru
98f2720fa2 RNGManager PoC, fix overuse of static cast 2019-01-19 21:20:23 -02:00
Mordred
f18dae441b Hate list is now displayed for players 2019-01-19 22:56:07 +01:00
NotAdam
603604b28d fix bnpcs not despawning, stop passive mobs from aggroing the player 2019-01-19 17:50:33 +11:00
Mordred
83a8fc4456 Cleaned up bnppc code, fixed effect packet 2019-01-19 01:15:17 +01:00
Mordred
79daa7ac56 Make sure to reinit DB -> Various small fixes and refactors 2019-01-17 23:54:47 +01:00
Mordred
a230a2ca2a Cleaned up some zoning code. Secondly, alot more bnpcs will spawn now 2019-01-14 22:29:52 +01:00
Mordred
f468949df2 Temporary fix for resetting directors. Eventually zoning needs to be streamlined 2019-01-13 17:32:43 +01:00
Mordred
06e214956c Mobs spawn with randomized rotation and are actually targetable now 2019-01-13 00:51:31 +01:00
Mordred
1cc38c0cca Fixed black screen on new character, fixed servernotice size, initial initui adjustments. 2019-01-09 23:57:49 +01:00
Adam
07d0dc59ea Merge pull request #471 from JeidoUran/crashes_fix
Several crashes fixed, GM Jump and Call fixed and closer to retail
2019-01-09 18:58:06 +11:00
Mordred
2a626ebc29 Added a field for bluemage to player 2019-01-08 23:58:14 +01:00
Mordred
da67f6cae8 Very rudementary spawn implementation and db fix 2019-01-08 17:08:48 +01:00
Mordred
d2135592d0 Merge pull request #473 from NotAdam/develop
move all configuration items to new config class
2019-01-07 13:43:55 +01:00
NotAdam
03df0b242c lobby works again with new config stuff 2019-01-07 23:00:09 +11:00
Mordred
c1a3fa5915 Extended schema for spawnpoints 2019-01-06 23:34:19 +01:00
JeidoUran
880ea0a336 Added prepareZoning research + fixed typo 2019-01-06 16:32:06 +01:00
NotAdam
092b343114 move all the old config calls to the new config object 2019-01-07 00:03:48 +11:00
Mordred
24cbff7c7e Added fmt for sendNotice and sendUrgent, have not ported appearances yet 2019-01-05 14:53:42 +01:00
Mordred
b0ab052bd4 Changed sendDebug to use fmt aswell 2019-01-05 12:32:10 +01:00
mordred
ca837de56f Converting logging calls 2019-01-04 12:34:19 +01:00
Mordred
303fc8c236 Moved tools to oos build aswell 2019-01-02 23:40:34 +01:00
Mordred
a25cfcd9d1 Merge remote-tracking branch 'origin/housing' into develop 2019-01-01 15:06:42 +01:00
Mordred
589205d41e Moved cmake logic to root cmakelists 2018-12-31 13:54:31 +01:00
NotAdam
e418e61b4a #448 - Place character correctly on entering a house 2018-12-30 18:48:45 +11:00
NotAdam
50276dcbc3 #448 - remove deed on build 2018-12-30 17:44:03 +11:00
NotAdam
d6d8edf57c fix items being dropped from globalitem when moving to house inv 2018-12-29 21:51:43 +11:00
NotAdam
6a3e38fa9a it works (again!) 2018-12-29 13:05:13 +11:00
NotAdam
dd8290150b Merge remote-tracking branch 'upstream/dependency_injection' into housing 2018-12-29 12:43:03 +11:00
Mordred
c345033aa5 Seems like everything works again... here is hoping 2018-12-29 00:53:52 +01:00
NotAdam
87ca06cfaf return player to parent housing zone if logged out inside house 2018-12-28 19:45:04 +11:00
NotAdam
750914f63f items can be removed from the estate and moved to storeroom/inventory 2018-12-28 11:49:36 +11:00
NotAdam
dcb2034005 fix removed housing items being orphaned after relogging 2018-12-28 10:17:18 +11:00
NotAdam
813836b1f1 base implementation of moving housing items back to player inventory
only works for internal items atm
2018-12-28 02:17:29 +11:00
NotAdam
d3301b0b9f add external housing object placing 2018-12-26 18:11:18 +11:00
NotAdam
19017f6e12 remove model params from item constructor 2018-12-25 21:53:05 +11:00
Mordred
199d7a6ec6 More fw cleanup 2018-12-25 01:57:50 +01:00