mordred
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b7b0563e34
|
More eventobject parser cleaning
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2019-04-09 15:11:05 +02:00 |
|
mordred
|
bb7ec09d29
|
First step towards making event parser readable
|
2019-04-09 14:55:07 +02:00 |
|
Mordred
|
e1e7affcde
|
Added default questBattle scripts and added implementation for QuestBattle constructor
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2019-03-31 13:48:09 +02:00 |
|
Mordred
|
305a1e9c3a
|
eobj_parser also parses questbattles now
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2019-03-31 13:06:37 +02:00 |
|
Mordred
|
5701749f9b
|
Initial work on QuestBattle instances
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2019-03-31 01:39:49 +01:00 |
|
Mordred
|
42affff662
|
Updated exd data, added questbattle info. Added first part of ManFst005 ( Chasing Shadows )
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2019-03-30 18:57:18 +01:00 |
|
NotAdam
|
ae4aab491e
|
add CrashHandler to lobby/api/world and cleanup test code in tools
|
2019-03-26 23:17:57 +11:00 |
|
NotAdam
|
aca5a46032
|
add posix stack dump on crash
|
2019-03-26 23:09:09 +11:00 |
|
mordred
|
4a3cd7e94f
|
Basics of an action parser to extract potencies from skills
|
2019-03-25 10:00:51 +01:00 |
|
Mordred
|
497761a282
|
Preload defense / block values into items
|
2019-03-20 22:16:02 +01:00 |
|
mordred
|
8105473992
|
General cleanup and improvements of quest_parser
|
2019-03-18 15:51:04 +01:00 |
|
NotAdam
|
0e2669dffb
|
fix invalid indentation on eobj state output
|
2019-02-20 19:58:57 +11:00 |
|
NotAdam
|
5df527c420
|
update event_object_parser to use contentfindercondition
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2019-02-20 19:54:15 +11:00 |
|
NotAdam
|
16fa522ca9
|
Change how scripts init and are exposed during compile time
|
2019-02-20 17:37:34 +11:00 |
|
Mordred
|
b29311a36b
|
Cleaned up pcb_reader as nav_export
|
2019-02-01 23:27:16 +01:00 |
|
Mordred
|
a387f649fa
|
Small bnpc fixed. Target / initial state
|
2019-01-29 23:54:52 +01:00 |
|
Tahir Akhlaq
|
84629b9059
|
pcb_reader:
- block main export thread while tasks are pending
|
2019-01-26 16:07:07 +00:00 |
|
Tahir Akhlaq
|
f0ec3bd7e9
|
pcb_reader:
- try free up some memory (recast still leaking a lot though)
|
2019-01-26 15:39:20 +00:00 |
|
Tahir Akhlaq
|
c2dab83c8b
|
pcb_reader:
- export obj if it doesnt exist already
|
2019-01-26 11:30:25 +00:00 |
|
NotAdam
|
d027ea688c
|
fix build and obj exporting
|
2019-01-26 21:34:16 +11:00 |
|
NotAdam
|
bdbf8a840b
|
revert to default path
|
2019-01-26 21:26:45 +11:00 |
|
Adam
|
db105cbb98
|
Merge branch 'develop' into develop
|
2019-01-26 21:25:40 +11:00 |
|
Tahir Akhlaq
|
341dd45776
|
pcb_reader
- export by level name
|
2019-01-26 10:10:40 +00:00 |
|
NotAdam
|
68f9e7eae0
|
cleanup navmesh and navquery
|
2019-01-26 20:14:14 +11:00 |
|
NotAdam
|
6ae66c1edb
|
style is good now probably
|
2019-01-26 19:45:42 +11:00 |
|
NotAdam
|
29edf87924
|
fix more style
|
2019-01-26 19:43:42 +11:00 |
|
NotAdam
|
e5f612bc43
|
fix style
|
2019-01-26 19:41:57 +11:00 |
|
NotAdam
|
df3ea49f1a
|
move comment to correct location
|
2019-01-26 18:47:59 +11:00 |
|
NotAdam
|
b5fd8d8c3f
|
add headless navmesh exporting
|
2019-01-26 18:45:37 +11:00 |
|
NotAdam
|
f1fe40ffe5
|
fix race condition where navmesh export would start before object is exported
|
2019-01-26 16:37:18 +11:00 |
|
NotAdam
|
d4b70cf1b6
|
fix pcb_reader not exporting terrain in composite zone objects
|
2019-01-26 15:23:37 +11:00 |
|
NotAdam
|
625bcaebc7
|
fix pcb_reader compiler warnings
|
2019-01-24 19:04:37 +11:00 |
|
Tahir Akhlaq
|
e540dbca47
|
more pcb_reader things
|
2019-01-23 18:47:41 +00:00 |
|
Tahir Akhlaq
|
2f02b5c850
|
pcb_reader
- added eobj parsing (doesnt seem to work?)
- readded ghetto commandline recastdemo export (windows only)
- fixed threadpool legit this time
|
2019-01-22 19:43:12 +00:00 |
|
Tahir Akhlaq
|
4bad458849
|
pcb_reader:
- purge cache every 1000 files
- fixed issues with threadpool
- attempt at using recast api to generate navmesh (doesnt work)
|
2019-01-21 15:23:38 +00:00 |
|
Tahir Akhlaq
|
3bbf8fe2aa
|
hopefully builds on linux this time
|
2019-01-20 21:24:36 +00:00 |
|
Tahir Akhlaq
|
b5ecf60f7a
|
clean up some includes in pcb_reader
- fix deadlock
|
2019-01-20 20:56:14 +00:00 |
|
Tahir Akhlaq
|
59725025e7
|
refactored pcb_reader
- now uses a shitty threadpool which never terminates apparently
- todo: fix indices
|
2019-01-20 17:47:39 +00:00 |
|
Tahir Akhlaq
|
a4a60ca057
|
Merge branch 'develop' of https://github.com/SapphireMordred/Sapphire into develop
|
2019-01-20 09:56:50 +00:00 |
|
Tahir Akhlaq
|
ba6ed64982
|
pcb_reader things because lets use two threads and keep one locked for no reason
|
2019-01-20 09:53:15 +00:00 |
|
NotAdam
|
b54ea61cc6
|
link and include recast in pcb_reader
|
2019-01-20 20:07:32 +11:00 |
|
Mordred
|
362a7d3e17
|
Merge pull request #481 from takhlaq/develop
navmesh generation in pcb_reader
|
2019-01-19 01:18:35 +01:00 |
|
Tahir Akhlaq
|
7659c1be1b
|
navmesh generation in pcb_reader
- requires RecastDemo built from https://github.com/takhlaq/recastnavigation/tree/garbage
- copy recastdemo.exe, sdl.dll, sdl2.dll into same directory as pcb_reader exe
|
2019-01-18 18:32:48 +00:00 |
|
Mordred
|
328b8bf14d
|
Cleaned up some zoning code. Secondly, alot more bnpcs will spawn now
|
2019-01-14 22:29:52 +01:00 |
|
NotAdam
|
25023e2ed1
|
fix housing object init structure, game no longer crashes/doesn't load
|
2019-01-10 20:38:27 +11:00 |
|
Mordred
|
3f62c65aea
|
Updated CommonGen.h for bluemage
|
2019-01-08 21:20:37 +01:00 |
|
NotAdam
|
8d183e4193
|
manually merge in some exd changes and some 4.5 opcodes
|
2019-01-08 18:08:51 +11:00 |
|
Mordred
|
5232909ccb
|
Extended schema for spawnpoints
|
2019-01-06 23:34:19 +01:00 |
|
mordred
|
d6ec45b048
|
Converting logging calls
|
2019-01-04 12:34:19 +01:00 |
|
NotAdam
|
a140eeac4c
|
add logger message formatting
|
2019-01-04 21:47:19 +11:00 |
|