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Commit graph

188 commits

Author SHA1 Message Date
mordred
b7b0563e34 More eventobject parser cleaning 2019-04-09 15:11:05 +02:00
mordred
bb7ec09d29 First step towards making event parser readable 2019-04-09 14:55:07 +02:00
Mordred
e1e7affcde Added default questBattle scripts and added implementation for QuestBattle constructor 2019-03-31 13:48:09 +02:00
Mordred
305a1e9c3a eobj_parser also parses questbattles now 2019-03-31 13:06:37 +02:00
Mordred
5701749f9b Initial work on QuestBattle instances 2019-03-31 01:39:49 +01:00
Mordred
42affff662 Updated exd data, added questbattle info. Added first part of ManFst005 ( Chasing Shadows ) 2019-03-30 18:57:18 +01:00
NotAdam
ae4aab491e add CrashHandler to lobby/api/world and cleanup test code in tools 2019-03-26 23:17:57 +11:00
NotAdam
aca5a46032 add posix stack dump on crash 2019-03-26 23:09:09 +11:00
mordred
4a3cd7e94f Basics of an action parser to extract potencies from skills 2019-03-25 10:00:51 +01:00
Mordred
497761a282 Preload defense / block values into items 2019-03-20 22:16:02 +01:00
mordred
8105473992 General cleanup and improvements of quest_parser 2019-03-18 15:51:04 +01:00
NotAdam
0e2669dffb fix invalid indentation on eobj state output 2019-02-20 19:58:57 +11:00
NotAdam
5df527c420 update event_object_parser to use contentfindercondition 2019-02-20 19:54:15 +11:00
NotAdam
16fa522ca9 Change how scripts init and are exposed during compile time 2019-02-20 17:37:34 +11:00
Mordred
b29311a36b Cleaned up pcb_reader as nav_export 2019-02-01 23:27:16 +01:00
Mordred
a387f649fa Small bnpc fixed. Target / initial state 2019-01-29 23:54:52 +01:00
Tahir Akhlaq
84629b9059 pcb_reader:
- block main export thread while tasks are pending
2019-01-26 16:07:07 +00:00
Tahir Akhlaq
f0ec3bd7e9 pcb_reader:
- try free up some memory (recast still leaking a lot though)
2019-01-26 15:39:20 +00:00
Tahir Akhlaq
c2dab83c8b pcb_reader:
- export obj if it doesnt exist already
2019-01-26 11:30:25 +00:00
NotAdam
d027ea688c fix build and obj exporting 2019-01-26 21:34:16 +11:00
NotAdam
bdbf8a840b revert to default path 2019-01-26 21:26:45 +11:00
Adam
db105cbb98
Merge branch 'develop' into develop 2019-01-26 21:25:40 +11:00
Tahir Akhlaq
341dd45776 pcb_reader
- export by level name
2019-01-26 10:10:40 +00:00
NotAdam
68f9e7eae0 cleanup navmesh and navquery 2019-01-26 20:14:14 +11:00
NotAdam
6ae66c1edb style is good now probably 2019-01-26 19:45:42 +11:00
NotAdam
29edf87924 fix more style 2019-01-26 19:43:42 +11:00
NotAdam
e5f612bc43 fix style 2019-01-26 19:41:57 +11:00
NotAdam
df3ea49f1a move comment to correct location 2019-01-26 18:47:59 +11:00
NotAdam
b5fd8d8c3f add headless navmesh exporting 2019-01-26 18:45:37 +11:00
NotAdam
f1fe40ffe5 fix race condition where navmesh export would start before object is exported 2019-01-26 16:37:18 +11:00
NotAdam
d4b70cf1b6 fix pcb_reader not exporting terrain in composite zone objects 2019-01-26 15:23:37 +11:00
NotAdam
625bcaebc7 fix pcb_reader compiler warnings 2019-01-24 19:04:37 +11:00
Tahir Akhlaq
e540dbca47 more pcb_reader things 2019-01-23 18:47:41 +00:00
Tahir Akhlaq
2f02b5c850 pcb_reader
- added eobj parsing (doesnt seem to work?)
- readded ghetto commandline recastdemo export (windows only)
- fixed threadpool legit this time
2019-01-22 19:43:12 +00:00
Tahir Akhlaq
4bad458849 pcb_reader:
- purge cache every 1000 files
- fixed issues with threadpool
- attempt at using recast api to generate navmesh (doesnt work)
2019-01-21 15:23:38 +00:00
Tahir Akhlaq
3bbf8fe2aa hopefully builds on linux this time 2019-01-20 21:24:36 +00:00
Tahir Akhlaq
b5ecf60f7a clean up some includes in pcb_reader
- fix deadlock
2019-01-20 20:56:14 +00:00
Tahir Akhlaq
59725025e7 refactored pcb_reader
- now uses a shitty threadpool which never terminates apparently
- todo: fix indices
2019-01-20 17:47:39 +00:00
Tahir Akhlaq
a4a60ca057 Merge branch 'develop' of https://github.com/SapphireMordred/Sapphire into develop 2019-01-20 09:56:50 +00:00
Tahir Akhlaq
ba6ed64982 pcb_reader things because lets use two threads and keep one locked for no reason 2019-01-20 09:53:15 +00:00
NotAdam
b54ea61cc6 link and include recast in pcb_reader 2019-01-20 20:07:32 +11:00
Mordred
362a7d3e17
Merge pull request #481 from takhlaq/develop
navmesh generation in pcb_reader
2019-01-19 01:18:35 +01:00
Tahir Akhlaq
7659c1be1b navmesh generation in pcb_reader
- requires RecastDemo built from https://github.com/takhlaq/recastnavigation/tree/garbage
- copy recastdemo.exe, sdl.dll, sdl2.dll into same directory as pcb_reader exe
2019-01-18 18:32:48 +00:00
Mordred
328b8bf14d Cleaned up some zoning code. Secondly, alot more bnpcs will spawn now 2019-01-14 22:29:52 +01:00
NotAdam
25023e2ed1 fix housing object init structure, game no longer crashes/doesn't load 2019-01-10 20:38:27 +11:00
Mordred
3f62c65aea Updated CommonGen.h for bluemage 2019-01-08 21:20:37 +01:00
NotAdam
8d183e4193 manually merge in some exd changes and some 4.5 opcodes 2019-01-08 18:08:51 +11:00
Mordred
5232909ccb Extended schema for spawnpoints 2019-01-06 23:34:19 +01:00
mordred
d6ec45b048 Converting logging calls 2019-01-04 12:34:19 +01:00
NotAdam
a140eeac4c add logger message formatting 2019-01-04 21:47:19 +11:00