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56 commits

Author SHA1 Message Date
Mordred
188d80d2ec Alot more cleanups in various areas. 2023-02-20 11:24:02 +01:00
Mordred
9b46b89c65 Changing various packet sending functions to clean up the project. 2023-02-17 15:34:51 +01:00
Mordred
9491b549a1 Some more work on FC related packets and custom scripts. 2023-01-30 13:11:05 +01:00
Mordred
f303cb3ebc Fixing placement and storage of yard items 2023-01-29 12:35:43 +01:00
Mordred
5839d12980 Placing of yard and interior items works... until you rezone... 2023-01-28 23:27:36 +01:00
Mordred
01b262edc1 Entrances are being placed based on placard position 2023-01-27 22:33:30 +01:00
Mordred
1af0b33807 WiP fixed code redundancy 2023-01-26 22:04:23 +01:00
Mordred
6ef3c0b071 WiP Added house removal, taken from collets commit. 2023-01-26 14:46:39 +01:00
Mordred
a280f9c3b8 WiP Fix house inventory not working 2023-01-26 10:15:36 +01:00
Mordred
8565ad1cd5 WiP Fix house inventory not working, added debug print for item inventory size mismatch. 2023-01-25 22:03:29 +01:00
Mordred
e7bc21a1f2 WiP Fix houses not being loaded after restart 2023-01-25 17:11:23 +01:00
Mordred
94929caf96 WiP more housing. 2023-01-24 21:50:09 +01:00
Mordred
850509f8bd WiP Buying plots reenabled. 2023-01-23 22:58:25 +01:00
Mordred
597c0e9bd2 WiP reenable housing zones. 2023-01-23 14:28:00 +01:00
Mordred
8058973700 Reworked instance scripts. 2022-02-16 11:56:59 +01:00
Alice Ogeda
56545371a3 warning cleanups; less raw pointers; 2022-01-27 18:35:19 -03:00
Mordred
a27bb3e687 Remove Component namespace 2022-01-27 21:24:54 +01:00
Mordred
aa0c318494 More cleanup of territoryMgr in preparation of new move logic 2022-01-18 23:47:35 +01:00
Mordred
00f0c1b431 Clean up of move logic for housing territories, potentially some breakage. Needs to be tested still 2022-01-18 00:21:38 +01:00
Mordred
1472041262 get/setCurrentTerritory now completely removed 2022-01-12 11:11:47 +01:00
Mordred
48ed9da414 Initial commit of Sapphire for FFXIV 3.0 "light rewrite" 2021-11-27 00:53:57 +01:00
NotAdam
894c1016af fix quest_parser to use new service locator 2020-03-01 11:58:26 +11:00
NotAdam
ca102697f4 move to new service locator 2020-03-01 11:58:26 +11:00
Mordred
cfc4a997fe Changed makeActorControl calls aswell 2019-10-09 18:42:25 +02:00
Mordred
9bfb9c74f0 Renamed ActorControl packets and definitions according to usage 2019-10-09 18:14:53 +02:00
NotAdam
467ce65a5d revert worldchannelpacket changes 2019-08-09 17:50:31 +10:00
NotAdam
7f686ffee5 rename some getters and zonechannelpacket -> worldchannelpacket 2019-08-09 17:49:40 +10:00
NotAdam
891a73720d rename zone to territory 2019-08-09 17:49:40 +10:00
Mordred
2014ec41dc Refactored the way timestamps are passed through update handlers 2019-04-04 23:29:52 +02:00
mordred
df8a5aacae Renamed GamePacketNew... finally 2019-03-08 15:34:38 +01:00
NotAdam
6e6ffc7cf3 fix housing object init structure, game no longer crashes/doesn't load 2019-01-10 20:38:27 +11:00
NotAdam
2a205cc2db convert more log calls to format string 2019-01-04 22:37:01 +11:00
NotAdam
a04d01be90 some housing cleanup and refactoring 2018-12-31 21:54:32 +11:00
NotAdam
6a3e38fa9a it works (again!) 2018-12-29 13:05:13 +11:00
NotAdam
dd8290150b Merge remote-tracking branch 'upstream/dependency_injection' into housing 2018-12-29 12:43:03 +11:00
Mordred
c345033aa5 Seems like everything works again... here is hoping 2018-12-29 00:53:52 +01:00
NotAdam
0acabea06e add interior housing object movement updates 2018-12-28 22:50:46 +11:00
NotAdam
750914f63f items can be removed from the estate and moved to storeroom/inventory 2018-12-28 11:49:36 +11:00
NotAdam
c86371ac56 fix issue where yard items couldn't be moved properly 2018-12-27 23:49:20 +11:00
NotAdam
33bd3a7ad6 a bit of refactoring, partially working yard item movement 2018-12-27 22:28:31 +11:00
NotAdam
9c7d0262e0 spawn internal house items from db 2018-12-26 22:39:00 +11:00
NotAdam
1f26eb9627 handle item positions better & some minor cleanup/refactoring 2018-12-26 19:34:43 +11:00
NotAdam
d3301b0b9f add external housing object placing 2018-12-26 18:11:18 +11:00
NotAdam
68e3f5c3f8 housing yard objects spawn from the db now 2018-12-26 01:08:54 +11:00
NotAdam
e73d9dea0d not much point using a map 2018-12-26 01:05:28 +11:00
NotAdam
27e631d546 yard object spawning (mostly) working 2018-12-26 00:43:27 +11:00
NotAdam
7a15179f5a spawn housing objects on zone in 2018-12-25 23:43:46 +11:00
NotAdam
2dd08e1551 housing inventories work, parts are loaded from db now
plus a shitload of cleanup and refactoring
2018-12-23 19:13:30 +11:00
NotAdam
478d8fe238 cleanup and simplify model cache logic for houses 2018-12-23 15:23:22 +11:00
Mordred
f52588cdb2 Progress... 2018-12-23 03:53:08 +01:00