collett
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e22669876c
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update MapUpdate2/128 opcode, fix discovery and clean up custom PlayerSetup unlocks
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2024-06-13 22:57:52 +09:00 |
|
collett
|
46295cc7dd
|
Merge remote-tracking branch 'remotes/collett/Sapphire5.58' into retail
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2024-06-12 05:35:17 +09:00 |
|
Mordred
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67e17143c4
|
PartyMgr, ChatChannelMgr ported from 3.x
|
2023-05-30 22:42:20 +09:00 |
|
Rey
|
6ff45f7c5d
|
Merge branch '6.31_Hotfix_Windows' (from unofficial forks) into Sapphire6.31
You can login to current retail (6.31 Hotfix) but also requires some new
fanagling with oodle.
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2023-03-02 10:50:31 -06:00 |
|
collett
|
df35893d8f
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custom unlock options in PlayerSetup.
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2023-02-07 06:10:43 +09:00 |
|
Skyliegirl33
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ea27ff3a55
|
Gearset handler, mount item action, some GLA starting quests.
This is #732 with 25eaa62fa0 merged, cleaned up and slightly modified to avoid client desync.
|
2023-02-07 06:10:10 +09:00 |
|
Maple
|
f13bae27f7
|
Minor player fixes
|
2023-01-26 07:11:56 -03:00 |
|
コレット
|
23b7b052a1
|
PublicContent support. (#720)
* PublicContent support.
* update code
|
2021-08-16 18:18:29 +10:00 |
|
collett
|
301bd61180
|
update to 5.55 hotfix
Co-authored-by: Jeido Uran <tourais.q@gmail.com>
|
2021-07-27 07:33:55 +09:00 |
|
collett
|
b70435413e
|
Selling items and buying back from shop, show corresponding messages in chat.
|
2020-05-11 06:27:34 +09:00 |
|
Adam
|
96774b5f55
|
Merge pull request #651 from Arazati/develop-serious
implemented dyeable items
|
2020-03-17 12:54:08 +11:00 |
|
Arazati
|
1496999358
|
more style changes
|
2020-03-16 02:08:35 -07:00 |
|
Arazati
|
02f1bd71c5
|
style + cast changes
|
2020-03-16 01:37:00 -07:00 |
|
Arazati
|
4c75f1fd32
|
implement dyeing items + show dyes in examine
|
2020-03-14 00:57:09 -07:00 |
|
collett
|
0816ba2002
|
fix npcspawn
|
2020-02-19 18:57:25 +09:00 |
|
collett
|
c98594f6c5
|
5.2 packet update.
|
2020-02-18 23:05:24 +09:00 |
|
collett
|
60e701dbdd
|
enum/struct/packet updates, fix dot/hot tick, remove incorrect initial delay for player autoattacks.
|
2020-01-19 21:20:01 +09:00 |
|
collett
|
bf247276b5
|
Minor tweaks and code clean up.
|
2020-01-05 20:49:50 +09:00 |
|
collett
|
e8dcef63ba
|
Action system updates.
|
2020-01-05 17:09:27 +09:00 |
|
Mordred
|
cfc4a997fe
|
Changed makeActorControl calls aswell
|
2019-10-09 18:42:25 +02:00 |
|
Mordred
|
9bfb9c74f0
|
Renamed ActorControl packets and definitions according to usage
|
2019-10-09 18:14:53 +02:00 |
|
NotAdam
|
467ce65a5d
|
revert worldchannelpacket changes
|
2019-08-09 17:50:31 +10:00 |
|
NotAdam
|
431948f7f8
|
proper sequencing now I think
|
2019-08-09 17:50:31 +10:00 |
|
NotAdam
|
7f686ffee5
|
rename some getters and zonechannelpacket -> worldchannelpacket
|
2019-08-09 17:49:40 +10:00 |
|
NotAdam
|
bd1130fe73
|
switch from binary to blobs, fix known array sizes in player obj
|
2019-07-06 15:00:26 +10:00 |
|
NotAdam
|
0efcfefa8c
|
cap level to 80, enable shadowbringers, new mp calc
|
2019-06-30 19:51:18 +10:00 |
|
NotAdam
|
6b44dc9a6e
|
rename InitUI -> PlayerSetup, AddStatusEffect -> EffectResult
|
2019-06-20 14:48:24 +10:00 |
|
NotAdam
|
90d1fbc3ea
|
refactor Util -> Common::Util & Action to World::Action
|
2019-06-02 00:35:00 +10:00 |
|
JeidoUran
|
39a5f25478
|
Added worldId to Examine, and world name properly displays
World name displays in the HUD and in the Examine window
|
2019-04-17 00:31:19 +02:00 |
|
Mordred
|
6c43c79af1
|
First iteration of questbattle update logic
|
2019-04-17 00:10:32 +02:00 |
|
Mordred
|
69f3d47100
|
Create a way to generate bnpcs from level entries and populate the chasing shadows questbattle
|
2019-04-15 23:41:43 +02:00 |
|
NotAdam
|
1c8ca42d6c
|
use prepared statement for item loading, network item stain
|
2019-04-13 22:42:02 +10:00 |
|
Mordred
|
2014ec41dc
|
Refactored the way timestamps are passed through update handlers
|
2019-04-04 23:29:52 +02:00 |
|
Mordred
|
be4d961116
|
eobj_parser also parses questbattles now
|
2019-03-31 13:06:37 +02:00 |
|
Mordred
|
b38da7c7cf
|
Do not unlock all minions by default
|
2019-03-31 11:39:24 +02:00 |
|
mordred
|
df8a5aacae
|
Renamed GamePacketNew... finally
|
2019-03-08 15:34:38 +01:00 |
|
NotAdam
|
f9abeee2f7
|
fix effect packets not showing the action name after the initial cast
|
2019-02-11 11:47:04 +11:00 |
|
NotAdam
|
4c888aba1b
|
VFX ItemAction handling
|
2019-02-09 21:48:42 +11:00 |
|
NotAdam
|
274a591fed
|
move effectentry to common, minor refactoring
|
2019-02-09 17:07:53 +11:00 |
|
AriAvery
|
8f012777a2
|
fixes
|
2019-02-06 09:27:30 +01:00 |
|
AriAvery
|
baedbf6e71
|
Improved player momvement
|
2019-02-06 08:49:57 +01:00 |
|
NotAdam
|
b777f24195
|
refactor minion to companion and add companion spawning
|
2019-02-02 23:06:57 +11:00 |
|
NotAdam
|
f084b34c3a
|
#472 - fix gc ranks being read incorrectly in examine packet
|
2019-02-01 14:01:33 +11:00 |
|
Mordred
|
ace1d043ac
|
Some more targetId fixes
|
2019-01-30 23:48:09 +01:00 |
|
Mordred
|
0ea201fd5e
|
Quest mobs will be highlighted as such. Retreating mobs will have the target properly reset. Spawning range slightly decreased
|
2019-01-29 00:10:21 +01:00 |
|
NotAdam
|
7cef77e2eb
|
set correct bnpc animation when aggro'd/passive
|
2019-01-26 11:39:44 +11:00 |
|
Mordred
|
b0649858fa
|
Despawn and respawn dead bnpcs
|
2019-01-23 22:37:55 +01:00 |
|
Mordred
|
813ad98c5f
|
Fixed bnpc movement
|
2019-01-20 23:49:43 +01:00 |
|
Mordred
|
46205e9db4
|
BNpcs will now also initiate combat when being attacked, Death should reset them properly.
|
2019-01-20 13:36:34 +01:00 |
|
Mordred
|
092825c42c
|
Fixed mobs not being killable and spawning will use the correct state
|
2019-01-20 00:20:35 +01:00 |
|